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Possible Boss Fix: allow maplestory to consume even more memory!
#1
Vista+

presuming one is already familiar with maplestory's bad memory eating habits, let me present to you what has allowed me to satisfy them: FEED IT MOAR(cliches end here, i pramise,) at least in the sense of increasing the limit of RAM maplestory is allowed to consume. of course, this is also means that one can only going extend the amount of time before maplestory inevitably crashes, but within that given time frame, you may, just..may be able finally complete a boss run!

first, have a look at my laptop's specs.

 blargSPECS

it seems windows would cap the amount of ram maplestory could consume at 500MB, and once that number was reached, maple would simply close; no errors, no messages. by using the method outlined here, along with disabling my sound driver, i am able to successfully complete barlog runs. unfortunately, i don't know how effective this method is in longer boss fights, but i feel it's worth sharing.

I also preformed a google search on the subject of vista's memory leaks and it seems the information from the wiki is consistent with what this thread is suggesting. spoilers below for both.

Sources:
http://www.prophotowiki.com/w/index.php/...easeUserVa
 Wiki

I highly suggest preforming the backup mentioned in the wiki, for safety concerns.

http://forums.ageofconan.com/showthread.php?t=151331
 relevant thread, yo

now, off to barlog some more! Heart
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#2
Thank you, this worked wonders for me. I don't get graphics glitches every hour anymore, and I got through Scar/Targa and cleared the dojo for a first time in a while. Now to see if it stands up to zak Glitter
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#3
That controls Virtual Memory, not physical memory.
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#4
You can do the same by setting Virtual Memory in Advanced System > Performance Settings > Advanced Tab > Change Virtual Memory and setting the system to Automatic Allocation of the Swap File.
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#5
That's the default.
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#6
My mistake. No biggie. However, XP usually presets swap space to a defined range rather than automatic by default. I forgot Vista and 7 have this automated now.

I wonder if this might have anything to do with the DEP feature of Windows XP, Vista, and 7 that prevent an unauthorized buffer overflow (RAM usage exceeding pre-defined limits of said program). Perhaps the audio and the new amount of visual effects are creating an instance where MapleStory goes past the 500mb zone creating what is defined as a buffer overflow. Though unintentional and defined by the program logic as a legitimate execution, the system recognizes it as a malicious execution and stops the process.

Proposed Alternative Theory:

Since Big Bang came out has anyone tried to turn off the DEP or exempt Maplestory.exe from the DEP list to test this, and attempted to go to Zakum with the System Audio Device enabled and had glitches surface?

I'd ask to test this first before messing with the BCDEdit configuration just to be safe.
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