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2008-12-12, 05:06 AM
(This post was last modified: 2008-12-12, 05:21 AM by TLeviathan.)
Russt Wrote:Well, I was using an approximation for your base range, which seems to have been off 
You should be doing 15k without crit, 24k with crit, and 61k with SE. That fit better?
Assumed SM only crit = (98%+60%)*4 * 3840 = 24268 theoretical, 23.7k observed.
Assumed 300% SM + SE crit = (98%+160%+140%)*4*3840 = 61132 theoretical, 56759 observed.
Empirical formula from my 54k/22k hits = (98%+260%)*4*3840 = 54989 theoretical, 56759 observed.
Looks like the current damage max is 375-380%*4, with SE + SM.
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Well it's proportional, that's what matters.
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2008-12-12, 05:26 AM
(This post was last modified: 2008-12-12, 07:12 AM by TLeviathan.)
Ignore this, going to rework what was here.
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Dusk Wrote:Nexon really wanted to make Buc formulas as complicated as possible <_<
So they do 75% chance of +300% damage per hit with max SE? wtp.
At least it makes up for their relatively low damage at bosses. Low damage at bosses? 6 Buc party's outdamage EVERY single party at Horntail, including 6 Hero or 1Bish/1HBmule/1SEmule/3NL party's... That includes the 4 minutes out of 20 minutes when they're forced to use the Barrage/DU combo.
The critical just speeds up the proces while training on normal monsters...
Anyway, so SE+SM adds 140% + 160% to normal damage at a 75% chance? lol...
So it wouldn't be that uncommon to have a 8 critical Demolition (Stun with lvl 1 snatch) of ((400%+300%)*8)= 5600% damage per Demolition?
If a lvl 150 Buc would have a range of 3000~5000, this would do: 168.000~280.000 dmg per Demolition... hmmmm ok....?
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Devil Wrote:Low damage at bosses? 6 Buc party's outdamage EVERY single party at Horntail, including 6 Hero or 1Bish/1HBmule/1SEmule/3NL party's... That includes the 4 minutes out of 20 minutes when they're forced to use the Barrage/DU combo.
Your argument is flawed as you're not creating equal situations for the parties.
And no, 6 buc party is not highest dps.
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Kaasoljoyyx Wrote:Your argument is flawed as you're not creating equal situations for the parties.
And no, 6 buc party is not highest dps. Yes it is at Horntail, come back when you've read the DPM thread... ty
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Again, it's not equal situation -_-
From that logic, i can say archmages outdamage everyone at training because we hit all the monsters at once, while other classes waste time getting to the next monster.
Also funny how you give a bish to the NL party and not one to bucanneers to increase their dps.
You gotta create "as equal situations" as possible. Otherwise everything is just situational.
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2008-12-12, 03:05 PM
(This post was last modified: 2008-12-12, 03:15 PM by Dusk.)
Devil Wrote:Yes it is at Horntail, come back when you've read the DPM thread... ty 
No, it's not. Your thread is a vast approximation, ignores minimum damage (a huge deal, as I've stated multiple times), and uses experimental numbers for Demolition attack speed (faster than any other approximation I've seen, btw). Using an estimated 1.9s attack speed, I'm getting Bucs to come up around just as powerful as BMs and Heroes ...when Transformed. The actual speed could be slower or slightly faster.
Assuming 1.9s for Demolition is not completely off, BMs, NLs with SE, Corsairs and Heroes all surpass Buccaneers by far at Horntail. Dark Knights are competitive in terms of DPS at other locations where Berserk can be used. NLs without SE and Marksmen (more so when they get 199k Snipe, but even now) are also competitive with Buccaneers.
On the other hand, Buccaneers outdamage every other class at single-target damage with SE when monsters are stunnable. Stunning is that important.
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Kaasoljoyyx Wrote:Again, it's not equal situation -_-
From that logic, i can say archmages outdamage everyone at training because we hit all the monsters at once, while other classes waste time getting to the next monster.
Also funny how you give a bish to the NL party and not one to bucanneers to increase their dps.
You gotta create "as equal situations" as possible. Otherwise everything is just situational. 1. Offcourse I'm talking about single target bossing here, when I'm talking about horntail... So no AoE damage here... Mages die in 1 hit at HT when they use their Ultimates
2. Find me a 1xDK/1xBM/4xNL party that can survive HT without being healed 100% of the time without the DK dieing... That party is so dependant on HB... If the DK dies or disconnects, BAM! Whole party dies instantly... It's just a no go area...
