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OutLaw Hp Base?
#1
Im not sure, if my outlaw needs to hp wash, they seem to have alot of w. def, but that doesnt really matter, im wondering, how much hp they got at like 4th job. i kno its a lil higher then a NL/BM, but if i need to hp wash. Is blood washing needed? Instead of washing w/ nx. I kno it will make you a little weaker but i have godly gear(Not trying to show off). But post below if you blood wash, or hp wash your outlaws

~Ty
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#2
from what i hear, its about ~300 more hp in the end for outlaws compared to BMs. My BM has hp added by 1 point every lvl, and my hp so far is around 200 above normal, so i would say that at 120, you may have around 3600 hp, maybe a lil more, maybe a lil less. ooooo <<<<that 1 point a lvl thing, didnt do jack to my damage.
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#3
Alright, well i have connections, and horntail with a few different groups on my shadower, in one of the runs a corsair was there i didnt ask how much hp he had, cause i didnt really notice him, but i want to ht on my corsair if i can, so i want to get a feel for how much hp im going to need.
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#4
i think it was noted in the archer thread that you need at least 4975 base hp to make it.
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#5
I washed 30 times and can HT at late 15x. I have pend/egg though so I only need 4700~ or something

At 120, You have like 100~200 more. Each AP is on average 19 HP and a level up is 23~26 i believe.
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#6
well a bm needs 4.8k but does a pirate need the same?
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#7
Yea, why wouldn't they?
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#8
Kaasoljoyyx Wrote:Yea, why wouldn't they?

Because its not the same class, just because it has simliar hp doesnt mean horntail hits the same.
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#9
StackMoney Wrote:Because its not the same class, just because it has simliar hp doesnt mean horntail hits the same.

Surely those are controlled by Weapon DEF and Magic DEF, no?
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#10
StackMoney Wrote:Because its not the same class, just because it has simliar hp doesnt mean horntail hits the same.

how on earth would HT not hit the same? nexon hates archers but not to the point of making HT have a "archer kill" skill. everyone gets hit for about the same dmg. and wep def magic deff barely does something for you so ignore it.
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#11
mages "may" be the only class that sees a real noticable differnce when it comes to using def equips, mainly because MG lets them take lower hits, and def is more noticable in lower lvls. I know a def bishop who takes ~100 less damge from his def scroll, might be more.
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#12
StackMoney Wrote:Because its not the same class, just because it has simliar hp doesnt mean horntail hits the same.

100 def vs 200 def is like 20~30 damage.

The only classes that really see it are warriors and mages. Warriors gears usually add a lot of def, but it's not even that much. Mages see it the most as each int = 1 mdef so they can literally take 100s less of magic damage compared to non-mages

Just go look at the defs -.- It doesn't depend on the character at all really. If they were all equipless, all their defs would read 0 [except mages] and they'd all take the same damage.
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#13
Kaasoljoyyx Wrote:100 def vs 200 def is like 20~30 damage.

The only classes that really see it are warriors and mages. Warriors gears usually add a lot of def, but it's not even that much. Mages see it the most as each int = 1 mdef so they can literally take 100s less of magic damage compared to non-mages

Just go look at the defs -.- It doesn't depend on the character at all really. If they were all equipless, all their defs would read 0 [except mages] and they'd all take the same damage.

No, 100 vs 200 defense is quite noticeable. I've seen Hermits and NLs who use bathrobes get hit by a Nest Golem for over 2950 damage. The highest hit I've ever seen on my Outlaw, which has 332 defense, is 2862. The highest I've ever seen on my BM, which has 36x defense was somewhere in the low 2800s, around 2820 or so.

The class difference doesn't matter too much, though, Thieves take slightly more damage than archers but it's like a dozen.
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#14
I dont know how many times i've washed my Outlaw. It's less than 20 i'm sure. He's level 85 with 2850 base hp. What i want to see is if he can pass my Rangers hp at his level (currently lvl 99 with about 3300 hp counting equips).

I think hp washing them will help them to solo pap in early 4th job safely, instead of around level 140.
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#15
My Corsair had 3243 base hp at level 120 and 4040 after 42 washes.

I think most Archers have closer to 3k at level 120. I don't have any exact numbers though.
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#16
Bribery Wrote:My Corsair had 3243 base hp at level 120 and 4040 after 42 washes.

I think most Archers have closer to 3k at level 120. I don't have any exact numbers though.

My archer's got 3084(+200) at level 123, -66 average gain over 3 levels = 3018(+200) at 120, so yeah, a little more than 3k.
My Outlaw has 2833(+115) at 101, +456 average gain over 19 levels = about 3289(+115) at 120 (still not enough to solo Manon and Griffey for 4th job DSmile

So yeah, pretty consistent numbers there.

B> Bosshunter equips for Pirates plox.
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#17
Bribery Wrote:I think most Archers have closer to 3k at level 120. I don't have any exact numbers though.

Yes, that's right. It varies of course depending on your luck (not the stat). Although it was like 1.5 years ago, I think my Archer had slightly over 3k HP at 120.
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#18
XBish Wrote:how on earth would HT not hit the same? nexon hates archers but not to the point of making HT have a "archer kill" skill. everyone gets hit for about the same dmg. and wep def magic deff barely does something for you so ignore it.

Well in reality it does have a "Archer Kill" skill, same with NLS, thats why you need to hp wash, for example my shadower has meso gaurd therefore, i dont need to wash, thats just pros and cons of each job, ht dusnt hit the same, not nearly close, varying on the job, it hits a thief like 5- 6 k and a warrior like 13 to 14k .

But anyways, back on topic, the kid that posted first said something about adding only 1 ap point per lv, and that wouldnt affect the damage that much , although, from what i see most corsairs are pretty weak.
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#19
If you do not have a scrolled horntail pendant, 4875 is the given "safe" hp to have when you are below level 160. When you have a scrolled horntail pendant and are at or above 160(horntail's level) it is deemed that 4850 is "safe". I really wouldn't suggest going lower.

EDIT: This goes for ALL classes as the body parts on the right side of horntail never do over 77XX when without the defense from a scrolled horntail pendant. Ignoring 1/1's, the highest I've ever seen is 7736 damage to my character, personally.
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