2010-06-26, 04:46 PM
Where does Evan's Critical Magic fit?
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Post-1.2.318 Damage Calculations
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2010-06-26, 04:52 PM
Dusk Wrote:You need STR to equip daggers and Khanjars. But no, I'm not aware that it does anything to your avoid/accuracy/etc. Wait so did you find an answer for whether Crit damage increases both max and min, or min solely, or is this the attempt to figure that out?
2010-06-26, 05:00 PM
Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this:
드래곤 스킬 사용 시 크리티컬 확률 #cr% 증가, #prop% 확률로 데미지의 #x%를 체력으로 전환 SKILLS WHICH INCREASE CRITICAL MINIMUM DAMAGE: - Sharp Eyes - Assassin Crit - Critical Punch (Brawler) - Critical Shot (Gunslinger) - Thorns SKILLS WHICH INCREASE THE CRITICAL CHANCE: - Sharp Eyes - Holy Focus (Priest passive skill) - Bowman Crit - Assassin Crit - Critical Punch (Brawler) - Stun Mastery (Brawler) - Dice Roll (Brawler, Gunslinger) - Critical Shot (Gunslinger) - Thorns - Critical Magic (Evan)
2010-06-26, 05:20 PM
Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this: Combo critical
2010-06-27, 08:19 AM
Fiel Wrote:Not sure on judgement dragon. It increases "cr", "prop", and "x". The skill string looks like this: I was afraid of this. -.- B > kMTS account, I play from midnight till dawn American time.
2010-06-28, 11:30 AM
I just did some quick calculations... and... gods... the revamp makes me want to play again... (I retired... going Cambridge soon)
These are the stats of my now-retired level 130 Normal I/L Archmage.
Spoiler
New Damage Range (using the new damage formula): 4027 ~ 5370 Damage before defense reductions using some of the skills I have. Assume I'm using the respective element's elemental weapon i.e. imagine I swap with an identical-stats Iceberg for Ice skills. Also, assume that for 1st to 3rd jobs I put in the SPs to fit the skill's mastery level. Some skills are left at that level intentionally.
Spoiler
And... our first job skills:
Spoiler
Now I'd say that the HP increase for mobs are quite justified... Hadriel
2010-06-29, 10:12 AM
Here's some stuff for crits I did if any of you guys want to look:
[video=youtube;JYS7pqffu3o]http://www.youtube.com/watch?v=JYS7pqffu3o[/video] STATS: 1849 ~ 2844 damage range 396 LUK 89 DEX 85 WATK CRITICALS: max assassin crit 55% Crit Rate criticaldamageMin = +10% SKILLS: level 15 avenger - 505% damage Max lucky 7 - 170% damage MOB: All have PDRate = 10 PDDamage is 35 - 40 (negligible impact) AVENGER CRITICALS: 10150 11048 9715 12922 9940 11285 9039 12889 9909 13238 12425 12059 12863 9556 12048 11603 9509 11499 9979 12903 12257 10427 8916 (0:57) 13789 (0:58) 13146 9396 12008 LUCKY 7 CRITICALS: 4539 3642 5021 3492 4198 4113 I'm calculating that crits are additive here. But what's also weird is that minimum critical damage seems to be 30% and maximum seems to be 40%. Well... isn't that odd?
2010-06-29, 11:02 AM
There's a range of 10%; Maybe that's related to criticaldamageMin? It wouldn't be the first time Nexon mislabeled something.
Fiel Wrote:Here's some stuff for crits I did if any of you guys want to look: Assuming the defense formula wasn't changed, the damage range would come out to 1642.5 - 2543.85 after defense. Minimum damage range: 1642.5 Q1: 1867.8375 Median/average: 2093.175 Q3: 2318.5125 Max: 2543.85 Minimum observed avenger critical damage: 8916 Q1: 9909 Med: 11499 Average: 11278.4444 Q3: 12863 Max: 13789 Min critical modifier: (8916 - 5.05*1642.5)/1642.5 = 0.3783 Q1: 0.2551 Med: 0.4436 Average: 0.3382 Q3: 0.4980 Max: 0.3705 Yeah, need more tests =/ Found more exp to next level data:
Spoiler
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