Test Mushroom
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I'm in the middle of creating a Gunslinger calculator and I'd really like to know how the damage for it works. Oh, and once I finish this calculator I'll be sure to release it here.
Posting Freak
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Base Damage * (1 + AdvancedHomingLVL/100)
Test Mushroom
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Thanks. In return, here's what the beginnings of the calculator looks like:
Credit to Ah Jeff from Playpark Forums for the layout.
Posting Freak
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Quite preoccupied with misc. projects of late eh fiel?
Test Mushroom
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Takebacker Wrote:Quite preoccupied with misc. projects of late eh fiel?
Got more time on my hands than usual. Might as well. It helps to keep me busy. I've been wanting to do this stuff for quite some time. *sighs*
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Cool stuff, but the color scheme is awful D:
Posting Freak
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JoeTang Wrote:Base Damage * (1 + AdvancedHomingLVL/100)
Gonna plug in this formula because I wonder how Advanced Homing adds damage.
If damage = 5,000 and defense = 1,000
((5,000 x 1.2) -1,000) x 3.8 (Level 30 Cannon) = 19,000
((5,000-1,000) x 1.2) x 3.8 (Level 30 Cannon) = 18,240
Which one is the correct way to calculate the 20% bonus damage?
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IllegallySane Wrote:Gonna plug in this formula because I wonder how Advanced Homing adds damage.
If damage = 5,000 and defense = 1,000
((5,000 x 1.2) -1,000) x 3.8 (Level 30 Cannon) = 19,000
((5,000-1,000) x 1.2) x 3.8 (Level 30 Cannon) = 18,240
Which one is the correct way to calculate the 20% bonus damage?
By base damage, it's better to use the skill % damage not your actual damage, but i guess both ways work, so whatever.
Def is applied before everything else iirc, so the second way.
Posting Freak
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IllegallySane Wrote:Gonna plug in this formula because I wonder how Advanced Homing adds damage.
If damage = 5,000 and defense = 1,000
((5,000 x 1.2) -1,000) x 3.8 (Level 30 Cannon) = 19,000
((5,000-1,000) x 1.2) x 3.8 (Level 30 Cannon) = 18,240
Which one is the correct way to calculate the 20% bonus damage?
That one. I had a Corsair friend test this with me earlier. It's a 1.2 multiplier after defense; it works the same way as Berserk (so it multiplies crits by 1.2 as well). It does not add 20% to each hit (like crit).
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So cool. Can't wait till this is released.
@Dusk I don't think the color schemes are that bad.
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2009-04-19, 03:23 AM
(This post was last modified: 2009-04-19, 03:32 AM by Russt.)
Fiel Wrote:Got more time on my hands than usual. Might as well. It helps to keep me busy. I've been wanting to do this stuff for quite some time. *sighs* String fix patch? 
Kidding, Fiel, do what you like.
As Kaida said, advanced Homing is an after-multiplier since it's applied to the monster. Meaning theoretically, it might be possible to hit 1.2x the standard damage cap, or currently 239998. No one's going to have a high enough range to hit that much even with Air Strike, though, let alone Cannon.
Takebacker Wrote:Def is applied before everything else iirc Not true in general, though. Elemental advantage, Combo, Amp, and others are before-multipliers and applied to all character damage.
Edit: Well no, elements don't abide by that rule. I'm not sure what's up with that.
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JoeTang Wrote:Why a spreadsheet?
Because I'm not too proficient with any GUI maker - Swing, tk, whatever. A spreadsheet already has all the nuts and bolts - I just gotta put in the formulas and voila.
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Fiel Wrote:Because I'm not too proficient with any GUI maker - Swing, tk, whatever. A spreadsheet already has all the nuts and bolts - I just gotta put in the formulas and voila.
I hate ugly spreadsheets. I also hate designing GUIs though...
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