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Question About Sharkwave and UE Corsairs
#1
As title states, can you even use sharkwave in battleship? I haven't seen anyone answering this question for me when I asked around. Technically, I don't believe this is possible but even if you couldn't, at least this would be useful for them until they get some decent lvls in 4th job right?
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#2
Well i have a UE sair and shark wave is useful till lvl 90 maybe? because after that you only use it for it's range and in 4th job lvls you'll mostly be at lhc where cannon is better so i don't think it is very useful, and no you can't use it on ship
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#3
No man, those waves would capsize the boat, duh.
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#4
Chicocl Wrote:Well i have a UE sair and shark wave is useful till lvl 90 maybe? because after that you only use it for it's range and in 4th job lvls you'll mostly be at lhc where cannon is better so i don't think it is very useful, and no you can't use it on ship

I forgot about elemental damage boosts but it does outdamage most of the skills until 4th job. Also, once the ship breaks you don't have much to use except for flamethrower, so its a nice temp. For LHC purpose, I'd only assume this is useful for bottom platform for golems since the range is pretty much like a mech's laser blast. Its enough to cover the whole bottom platform by itself. Cannon and torpedo probably wouldn't cut it because you want the most out of how many targets you hit and you want to hit all targets. The cooldown (changed in chaos) would be a problem here too whenever the ship breaks.

Well in most cases though, most people would be at crockys or bearwolves so yes, most of the time sair's won't have much use for sharkwave. Thanks for the reply though, I just wanted to be certain if it was worth getting the skill at all (since its all apparently useful for pvp for buccaneers).
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#5
ultimax21 Wrote:I forgot about elemental damage boosts but it does outdamage most of the skills until 4th job. Also, once the ship breaks you don't have much to use except for flamethrower, so its a nice temp. For LHC purpose, I'd only assume this is useful for bottom platform for golems since the range is pretty much like a mech's laser blast. Its enough to cover the whole bottom platform by itself. Cannon and torpedo probably wouldn't cut it because you want the most out of how many targets you hit and you want to hit all targets. The cooldown (changed in chaos) would be a problem here too whenever the ship breaks.

Well in most cases though, most people would be at crockys or bearwolves so yes, most of the time sair's won't have much use for sharkwave. Thanks for the reply though, I just wanted to be certain if it was worth getting the skill at all (since its all apparently useful for pvp for buccaneers).

it doesn't have elemental boost, ice/flame combo outdamages it unless you are in fire/ice resistant monsters.
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#6
Chicocl Wrote:it doesn't have elemental boost, ice/flame combo outdamages it unless you are in fire/ice resistant monsters.
Talking about bonus damage against fire/ice weak mobs but sharkwave's basic % does outdamage most of 3rd skills on pure hit numbers.
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#7
ultimax21 Wrote:Talking about bonus damage against fire/ice weak mobs but sharkwave's basic % does outdamage most of 3rd skills on pure hit numbers.
yeah but only 4 mobs, and think of ice/flame combo as one attack together, the %, mob and casting speed are better.
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