2013-04-04, 11:54 PM
MountLag Wrote:I've been doing Dimensional Invade fine on Battle Mage before and after the fix, didn't try other characters yet.
I'm assuming the crashes are from memory leaks.
Nah, it seems like (from my programming experience) that they're casting a null pointer to an object or structure and accessing whatever member/property is stored at offset 0x48. If it's an object, it could be due to improper garbage collection, which is kinda like a memory leak except it deals with objects prematurely freeing themselves instead of being retained in memory longer than it's supposed to (a memory leak).


