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Accuracy Changed Again?
#41
Fiel Wrote:If they're extremely minimal, all the better for us. It's easy to test for subtle differences when we know the original formula. Totally redoing it would really suck because then we'd be back at square one.

Unless it's so minimal we can't figure that pomegranate out forever and it drives us all insane.

Reasonable.
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#42
octopusprime Wrote:Unless it's so minimal we can't figure that pomegranate out forever and it drives us all insane.

Reasonable.

Given that we have the source code from the game, it's now super easy to check all conditions and limit possibilities.
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#43
Think of it this way: Would you rather have it changed a whole lot and us having NO clue how it changed, or would you rather have it changed only a tiny bit but keep us guessing as to how it was changed, but meanwhile it's not really gameplay effecting.
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#44
i just find it funny how items already scrolled for accuracy in game become pretty much negligent. With the absurd boosts to avoid/accuracy skills in recent KMST stuff, +25-50 accuracy will do pretty much nothing in comparision to +200-300 accuracy.
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#45
Yeah, but I can't possibly think of a way they could have fixed anything pre-scrolled. They can change scrolls owned, because the item itself gets changed, but any accuracy boost on a weapon/armor already owned...there's no real way to tell through code if they were upped by scrolls or not...not that I can think of at least, so it's basically a "tough pomegranate" situation.
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#46
Fiel Wrote:Given that we have the source code from the game, it's now super easy to check all conditions and limit possibilities.

yes, my "reasonable" was meant to convey my sarcasm. In any case the formula changing little is overwhelmingly advantageous to me in almost every case anyway.

Polantaris Wrote:Yeah, but I can't possibly think of a way they could have fixed anything pre-scrolled. They can change scrolls owned, because the item itself gets changed, but any accuracy boost on a weapon/armor already owned...there's no real way to tell through code if they were upped by scrolls or not...not that I can think of at least, so it's basically a "tough pomegranate" situation.

And maker has yet to relflect any such changes so it's even worse off than it was. pretty much useful for end game and only endgame. And for most classes just for some equips, not weapons.
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#47
octopusprime Wrote:And maker has yet to relflect any such changes so it's even worse off than it was. pretty much useful for end game and only endgame. And for most classes just for some equips, not weapons.

Honestly, if the Accuracy formula remains, for the most part, unchanged, the only thing you need Accuracy for at all anymore is Pink Bean. The doubled Accuracy Boost from Masteries makes it so that you've done something terribly wrong if you can't 100% hit anything your level or under, aside from PB with his excessively large (in comparison) avoid rate.

In JMS, I have a whopping 88 Accuracy on a pure STR Warrior. 60 from my Mastery (Becomes 120 with the patch), and 28 from the huge 10 Dex I have (4 + 6 from some random Dex giving gear). All gear after (I think) 80 gives Str and Dex, so once I equip gear that is my levels, I will have the Accuracy I need without ever putting a single point into Dex. Add in a Zakum, which just about everyone in KMS/GMS has (And I'll have eventually even in JMS), and I'll easily reach the Accuracy required to hit anything except for PB.
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#48
Polantaris Wrote:Honestly, if the Accuracy formula remains, for the most part, unchanged, the only thing you need Accuracy for at all anymore is Pink Bean. The doubled Accuracy Boost from Masteries makes it so that you've done something terribly wrong if you can't 100% hit anything your level or under, aside from PB with his excessively large (in comparison) avoid rate.

In JMS, I have a whopping 88 Accuracy on a pure STR Warrior. 60 from my Mastery (Becomes 120 with the patch), and 28 from the huge 10 Dex I have (4 + 6 from some random Dex giving gear). All gear after (I think) 80 gives Str and Dex, so once I equip gear that is my levels, I will have the Accuracy I need without ever putting a single point into Dex. Add in a Zakum, which just about everyone in KMS/GMS has (And I'll have eventually even in JMS), and I'll easily reach the Accuracy required to hit anything except for PB.

I don't see this as a very good reason to be solidly inconsistent.
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#49
You can get the 400 Accuracy Time Travelers Laurel Hat from Neo-City after you beat Nibelung. If you need accuracy that, so far, is the best equip I've found.

Problem is unless they re-adjust accuracy to be a useful status to where if the monster is higher than your level, accuracy is calculated against the monsters avoidance, accuracy of any kind will still be worthless.
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#50
Jamie_Kurosawa Wrote:You can get the 400 Accuracy Time Travelers Laurel Hat from Neo-City after you beat Nibelung. If you need accuracy that, so far, is the best equip I've found.

Problem is unless they re-adjust accuracy to be a useful status to where if the monster is higher than your level, accuracy is calculated against the monsters avoidance, accuracy of any kind will still be worthless.
Which is exactly the problem.

Maybe I'm a bit OCD, but it's really annoying to have a stat exist that doesn't do anything.
It's even more annoying to know that it is considered, but is terribly worthless anyway.
Seriously, people keep mentioning Pink Bean, but has anyone noticed that you'd only miss 25% of the time at level 180 with no accuracy?
That's absurd.

Frankly, I'd love to see a Maplestory where secondary stats are worth something.
Get rid of the statement in the accuracy formula that sets any accuracy of +100 to 100 for one thing.
Then players can actually go after monsters of higher level without missing.

Also, maybe change (4 * primary + secondary) to (3 * primary + 2 * secondary).
Then people would be inclined to actually use the equipment that requires secondary stats.
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#51
Viaje Wrote:Which is exactly the problem.

Maybe I'm a bit OCD, but it's really annoying to have a stat exist that doesn't do anything.
It's even more annoying to know that it is considered, but is terribly worthless anyway.
Seriously, people keep mentioning Pink Bean, but has anyone noticed that you'd only miss 25% of the time at level 180 with no accuracy?
That's absurd.

Frankly, I'd love to see a Maplestory where secondary stats are worth something.
Get rid of the statement in the accuracy formula that sets any accuracy of +100 to 100 for one thing.
Then players can actually go after monsters of higher level without missing.

Also, maybe change (4 * primary + secondary) to (3 * primary + 2 * secondary).
Then people would be inclined to actually use the equipment that requires secondary stats.

With the current set-up all classes go for equips that require secondary stats (except warriors since theirs naturally don't require it).
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#52
Shidoshi Wrote:With the current set-up all classes go for equips that require secondary stats (except warriors since theirs naturally don't require it).
All? I don't know about that.
I have a Battlemage and a Wind Archer that both will be stat-less.

Granted, this depends on funding and general luck, but it's still doable.
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