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Overpowered? NAW!
#1
Don't be ridiculous!



[Image: KwzYf.png]


Level Requirement : 10
Weapon Type : Dagger
Speed : Fast
STR : +4
DEX : +8
INT : +4
LUK +17
MP : +60
Weapon Attack : +117
Accuracy : +12
Avoidability : +23
All Stats : +1%
Inflicts level 1 Slow at a 10% chance when attacking
Heals 10 HP at a 3% chance when attacking
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#2
Pft 12 accuracy and 23 avoidability. Silly, it needs that weapon attack otherwise it's garbage!
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#3
How did you get those Seraphim equips in JMS?
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#4
They were from Gachapon.
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#5
To be fair, it's at best average as an endgame wep.

But for those first 100 or so levels, it's quite ridiculous.
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#6
Imagine that on a perma CPQ mule bandit. @_@
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#7
LOL level 10. They'll be able to do my nub bandit's damage at like level 30.
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#8
PSHHHHHH

level 10 with a 117 att weapon.... y u so crazy?
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#9
no comment ._. the seraphim weapons have like 68 attack clean right?
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#10
Gregory Wrote:no comment ._. the seraphim weapons have like 68 attack clean right?

Yeah, somewhere around there. I think the two-handed sword and the other equips similar in stats have over 85 attack clean or up to 85 attack clean.
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#11
Lol, insane level 10 dagger. I'm also curious at the fact that there are numbers at the corners of the equip items listed in shop, why have a number when you can only list one equip item per slot, unless im mistaken o_o.
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#12
Trust Wrote:Lol, insane level 10 dagger. I'm also curious at the fact that there are numbers at the corners of the equip items listed in shop, why have a number when you can only list one equip item per slot, unless im mistaken o_o.

Ah! This was a bug that JMS made. You know how potions/scrolls/etcs have those numbers? Well.. JMS made a boo-boo a while back and ALL items have those numbers now.
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