Dusk Wrote:No, it's not. Your thread is a vast approximation, ignores minimum damage (a huge deal, as I've stated multiple times), and uses experimental numbers for Demolition attack speed (faster than any other approximation I've seen, btw). Using an estimated 1.9s attack speed, I'm getting Bucs to come up around just as powerful as BMs and Heroes ...when Transformed. The actual speed could be slower or slightly faster.
Assuming 1.9s for Demolition is not completely off, BMs, NLs with SE, Corsairs and Heroes all surpass Buccaneers by far at Horntail. Dark Knights are competitive in terms of DPS at other locations where Berserk can be used. NLs without SE and Marksmen (more so when they get 199k Snipe, but even now) are also competitive with Buccaneers.
On the other hand, Buccaneers outdamage every other class at single-target damage with SE when monsters are stunnable. Stunning is that important. 1. Well I used several video's of Buc's with Wind Booster on, and it's pretty accurace, so sow me a video that proves me wrong then....
2. Corsairs at HT? The cooldown of Battleship is terrible.... 
3. Dark Knights and Bereserk at HT? Huh? (Yes I was talking about HT, in case you hadn't noticed, please read more carefully).
4. Buccanneers -DO- outdamage the traditional party at HT, same as Luchbox Hero's outdamage the traditional party system, people just don't realize that... or don't want to leave their NL fanboy fantasy behind...
5. The problem with MM increased snipe is called Onyx Apples... The damage is stuck at 199k without or with onyx apples... Only at lower (non onyx apple) attack ranges MM's can keep up with BM's, but when Onyx Apples come into the situation, BM's overpower MM's by FAR, and it becomes even more the higher the level they (both) get. Unless Nexon decides to put the damage cap at 500k offcourse...
6. Yes, Stun Mastery + Buccaneers overpower everyone, I'll add THAT to the DPM thread when I have time, but a rough estimate: Demolition's power will almost double...
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Devil Wrote:1. Offcourse I'm talking about single target bossing here, when I'm talking about horntail... So no AoE damage here... Mages die in 1 hit at HT when they use their Ultimates
I stopped reading at the bold because obviously from that statement, you have never been to a HT run, and probably your research on it is severely lacking.
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Devil Wrote:1. Well I used several video's of Buc's with Wind Booster on, and it's pretty accurace, so sow me a video that proves me wrong then....
Videos aren't accurate sources of information unless you know:
1. What level the Buc's attacks are
2. What level their buffs are and what their buffs add (including items)
3. The Buc's equips, stats, and damage range
2. Corsairs at HT? The cooldown of Battleship is terrible.... 
http://www.southperry.net/forums/showpos...tcount=451 <- This kills your argument; Corsairs would be on their ship most of the time, and hopefully they also know how to demount.
3. Dark Knights and Bereserk at HT? Huh? (Yes I was talking about HT, in case you hadn't noticed, please read more carefully).
It's possible.
4. Buccanneers -DO- outdamage the traditional party at HT, same as Luchbox Hero's outdamage the traditional party system, people just don't realize that... or don't want to leave their NL fanboy fantasy behind...
If HT was able to be STUNNED, then they would, but at the moment, we don't know if they do. Your calculations are extremely inaccurate, and therefore can't be considered until you factor in minimum and average damage.
5. The problem with MM increased snipe is called Onyx Apples... The damage is stuck at 199k without or with onyx apples... Only at lower (non onyx apple) attack ranges MM's can keep up with BM's, but when Onyx Apples come into the situation, BM's overpower MM's by FAR, and it becomes even more the higher the level they (both) get. Unless Nexon decides to put the damage cap at 500k offcourse...
Onyx Apples increase Strafe's power too.
6. Yes, Stun Mastery + Buccaneers overpower everyone, I'll add THAT to the DPM thread when I have time, but a rough estimate: Demolition's power will almost double...
Again, your calcs are inaccurate due to a lack of min and average damage. Even if they do overpower all other classes in NORMAL TRAINING, this will not be the case when bossing.
Comments in bold.
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2008-12-12, 05:59 PM
(This post was last modified: 2008-12-12, 06:11 PM by Winry.)
@Devil
I can find you 1 BM and 5 NLs on Bera that can HT without a dk or bishop 
I can also find quite a few DrKs who could Zerk HT.
We also have Bishops and I/L AM's who do mobbing at HT with thier ultimates and I don't see them dying.
EDIT: Alot of HT is making use of what you have, not "what's better" As of now, you wont find 6 17x Buc's to solo HT, and I'm left to wonder how your calculations work with 1 bishop in your party (Yes I'm aware of your timeleap+st strategy). Don't forget that not only are bishops there to heal, they are there to resurrect, holy symbol, dispel, and bless you.
