Posting Freak
Posts: 2,177
Threads: 78
Joined: 2008-08
Gender: Female
Country Flag: California
IGN: MsJudith
Server: Windia
Level: 130
Job: aran
Guild: n/a
Guild Alliance: n/a
Ah well barring the lack of start up time, you DO lose your steady stream of bullets when you get hit. So you lose out on DPS. Being able to avoid attacks doesn't up your DPS, but it does help it from falling.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
There's a 0.3 second delay from when you stop Rapid Fire to when you can start it up again. So yes... in a way he's right.
With Demolition, you're still vulnerable during the time you have to stand still, though. And then you get KBed and have to reposition yourself.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
After you stop Rapid Fire, you can't use it again until 0.3 seconds later. You can walk or do whatever else in that time frame, though.
On second thought it's that minus one bullet, so 0.18 seconds.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
As a former BM, I can confirm that you lose an arrow or two every time you get hit while using Hurricane. That first arrow is a tad slow coming out. Getting hit seems to affect Hurricane slightly more than other skills, but that could just be an illusion.
Posting Freak
Posts: 2,820
Threads: 130
Joined: 2008-07
And how much does that affect their DPS?
And iirc, for demo even if it's invincible, once you get out of your attack, you can't attack right away aka spamming. There is a slight animation delay.
If the above are true, then the difference in time is negligible.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Yeah. A delay that's always there is included in casting time. If it only blocks repeated use of the skill, but not other actions i.e. movement or other skills, then it's not part of the actual casting time, and therefore spamming it is slower than the casting time (which is the important thing).
And - if you tank hits (which seems to be not advisable, but still), Cannon has no interruption when being hit. Neither does Triple Fire, if you're still stuck with that.