Posting Freak
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I see that Tespia's website is now open to everyone, even without the need to log-in.
Now, do you think that means it'll be open to everyone from now on?
If it does, then it just proves that they just consider it as a way to hype content, nothing else.
I doubt they'd be able to handle 1000+ daily bug reports and read them all. At that point, why not using the ticket system or their forums to report bugs? If Tespia is open to everyone, it'll be the same thing anyways.
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My heart jumped up when reading the thread title...
Posting Freak
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Do you know anything about testing?
Making it public allows them to create better estimates for how well the content is going to work when there are a ton of people accessing the servers. Probably not the content itself but the server. How will it perform under the load? Does the content still work despite that? Besides, they're testing familiars. There's 600+ of them. You really think making it private and only allowing the tiny ass pool of people they've had for the past 3 or so testing periods is going to get a majority of those familiars tested?
You're acting like they care about EVERY bug. Every single person here knows they don't. Hell anyone who watches the blabber box testers segment knows they have a priority list like any semi-organized game company. Public access more easily fleshes out the extreme major bugs that should never see the light.
Also, why does making it public FURTHER emphasize the point that it's for hype? If anything it would KILL hype, since that's what usually happens a few days into it's release on the official servers. If they didn't allow you to do whatever the hell you want with information from the test server, and then allowed it, i would understand, but that's not the case.
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The login to the client itself (and maybe even the download itself) could require an approved account instead of just access.
Because really, what do you get from accessing the site? hint: it's nothing
Posting Freak
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Maybe GMST will become like KMST now????
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Dark Zero Wrote:Maybe GMST will become like KMST now????
JMST*
KMST is chosen by staff.
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Takebacker Wrote:Do you know anything about testing?
Enough to know that this type of testing won't probably have huge impacts on the userbase as it would have the type I'm talking about, which is content-sided. Also, the content-sided issues are most of the times many more than the server-sided ones.
Takebacker Wrote:Making it public allows them to create better estimates for how well the content is going to work when there are a ton of people accessing the servers. Probably not the content itself but the server. How will it perform under the load? Does the content still work despite that? Besides, they're testing familiars. There's 600+ of them. You really think making it private and only allowing the tiny ass pool of people they've had for the past 3 or so testing periods is going to get a majority of those familiars tested?
No, but at least some of the smaller bugs would be addressed, if there were less bug reports and more possibility of reading them for the staff. At this point, they can as well remove the bug report function from the site and merge it with the ticket system or forum one. Same. Thing.
Takebacker Wrote:You're acting like they care about EVERY bug. Every single person here knows they don't. Hell anyone who watches the blabber box testers segment knows they have a priority list like any semi-organized game company. Public access more easily fleshes out the extreme major bugs that should never see the light.
Public access just overflows the report system of reports they probably won't ever read. They already don't seem to read them all when they are some hundreds, think if those hundreds become thousands.
Takebacker Wrote:Also, why does making it public FURTHER emphasize the point that it's for hype? If anything it would KILL hype, since that's what usually happens a few days into it's release on the official servers. If they didn't allow you to do whatever the hell you want with information from the test server, and then allowed it, i would understand, but that's not the case.
Making it public emphasizes the point that it's for hype for the simple fact that it has nearly NO point to exist other than for the reason you mentioned: server-sided testing. That, and major bug fixing before it reaches official servers. Sadly, though, the latter doesn't always happen, and I think it might happen even less if their bug report function is overflowed by reports, many of which will probably be spam. That's why it should be limited: only people REALLY willing to help and who send in good reports should stay, to allow them to be able to address a number as big as possible of bugs, from the major ones to the smaller ones. If the reports are less, and more accurate, it'd be much better for them than if they are thousands of inaccurate ones, many of which won't probably help them much with finding the origin of the issues.
Not many 10 year olds are able to write accurate reports about big and small issues and explain accurately the steps to reproduce them.
And, in all honesty, I thought Nexon didn't want the same thing which caused the closure of Tespia to happen again in the first place. Stuff like reports containing "ZOMG HOW DO I GET TO LV 200 PLS ANSWER!11" and such. But I guess they don't mind. And if they don't mind, the only reason is that they don't care of Tespia as a test-server with the finality of improving the official game, but as a way to hype upcoming content.
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2011-10-19, 09:07 PM
(This post was last modified: 2011-10-19, 10:11 PM by Takebacker.)
