2012-09-05, 02:56 AM
CrazyForDex Wrote:Wasn't this [CHT's 30-person limit] intentional? :f6:
I sure hope not. It makes absolutely no sense, especially when combined with the 10 (or 12?) person requirement to get drops. What it means is that there can be at most two CHT runs per server per maintenance.
OmegazeroGA Wrote:For some odd reason, I had town lag in V113~114, by 115 it disappeared. By 116, it sorta came back. I don't know if that helps in any way, but yea, I've been asking that for ages as well.
I have one old computer that can barely run Maple. Towns drop the FPS down below 1, and doing anything in there is pure torture. (Except Aqua, because Cassandra is not out in the open there). It doesn't even get that bad on LHC maps with a full party using all their flashy skills. RLH Homeroom, with ~15 NPC's being constantly checked for their repeatable quests, behaves normally, as do all hunting maps and town side-rooms.
This lag might have been a bit better after 115, but it's definitely back full-force now.

