How to Assign Points and Make Mesos for Fire Poison Magician
#1
As we all know, magician is a powerful profession in most online games, but their body is so weak comparing with their wisdom. It is also true in Maplestory. Here, I will introduce how to assign points for fire poison magician to make them stronger and make more mesos.

When you create your characters, you have to roll dices to assign the ability points. The most ideal situation is DEX +4, STR +4 and Luck +4. It is enough to have DEX +4 and STR +4 because most magician players add ability points to both luck and INT, and it is more convenient for them to change high level equipment.

The combination of luck and INT ability points assignment is to INT +4 and Luck +1. In fact, if the luck points are three points higher than the level, players could equip the weapons of equal level. When you reach level 100, you can give up adding luck points considering the equipment factor. The whole INT points assignment is only to add INT points without any luck.

The most popular points assignment is the combination of luck and INT. Players are not limited by the luck requirements of various equipments and they can change their favorite magician equipment. In principle, I still recommend this method, because it is easier for players to have good defense and use their favorite equipment. You are also an excellent if you add points to both luck and INT.

If magicians choose to add points to whole INT, they have fewer choices in the equipment. Whole INT magicians have high INT, so they have big advantages in the MP volume and their own magic. In the later development, the whole INT magician with level 130 attribute stave will be much stronger.

Attribute staves are the most important elements for magicians. In fact, attribute staves are rare and they are really very expensive, and I think most magicians cannot bear it. So, when you choose to be a whole INT magician, you should also consider your economic ability.

Is it necessary for high level magician to re-assign their ability points? I think it is not necessary. It is also a kind of advantage to wear the equipment of common luck requirement. You are strong enough after getting attribute slaves.

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#2
make fun of someone else's guide. har-dee-har. so mature.

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#3
DeanNim Wrote:make fun of someone else's guide. har-dee-har. so mature.

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Can you stop posting in hard to read colors... it's annoying to have to highlight your posts in order to read what you said...

Also, I take it this thread was a joke right? o.o
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#4
I didn't understand what he was trying to say, go high luk in order to use gear besides the 130 staffs? so confused.
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#5
CrazyForDex Wrote:Can you stop posting in hard to read colors... it's annoying to have to highlight your posts in order to read what you said...

Also, I take it this thread was a joke right? o.o

*cough* i paid for that colour *cough*
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#6
DeanNim Wrote:*cough* i paid for that colour *cough*

*Cough, pay my eyes for the inconvinence*
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#7
CrazyForDex Wrote:*Cough, pay my eyes for the inconvinence*

lol im planning to change it soon anyway Tongue
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#8
I don't get it.
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#9
Quote:When you create your characters, you have to roll dices to assign the ability points.

Are you f'ucking kidding?
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#10
>Shenanigans.

Calm down, bro.
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