Combattente Wrote:Enough to know that this type of testing won't probably have huge impacts on the userbase as it would have the type I'm talking about, which is content-sided. The content-sided issues are most of the times many more than the server-sided ones.
And they need as many people as possible to find them. 600+ additions, 200+ errors. (made up the error number obviously, but you probably understand the point. there's a f'uck ton of room for error with this)
Combattente Wrote:No, but at least some of the smaller bugs would be addressed, if there were less bug reports and more possibility of reading them for the staff. At this point, they can as well remove the bug report function from the site and merge it with the ticket system or forum one. Same. Thing.
Making it public makes fan sites a more reliable source for the most threatening bugs, just like they are when the content goes live.
They don't need to read bug reports to collect data. Hell they don't even need to read all the reports. They only need it as a survey for how often a bug is reported and weigh it's priority that way. The worst bugs are going to be reported more often than ones less people care about.
Combattente Wrote:Public access just overflows the report system of reports they probably won't ever read. They already don't seem to read them all when they are some hundreds, think if those hundreds become thousands.
Search function, bro.
Combattente Wrote:Making it public emphasizes the point that it's for hype for the simple fact that it has nearly NO point to exist other than for the reason you mentioned: server-sided testing. That, and major bug fixing before it reaches official servers. Sadly, though, the latter doesn't always happen, and I think it might happen even less if their bug report function is overflowed by reports, many of which will probably be spam. That's why it should be limited: only people REALLY willing to help and who send in good reports should stay, to allow them to be able to address a number as big as possible of bugs, from the major ones to the smaller ones. If the reports are less, and more accurate, it'd be much better for them than if they are thousands of inaccurate ones, many of which won't probably help them much with finding the origin of the issues.
You're assuming that the handful of reports they have been getting so far were accurate in the first place. You're already aware (since you've argued it in the past) that random/permanent selection doesn't mean that people know what they're talking about when they report. Making it public increases the amount of intelligent reports more than the amount of spam. There are a lot more people who couldn't previously test willing to contribute helpful feedback than the amount of people who feel like wasting the time of literally every person involved in the report process including themselves.
If you're correct, they'll just make it private again. No big deal. What's the harm in experimenting? Surely you don't think the previous testing methods were perfect in every way.
Combattente Wrote:Not many 10 year olds are able to write accurate reports about big and small issues and explain accurately the steps to reproduce them.
Not many 10 year olds play this game in the first place. If the bug is serious they don't even have to do that. A lot of serious bugs are extremely simple in reproduction regardless.
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So, once the infinite loops stopped, I was able to get in with all accounts.
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Quote:[10.19.2011] Tespia is now open.
Yet it says ''TESPIA OFFLINE''.
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Spadow Wrote:Yet the download says ''Coming Soon!''.
That's Nexon for ya!
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Not sure how they would deal with the massive flooding. Wouldn't everyone from Scania, Bera, Broa, etc. etc. try to cram themselves into one small measly Tespia server?
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Corn Wrote:Not sure how they would deal with the massive flooding. Wouldn't everyone from Scania, Bera, Broa, etc. etc. try to cram themselves into one small measly Tespia server?
That would be the most probable scenario of it being open, yes.
It's not having what you want - It's wanting what you've got.
Posting Freak
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I think it worked last time like that too. I tried it for the hell of it then, and it worked for me. Granted, none of my existing character data was transferred in, but I was still able to log into it for whatever the last one was.
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Isn't public, just tried logging in
EDIT: No longer possible to access Tespia site if not selected.
Posting Freak
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Takebacker Wrote:They don't need to read bug reports to collect data. Hell they don't even need to read all the reports. They only need it as a survey for how often a bug is reported and weigh it's priority that way. The worst bugs are going to be reported more often than ones less people care about.
Then why do they clearly ask to describe the bug thoroughly and how to reproduce it step-by-step in the bug report page? To make it look something serious even if it obviously isn't? At that point they could've more generally asked you to "generally describe the bug you encountered", instead than asking for your computer specs, the frequency the bug has happened, the general AND thorough description, etc., just as if you were an official content tester of Nexon America.
My point is, they don't really seem to make it look as if it was just a survey for them, as you are saying. If they actually wanted to use the information for that purpose, why making it look as if they were serious reports they would read one by one?
Anyways, apparently the site is back to private. I guess they were just tweaking with it. This thread can be closed.
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