[1.2.281] You should care about the new versioning system!
#21
well this is a nice additon. Although i kind of find my patching times to be quick. < 20 mins, faster patch times means faster grabbing of ESW maps after patches. Woot!
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#22
These might be really stupid questions, but...

Does this mean that you can mix and match WZ files from any version? Or any version after 1.2.281?
If you can mix and match WZ files from any version, what would the game be like if you had say, a Map.wz from this year and a Mob.wz from last year?
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#23
Turtally Wrote:These might be really stupid questions, but...

Does this mean that you can mix and match WZ files from any version? Or any version after 1.2.281?
If you can mix and match WZ files from any version, what would the game be like if you had say, a Map.wz from this year and a Mob.wz from last year?

If those were the most updated files, nothing unusual. If you can mix-match any files... lots of client crashing and -2.17186(w/e comes next) errors.
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#24
Turtally Wrote:Does this mean that you can mix and match WZ files from any version? Or any version after 1.2.281?

Any version so long as the same encryption is used.

Turtally Wrote:If you can mix and match WZ files from any version, what would the game be like if you had say, a Map.wz from this year and a Mob.wz from last year?

It wouldn't be different at all. Just make sure that everything required in Map.wz is also in Mob.wz.
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#25
Fiel Wrote:It wouldn't be different at all. Just make sure that everything required in Map.wz is also in Mob.wz.
And if the required elements aren't there?
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#26
Turtally Wrote:And if the required elements aren't there?

error duh
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#27
There's ought to be something going on.
How did Nexon check if the WZ file is on the correct version 1:1 of the server's? MD5 checksums?

If that's so, wz editing hack will definitely be affected. I doubt Nexon will allow you to use WZ file of older version.
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#28
ZakumSlaYers Wrote:There's ought to be something going on.
How did Nexon check if the WZ file is on the correct version 1:1 of the server's? MD5 checksums?

If that's so, wz editing hack will definitely be affected. I doubt Nexon will allow you to use WZ file of older version.

Let's try not to go there, eh?
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#29
ZakumSlaYers Wrote:There's ought to be something going on.
How did Nexon check if the WZ file is on the correct version 1:1 of the server's?

If they want to keep it similar to current methods, they'd just have to add a table of .wz versions in Base.wz or something. If base.wz checks out (with current program version), and the numbers correctly decrypt the other wz files, then it must be right.

That's only in terms of making sure the client has the right files. To protect against wz editing they'd need to do a more thorough check.
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#30
Stereo Wrote:If they want to keep it similar to current methods, they'd just have to add a table of .wz versions in Base.wz or something. If base.wz checks out (with current program version), and the numbers correctly decrypt the other wz files, then it must be right.

Nailed it. That's exactly what they did.
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#31
All this is too complicated for me to comprehend.
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#32
This won’t really make a big difference for GMS, the patches never take long really. But this will hopefully help a lot with KMS patches since it takes me a million years to download them.
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#33
bio9205 Wrote:All this is too complicated for me to comprehend.

Don't over think it, whenever there's a patch and let's just say String.wz, Map.wz, and Mob.wz are all edited, it'll update just those three to 282 and leave the rest at 281. Making patching over 9000!!! times faster.

(If this information is incorrect, sorry, that's how I interpreted it.)
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