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Surface details of Super Smash Bros 3DS/Wii U
#21
Well. I think they should make characters more customisable because if we take a look at past games, They are very limited except for Zelda and Samus (brawl) and it's because they have 2 forms in one. I think they should make something like introducing some variations in attacks and forms so characters that can't transform for example pikachu can get special skills or status like volt tackle mantle and have a DoT or Link and Wolf Link (like Zelda/Sheik), Mario have a ton of potential with this how many forms he doesn't have (Doctor, Sport, racoon, Nomal, Giant, etc.). Well in conclusion if they add this they don't need to expand much the characters and new characters like megaman or sonic can take adventages from this.
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#22
Screw all the characters.

I'll be immediately sold if Geno makes the cut this time.
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#23
iamflip Wrote:Screw all the characters.

I'll be immediately sold if Geno makes the cut this time.

Need Square's approval for Geno or Mallow.

Also, ignore my comment about Resident Evil characters, it made absolutely no sense. Actually, Chibi (Okamiden) seems more likely than Okami.
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#24
For some reason I want Bowser Jr as a character more than anything else. IDK why.
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#25
I haven't seen the news around:

http://kotaku.com/5812512/multiple-wii-u...cost-issue

lol
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#26
Animal Crossing Character.

If they don't make this a character, I will rage.
It's so easy to make his/her special moves:
1. Shovel = Down
2. Axe = Left/Right
3. Fruit/Pitfall Throw = Regular
4. Balloon/Umbrella/Pinwheel/Etc = Up

SO. MANY, POSSIBILITIES. PLEASE NINTENDO.
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#27
Punch Wrote:Animal Crossing Character.

If they don't make this a character, I will rage.
It's so easy to make his/her special moves:
1. Shovel = Down
2. Axe = Left/Right
3. Fruit/Pitfall Throw = Regular
4. Balloon/Umbrella/Pinwheel/Etc = Up

SO. MANY, POSSIBILITIES. PLEASE NINTENDO.

Final smash: Summons Resetti and freezes players for a long amount of time while damaging them
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#28
Rob Wrote:I haven't seen the news around:

http://kotaku.com/5812512/multiple-wii-u...cost-issue

lol

meh I can see it being a problem, damn unfortunate anyways. Makes me wonder what price point they're looking at.
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#29
Rob Wrote:I haven't seen the news around:

http://kotaku.com/5812512/multiple-wii-u...cost-issue

lol

[Image: avatar218_9.gif]

http://www.southperry.net/showthread.php?t=45056
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#30
Takebacker Wrote:[Image: avatar218_9.gif]

http://www.southperry.net/showthread.php?t=45056

You're linking to a thread started 18 minutes after his post.
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#31
Looks like we won't be seeing Smash Bros anytime soon after the Wii U and whatnot
http://shoryuken.com/2011/06/23/sakurai-...-bros-yet/
http://www.1up.com/news/don-expect-smash-bros-anytime

Quote:In a short interview with 1up, Smash Bros series producer Masahiro Sakurai had one extremely interesting thing to say about the development of the next generation Smash Bros games (for Wii U and 3DS); They haven’t even started yet!
Quote:“We’ve got no plans whatsoever,” he said. “We’ve got two new games out in the open when there’s no extra time to work with them at all. It makes me cringe, and I’m not sure it’s the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members.”
Does that leave the new project on shaky ground? Sakurai seems to think so, saying;
Quote:“With previous projects I had a game design document in place before forming a team, but with this I don’t have time for that. I won’t be able to look at every aspect of the game and balance out all the characters by myself this time. I’m trying to think about how this is going to work out, but probably I’ll have to discuss it with my future development team. The future of this project really depends on the people I can get involved with it.”
It should be years before the release of the new Smash game, so don’t expect any news on it for quite some time.

Quote:Want to know what the new Smash Bros. is going to be like? Well, don't ask us -- and for that matter, don't ask Masahiro Sakurai, creator of the series. Despite Nintendo president Satoru Iwata's E3 announcement that the series would be hitting the 3DS and Wii U systems, Project Sora (the independent developer Sakurai heads) is so busy working on Kid Icarus: Uprising that they haven't even started thinking about Smash Bros. yet.
"Right now, we're devoting all our manpower to working on Kid Icarus," Sakurai said in his regular column in this week's Famitsu magazine. "We've got no plans whatsoever -- we've got two new games out in the open when there's no extra time to work with them at all. It makes me cringe, and I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members."

The way Sakurai puts it, Sora was not quite as prepared for the Wii U's debut as they were for the 3DS. "Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware's feature set," he wrote. "With the advent of the Wii U, though, we had a choice to make. Iwata asked us if wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms."

Why? Because Sakurai felt that concentrating on only one of the two systems would be too limiting for the franchise. "If we went solely for the Wii U," he said, "the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn't be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That's why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems."

So, like he did at the start of the Kid Icarus project, Sakurai is busily trying to build up a development team for the next Smash Bros. "The hardest part about game development is the burdens it places upon me," he said. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time. I'm trying to think about how this is going to work out, but probably I'll have to discuss it with my future development team. The future of this project really depends on the people I can get involved with it."
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#32
WiiU can't use the GCC=(.
Guess ima have to get used to the classic controller lololol.
[Image: avatar218_9.gif]
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