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KMS~~1.2.163 11 people Chaos PB Run[Failure]
#1
Please watch this video begin @ 24:00(Time Line),

because the battle begins at 24 minutes ,before this time ,they are ready for the campaign.

it is a long video ,I wish this video can help you all know more about chaos pink bean,thanksCool

http://v.youku.com/v_show/id_XNDE3NzY3NDE2.html
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#2
83:09 pfffhhahaahahah

i bet they really liked that 180% PDR and potential lock~ you look better like me, trust me.
hey, bring more people, i like seeing new faces.
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#3
Gotta love that PDR.
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#4
1 Demon Slayer 1 bIshop 1 Hero, Rest all Phantom.

On a side note wdef mdef 180%, How did they hit 999 999?
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#5
sw2009 Wrote:1 Demon Slayer 1 bIshop 1 Hero, Rest all Phantom.

On a side note wdef mdef 180%, How did they hit 999 999?

Case 1: 100% PDR ignore.

Case 2: F'uck tons of boss damage.
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#6
Seems like end game job is Phantom.
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#7
sw2009 Wrote:Seems like end game job is Phantom.

Until Luminous releases with its crazy 8-hit Hurricane that's faster than UDrive.
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#8
Dark Link Wrote:Until Luminous releases with its crazy 8-hit Hurricane that's faster than UDrive.

Problem with that is you'd be using light damage for so long your damage would go down exponentially by time, so eventually you'd have to switch to dark for a while to build up your light.
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#9
Most fucking awesome thing i have seen on maplestory in a long time.
That tongue-sticking smile from PB is gold.
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#10
Untradeable Wrote:Problem with that is you'd be using light damage for so long your damage would go down exponentially by time, so eventually you'd have to switch to dark for a while to build up your light.

Your DPS would still be absolutely insane. At least at pink bean, you would be able to hit 3 statues at a time and if you can damage cap that's 24 damage caps per 90 ms for as long as you still do the damage to support spamming light ray. That dark abysss can probably do great damage too.
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#11
Takebacker Wrote:Your DPS would still be absolutely insane. At least at pink bean, you would be able to hit 3 statues at a time and if you can damage cap that's 24 damage caps per 90 ms for as long as you still do the damage to support spamming light ray. That dark abysss can probably do great damage too.

That's one way to kill original gameplay. As long as you have max damage, who cares if your light damage is weaker.
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#12
Arrol Wrote:That's one way to kill original gameplay. As long as you have max damage, who cares if your light damage is weaker.

Exactly the point.
And by being able to angle OPcane that.. is just it.

Edit: Wait wait wait.. 90ms/8 attacks?
Isn't that roughly 88 attacks/second..?

Are you telling me I could do 88mil a second........

Edit: If so.. they need to put a restriction on the type of att cause % damage means nothing if funded.
Make it so you need a bit of the dark bar to at least activate it.
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#13
DamageCalc Wrote:Exactly the point.
And by being able to angle OPcane that.. is just it.

Edit: Wait wait wait.. 90ms/8 attacks?
Isn't that roughly 88 attacks/second..?

Are you telling me I could do 88mil a second........

Edit: If so.. they need to put a restriction on the type of att cause % damage means nothing if funded.
Make it so you need a bit of the dark bar to at least activate it.

It's not quite 90ms, from what I see, it hits 4 times, but theres a 90 ms delay between the numbers that show up.
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