[1.2.388] Even more Cannon changes
#1
Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!

-----

 (PvE) Skill Changes
Reply
#2
Theyre finally getting buffed Rolleyes
Reply
#3
So much for having a balanced 3rd job skill.
Reply
#4
buffed giga drill breaker? YES.
Reply
#5
Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.

A month is so long in Maple-time...
Where are those other classes, Nexon?
Reply
#6
Cannon Punch cannot KB monsters anymore and Support Monkey Twins can now change directions.
Reply
#7
Viaje Wrote:Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.

A month is so long in Maple-time...
Where are those other classes, Nexon?

Lord knows how long they will take after this.
Reply
#8
Viaje Wrote:Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.

A month is so long in Maple-time...
Where are those other classes, Nexon?
This. I guess their just fixing this class now so they won't have to go back to balance it later. I wish they would just start the other revamps also.
Reply
#9
Is extreme Vital the defence boost skill. If so Q.Q, I wanted this class to be the ranged paladins.
Reply
#10
Sigh....is it just me does this class seem less and less appealing with every little "tweak" they give it?
It looked so awesome at the beginning....now it's just meh


Bazooka buff makes me happy, but the Buster "Cannon-ifying" and Extreme Vital nerfs drive me crazy Frown
...Still gonna main one though...
Reply
#11
The extreme vital nerf isn't a big deal. They honestly shouldn't be ranged paladins. 1.5x defense on a class that has str as a main stat already means it's going to have at least like 6k defense in the later levels. Not to mention the highest HP multiplier in the game (1.25x) with buccaneer HP per level gain AND 35% chance to ignore all damage taken and reflect damage back. It won't have any trouble surviving, but it's still going to need a bishop for things like pot cooldown because they have no HP/MP recovery skills.
Reply
#12
Twin Monkey Support duration is now 60 seconds??? What the hey-ho, kMS?
Reply
#13
IllegallySane Wrote:Twin Monkey Support duration is now 60 seconds??? What the hey-ho, kMS?

And Octopus has 45 second duration and 10 second cool down. What of it?
Reply
#14
JoeTang Wrote:And Octopus has 45 second duration and 10 second cool down. What of it?

It's more of a convenience issue really, now must keep Twin Monkey Support up every minute instead of every 3. I do suppose though, if the Twin Monkey Support can change direction it justifies the shorter duration.
Reply
#15
It also got an attack speed increase, according to the patch notes.
Reply
#16
JoeTang Wrote:It also got an attack speed increase, according to the patch notes.

Hopefully it's a 30-50% attack speed increase, and not something as silly as 5-10%.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)