Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Critical Potential Question
#1
Does anyone know if a 3 line claw/bow's critical % is better than totaldamage/atk/dex%?

Example:
3 line Bow
-30% boss
-8% crit rate
-8% crit rate

compared to:
3line Bow
-30% boss
-8% atk
-8% atk

Or in other words what would the best 3 lines for a bow/claw be?

If I can get calculations pre- and post-BB that would be great.
Reply
#2
Can anyone help me? D=
Reply
#3
Crit rate is better, since att% only afects the weapon's attack.
Reply
#4
Just a note, the crit rates aren't displayed correctly.

If it says 8%, it's actually
2% - 1-30
4% - 31-70
6% - 71-120
8% - 121+

As for which is better... it depends what % damage the crit adds for bowmen, and that's something I don't know. If it's purely +%critrate, then the %damage is better.
Reply
#5
wouldn't a mix be better though?
30% boss
8% crit
8% damage
Because iirc % damage doesn't stack, it's only 1 of them.
Reply
#6
Does Crit potential add damage and %rates, or just the %rate and no extra damage?
Reply
#7
Hmm so on let's say VIP Bow that has 12% crit rate, that means it's only 8%?

Let's say I'm trying to get the best DPS boss-wise on a bow.
Boss % and total dmg % don't stack from what I have read.
% crit gives % dmg ONLY if you don't have any other source of critical effect such as mages without crit rings. So in this case, only % crit rate.

So far I want % boss and 2 other bonuses that can stack with it and will give me optimum dps even if it's a mixture of different bonuses (ex. %boss,%atk,%dex) I just want to know which would be the best combination.

@stereo May I see where you got your information from?
Reply
#8
Ingame testing of the 4%/8% crits on items level 120 and under showed that they're actually giving slightly lower crit rates.

Since the VIP bow is at the max level anyway, crits should show up properly (also I believe the 3/6/9/12% crits are shown accurately ingame)
Reply
#9
My gun has 8% crit rate atm but is level 127. How should i test and what should i be testing to get some more information on things?

Note: I have a critical ring [10%] that I can wear or not wear to test things also. I can also get SE and/or thorns
Reply
#10
1% crit rate = 1% damage when your critical +% damage is equal to the damage of the hits of your regular attack. The higher your critical damage, the better crit rate is. So, for a BM, Hurricane does 100%, and crits add 240% without any potential or crit ring, meaning 8% crit rate > 8% total damage.

After BB, % crit rate is always worse than % total damage, because it is impossible to get more than 1.8x damage on a crit.
Reply
#11
Dusk Wrote:1% crit rate = 1% damage when your critical +% damage is equal to the damage of the hits of your regular attack. The higher your critical damage, the better crit rate is. So, for a BM, Hurricane does 100%, and crits add 240% without any potential or crit ring, meaning 8% crit rate > 8% total damage.

After BB, % crit rate is always worse than % total damage, because it is impossible to get more than 1.8x damage on a crit.

Thank you! I was looking for this kind of answer.

@ Kaasoljoyyx, I think that the only way to test this accurately is with arans because of how close they come to 100% critical rate.
Reply
#12
Can do a statistical test of say n trials and see how many crits pop up?
Reply
#13
Stereo Wrote:Just a note, the crit rates aren't displayed correctly.

If it says 8%, it's actually
2% - 1-30
4% - 31-70
6% - 71-120
8% - 121+

As for which is better... it depends what % damage the crit adds for bowmen, and that's something I don't know. If it's purely +%critrate, then the %damage is better.

Kaasoljoyyx Wrote:Can do a statistical test of say n trials and see how many crits pop up?

From what stereo says, if it says 8% on a 71-120 item it will be 6%. 2% difference is really hard to catch with statistical tests :/
Reply
#14
Yeah, it's one of those things you just kinda have to accept, unless you have a level 1-30 weapon with crit (since it'll show 8% but actually be 2%, that's quite a gap). Or if you're a DB/Bandit you can do a lot of hits quickly (count the number of pinks on SBs, divide by 6... quicker than doing individual hits)


@ crit rate vs. percent damage:

Again with the bowmaster example.
65% crits + 250% crit damage + 100% skill = 262.5% per attack
(a) 8% crit rate -> 73% crits = 282.5% per attack
(b) 8% total damage -> 283.5% per attack

What it comes down to is,
crit rate adds 8% * crit damage
total damage adds 8% * crit damage * crit rate + 8% * skill damage
So, you're gaining 8% on skill damage and losing 7% on crit damage... coming out ahead in total. If the crit rate was lower, or the skill damage lower, then total damage would be worse. But if your crit rate is high enough then the total damage rings beat it out.

Personally I don't think either is a big enough difference to be worth recubing a weapon that has 30%boss and any of the above.
Reply
#15
Signal Wrote:From what stereo says, if it says 8% on a 71-120 item it will be 6%. 2% difference is really hard to catch with statistical tests :/

I tested this on that boss in Neo City that hovers over and doesn't attack. It was incredibly boring counting the number of crits I got over the total hits, but the data did reveal that although my staff showed 8% crit, it actually is 6%. I was getting 11% crit chance for +110% damage with critical ring and my weapon, and I was getting 6% crit chance for +110% damage with only my weapon.


OT: For mages, critical is definitely better than Total Damage. I'm not sure for the other classes, but it's not difficult to calculate for damage output:

(Total Damage and multipliers)((Crit Chance x Multiplier with Crit) + (Non Crit Chance)) = A

If you invert the function:

Monster's HP / A

You can see how many hits on average it takes to kill a single monster (eg. 32mil HP for bigfoot). Then it makes it really easy to compare how different bonuses compare. The lower the number, the better the bonus.
Reply
#16
Signal Wrote:From what stereo says, if it says 8% on a 71-120 item it will be 6%. 2% difference is really hard to catch with statistical tests :/

If n is large enough, it should settle on the correct number
Reply


Forum Jump:


Users browsing this thread: