2010-01-01, 01:41 AM
Been thinkin for a while about skill changes that buccs should get to make us even with other classes. (points to shadowers)
1) Corkscrew changed to allow charging while attacking. If released during an attack, it is immediately executed when the attack is done.
2) Super transform's cooldown lowered to 210 seconds. (90 second cooldown instead of 120)
3) Demolition cast time decreased from 2340 ms @ faster (2) to 1920 ms @ faster (2).
4) Energy charge changed to absorb energy for each hit of an attack instead of just once per attack. (what the hell is the point of 90% stance if it activates like 5 times throughout a boss fight?)
5) Barrel changed to not reduce walking speed.
6) Corkscrew changed to hit 6 monsters; charge time doubled.
7) Energy charge duration increased to 120 seconds at max.
That's probably the bulk of what should be changed. I tried to be conservative with the changes, but meh. I could have just said passive crit like everyone else, but i'm kind of thinking that passive crit is a bit overkill.
1) Corkscrew changed to allow charging while attacking. If released during an attack, it is immediately executed when the attack is done.
2) Super transform's cooldown lowered to 210 seconds. (90 second cooldown instead of 120)
3) Demolition cast time decreased from 2340 ms @ faster (2) to 1920 ms @ faster (2).
4) Energy charge changed to absorb energy for each hit of an attack instead of just once per attack. (what the hell is the point of 90% stance if it activates like 5 times throughout a boss fight?)
5) Barrel changed to not reduce walking speed.
6) Corkscrew changed to hit 6 monsters; charge time doubled.
7) Energy charge duration increased to 120 seconds at max.
That's probably the bulk of what should be changed. I tried to be conservative with the changes, but meh. I could have just said passive crit like everyone else, but i'm kind of thinking that passive crit is a bit overkill.