EDIT: OBBY HERE
- 1x Bowmaster + 5x NightLord (Not Possible at Horntail - 1-Hit Death) I say possible.
-- 112.686% + 5x 171.535% = 970.361%
- 6x Viper (All with 8k+ HP - Pet auto-pot is your friend) (Demolition+Barrage+DU Combo) <- owhat
-- 6x 113.263% = 679.580%
- Bishop + DarkKnight + BowMaster + 3x NightLord (Yay for HB Slave...) <- wait wait, so your saying your way is a whole 8% better, WOW. O_O.
-- X + 43.910% + 112.686% + 3x 171.535% = 671.201%
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Devil Wrote:1. Offcourse I'm talking about single target bossing here, when I'm talking about horntail... So no AoE damage here... Mages die in 1 hit at HT when they use their Ultimates
2. Find me a 1xDK/1xBM/4xNL party that can survive HT without being healed 100% of the time without the DK dieing... That party is so dependant on HB... If the DK dies or disconnects, BAM! Whole party dies instantly... It's just a no go area...
1. Well I used several video's of Buc's with Wind Booster on, and it's pretty accurace, so sow me a video that proves me wrong then....
2. Corsairs at HT? The cooldown of Battleship is terrible.... 
3. Dark Knights and Bereserk at HT? Huh? (Yes I was talking about HT, in case you hadn't noticed, please read more carefully).
4. Buccanneers -DO- outdamage the traditional party at HT, same as Luchbox Hero's outdamage the traditional party system, people just don't realize that... or don't want to leave their NL fanboy fantasy behind...
5. The problem with MM increased snipe is called Onyx Apples... The damage is stuck at 199k without or with onyx apples... Only at lower (non onyx apple) attack ranges MM's can keep up with BM's, but when Onyx Apples come into the situation, BM's overpower MM's by FAR, and it becomes even more the higher the level they (both) get. Unless Nexon decides to put the damage cap at 500k offcourse...
6. Yes, Stun Mastery + Buccaneers overpower everyone, I'll add THAT to the DPM thread when I have time, but a rough estimate: Demolition's power will almost double...
Sorry dude, but you're overstepping your boundaries with first hand experience.
The only two thing i'm going to comment on is the following though:
Devil Wrote:2. Corsairs at HT? The cooldown of Battleship is terrible.... 
90 seconds is terrible? 90 seconds is NOTHING. With 90 seconds and a high enough level corsair, it becomes much harder to break the ship. When it does, there's the possible time leap available. If time leap isn't available, wait 90 seconds.
Devil Wrote:1. Well I used several video's of Buc's with Wind Booster on, and it's pretty accurace, so sow me a video that proves me wrong then....
33 casts per minute is correct as my data says the same, and we've yet to meet a bucc to prove us wrong. ( COME ON JUSTIN!)
Regardless, my calculations show that vipers barely out damage lunchbox heroes when transformed. Normal form will (of course) get raped by even ribgol heroes, thus making the two pretty much equal.
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Meh, the Pirate subforum of Southperry is really bad at staying on-topic.
33 casts per minute can't be exact. That works out to 1818 ms per hit. The closest reasonable number to that is 1820.
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Dusk Wrote:Meh, the Pirate subforum of Southperry is really bad at staying on-topic.
33 casts per minute can't be exact. That works out to 1818 ms per hit. The closest reasonable number to that is 1820.
I severely doubt 2 ms would make a whole hit per minute (or half a hit) of difference. Show me some numbers.
Basil is worse, the difference is that the mods are cool here.  (excluding kazoo.... :/)
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Well, I mean, 33/min could mean any number from 32-34. I don't know how fast it is, I don't have a Buccaneer, nor do I plan I making one.
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Nitpicking
And I just took a look at Devil's thread, and holy pineapple that thing is biased.
6x Hero - Brandish (lunchbox - only a few have it +7 scrolled... not realistic)
Bishop + DarkKnight + 4x Captain (Battleship - It will break too quickly... not realistic)
So it's unrealistic to have 6 Heroes with +7 lunchboxes that just spam Brandish, but completely realistic to have 6 Vipers with maxed Time Leap that actually know how to coordinate their sequence correctly. Wtp?
6x Viper (All with 8k+ HP - Pet auto-pot is your friend)
Then take the Bishop out of the NL + BM party and do it again. As you said, pet auto-pot is your friend.
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LOLOLOL
Quote:- Bishop + 5x Viper (6x Revive per 20 mins)
-- X + 5x 77771% = 388.855%
What the pineapple is the point of 5 Vipers with a Bishop? Are your Vipers so shitty and stupid that they'd die six times every twenty minutes?
Demolition is 2550ms.
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