Skill Adjustments!
#1
Quote:Good News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed:


1) Common Skill for all classes edited

- Warrior Endur skill can be leveled up to level 5.

- Maple Warrior master level increased to level 30.


2) Warrior job skills revised

- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.

- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.

- Spearman skill "Hyper Body" effective period increased to 300 seconds.

- Fighter skill "Rage", upon mastering, increases attack by 12.

- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.

- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.

- Paladin skill "Blast" attack range increased

- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.

- Hero skill "Enrage" cooling time decreased to 6 minutes.

- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.


3) Mage job skills revised

- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%

- 4th job magician skill "Big Bang" charge time decreased to 1 second.

- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.


4) Bowman job skills revised

- Hunter, Crossbow Man short distance attack range decreased.

- Hunter, Crossbo Man short distance attack damage increased.

- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.

- Bowmaster skill "Concentrate" effective period increased to 240 seconds.

- Marksman skill "Piercing" charge time decreased to 1 second.

- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.

- Hunter skill "Arrow Bomb" damage until initial mob attack increased.


5) Thief job skills revised

- Chief Bandit skill "Band of Theives" attack range increased.

- Chief Bandit skill "Assualter" moving range increased.

- Chief Bandit skill "Pickpocket" calculations revised.

- Night Lord skill "Ninja Storm" range increased.

- Shadower skill "Boomerang Step"; delay after using this skill decreased.


6) Pirate job skills revised

- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.

- Viper skill "Dragon Strike"; delay after using this skill decreased.

- Viper skill "Fist"; delay after using this skill decreased.

- Buccanear skill "Energy Burst"; delay after using this skill decreased.

- Captain skill "Rapid Fire" damage increased to 170% based on master level.

- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.

- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".

- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".

- Viper skill "Energy Orb", extra damage added.

http://maplestory.nexon.net/WZ.ASPX?PART...ageIndex=1


REJOICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
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#2
"Fist", "Energy Buster".

Well, at least we got 'em. : )
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#3
Lol "Viper skill".
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#4
oops never mind.
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#5
wowawesome!
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#6
All the typos and obvious straight translations make me want to cry. These skills better be changed, this is the best update by far...:|
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#7
Also, how do we get MW30 when we dont' even have the book, lol. I foresee another pach in the recent future.
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#8
DarkestTempest Wrote:Also, how do we get MW30 when we dont' even have the book, lol. I foresee another pach in the recent future.

My thoughts exactly. We'll see, they might have added it in. What drops MW30 in KMS will probably be your answer.
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#9
We already have things dropping that arent in the drop lists or Monster Book(shiny bullets) so who knows what will drop MW 30.
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#10
They better fix the 1st job Pirate skill sounds.
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#11
Quick question. Some reason i decided to venture over to SW.

Anyway, over there they said conc and enrage both stay active as long as their cooldowns are (4mins active on 4min cd, 6mins and 6mins).

is that even right? or did (cyanne on) sw screw up?

edit - yay@5minute hb. now, i wanna see something longer than a 2 minute hs...
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#12
Opeth Wrote:They better fix the 1st job Pirate skill sounds.

They didn't =(

Man, if we had another skill in 1st job there would be a Dragon roar sound effect Tongue
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#13
Dusk Wrote:They didn't =(

Man, if we had another skill in 1st job there would be a Dragon roar sound effect Tongue

Can't wait for 70 and burst fire so I never have to hear that annoying chime again from double shot.
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#14
Dusk Wrote:They didn't =(

Man, if we had another skill in 1st job there would be a Dragon roar sound effect Tongue

Yep, sure didn't. How annoying.
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#15
I'm kinda upset... I could do a better job at typing for whatever money or NX Cash. : (

"Buccanear." : (

And what's this "Energy Orb extra damage"? I don't think that came in the other skill update.
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#16
Loose Wrote:I'm kinda upset... I could do a better job at typing for whatever money or NX Cash. : (

"Buccanear." : (

And what's this "Energy Orb extra damage"? I don't think that came in the other skill update.

Nope, but it's there. Along with every other skill update they promised. Goggleemoticon
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#17
xLeviathan Wrote:Nope, but it's there. Along with every other skill update they promised. Goggleemoticon

Yes it did. It improved the amount of damage consecutive mobs took with Orb.
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