2009-02-17, 09:01 PM
is Shiny Bullet lvl 90 out in global maple?
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Shiny Bullet
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2009-02-18, 04:24 AM
It is out and is really common in MSEA, though. Thanks to the Maple Gift Card event
2009-02-18, 03:54 PM
Anyone have any idea when they're supposed to come out? 2400 bullets a slot isn't cutting it anymore.
2009-02-18, 04:45 PM
TKWizard Wrote:Apparenly, only the first area Time Temple monsters drop it.. According to Ayumilove's blog, Wolf Spiders are supposed to drop it, so I dunno about that.
2009-02-18, 06:34 PM
However, Wolf Spiders are hunted almost regularly, you would at least see one by now.
This proves that it does not drop it.
2009-02-18, 07:32 PM
They won't release it till they have exclusively added it to the gachapon for a while.
2009-02-18, 08:32 PM
Kirov Wrote:They won't release it till they have exclusively added it to the gachapon for a while. Ugh, it's like making every NL use Tobis 4lyfe. Unless you pay them, of course.
2009-02-18, 09:13 PM
Well, barring Tao of Harmony (gold boxes) or Crystal Shard (TCG), NLs are stuck with Ilbis.. so that's not too unlikely ;p
(or in my case tobis because I'm a cheapass)
2009-02-19, 03:13 AM
Stereo Wrote:Well, barring Tao of Harmony (gold boxes) or Crystal Shard (TCG), NLs are stuck with Ilbis.. so that's not too unlikely ;p Yeah, but at least Ilbis are an approprate end level star. Vital bullets add 16 attack, which, added to the Dragonfire Revolver's base of 78 attack, means Corsairs are currently stuck with a level 110 weapon that has 94 base attack, an 9 attack difference compared to Marksmen, which have a 103 base attack XBow. Compare this to level 70, where Outlaws have a 62+16=78 base attack gun and Snipers are using a 83 base attack crossbow, which is only 5 more. The 5~6 attack difference is constant from level 10. We're being shortchanged 4 attack! D:
2009-02-19, 10:03 AM
You never know maybe they will release a CWK bullet. They did it for Neo Tokyo.
2009-02-19, 10:26 AM
Dusk Wrote:Yeah, but at least Ilbis are an approprate end level star. Vital bullets add 16 attack, which, added to the Dragonfire Revolver's base of 78 attack, means Corsairs are currently stuck with a level 110 weapon that has 94 base attack, an 9 attack difference compared to Marksmen, which have a 103 base attack XBow.I'm not 100% sure but I think 1 attack matters more for Outlaws than for Snipers, so they get a bigger damage boost with each additional attack.
2009-02-19, 10:51 AM
Dusk Wrote:Yeah, but at least Ilbis are an approprate end level star. Vital bullets add 16 attack, which, added to the Dragonfire Revolver's base of 78 attack, means Corsairs are currently stuck with a level 110 weapon that has 94 base attack, an 9 attack difference compared to Marksmen, which have a 103 base attack XBow. Yeah, yeah, and your primary attack does 210%x3 whereas a Sniper has 140%x4.
2009-02-19, 10:57 AM
Kirov Wrote:You never know maybe they will release a CWK bullet. They did it for Neo Tokyo. The gun is probably just going to be our "bullet". It's probably going to just be a level 110 gun with lower str req and higher attack than the DFR, or something like that. It's what they did for a lot of the other weapons so far. If anything the bullets would come from the next iTCG set. JoeTang Wrote:Yeah, yeah, and your primary attack does 210%x3 whereas a Sniper has 140%x4. Yeah, yeah, and you have boost.
2009-02-20, 08:08 AM
(This post was last modified: 2009-02-20, 08:10 AM by JezzaRules.)
There's a level 90 bullet? I've actually never seen it before :f6:. Can anyone show me an image of it?
EDIT: Oh nvm actually, I just saw it.
2009-02-20, 07:54 PM
Takebacker Wrote:Yeah, yeah, and you have boost. Yeah, yeah, and you have Advanced Homing.
2009-02-20, 09:40 PM
Holypie Wrote:yeah and you have crit I'd rather have a high base damage on my attacks than sporadic crits, but that's just me. Anyhow, the bullets exist and should be available to us. We are essentially missing the second half of our level 90+ weapons. |
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