2010-10-03, 12:13 PM
Which classes are receiving what +X% hp boost passively after BB? And also which classes have skills that give them more +X% hp
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Post-BB: All the passive HP boosts
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2010-10-03, 12:13 PM
Which classes are receiving what +X% hp boost passively after BB? And also which classes have skills that give them more +X% hp
2010-10-03, 12:19 PM
All clasess recive hp boost skills. (even magicians since mp=hp for them)
Most of them are passive, except for: Pirates (Lucky dice) Mechanics (Not % boost but a fixed hp boost) Wild Hunters (While on jaguar and they have a skill that upgrades that boost for a certain period of time.) Battle mages and Dark knigts get huge hp boosting skills (Conversion and Hyper Body) The ones with the highest passive hp boost are Warriors (20%) You could also count Wild hunters since their hp boost is 40% and since they are on their jaguar all the time, you may as well count it as a passive skill. Of course, no mage other than Battle mages get really HP boost skills.
2010-10-03, 01:50 PM
So what I'm asking is, which classes get the 20% passive hp boost [if any], which get the 10% hp boost [if any], etc. Some classes like NL/archers get an additional 10% hp from a skill, etc
2010-10-03, 02:29 PM
solarboy Wrote:(even magicians since mp=hp for them) Most magicians are limited in survivability by their HP so having more MP doesn't add a thing. After BB mages won't even have high MP consumption skills so excess MP will be really useless. More hp washing potential, I guess.
2010-10-03, 03:13 PM
I barely have 2600 HP with a critical ring, a 2nd Alien ring, 4th job medal, a CHTP, 10 HP washes, and advancing to 1st job at level 10. I have 15k MP. We don't need any more MP, lol.
2010-10-04, 04:23 AM
Kaasoljoyyx Wrote:So what I'm asking is, which classes get the 20% passive hp boost [if any], which get the 10% hp boost [if any], etc. Some classes like NL/archers get an additional 10% hp from a skill, etc Warriors-20% Thieves/Archers -10% Buccs - 20% Sairs are left out AFAIK but gain 40 HP per AP. So washing after BB is significatly better for sairs. Correct me if any of that is wrong. Based most of that off Fiel's HP wash mechanic thread
2010-10-04, 10:31 AM
Phoenix Wrote:Warriors-20% wow, seriously? and my 35 points in HP - what happens with them? Do I get the extra HP? If I do I'm happy with it. AND - Don't forget, corsairs are getting 600 passive hp boost from maxed battleship, along with 20 att. Also, Lucky Dice for hp increasing is a piece of shi't. you throw a dice once every three minutes and 20 seconds - ONE of the throws can be hp increase. Lucky Dice is a nice boost, but do not depend on it!
2010-10-04, 01:20 PM
Blup Wrote:wow, seriously? and my 35 points in HP - what happens with them? Do I get the extra HP? If I do I'm happy with it. Like everyone said before, our hp doesn't really change unless you have some skill that alters the immediate HP. So those points you have in your HP won't give you any more than they already have. It sucks, but what can we do with the changing game? With this in mind, would it be better for me to try and level my Buccaneer now or would it be smarter to just chillout till BB?
2010-10-04, 08:01 PM
How much hp per ap do archers get after big bang?
Right now it's like 16 per ap.
2010-10-04, 11:06 PM
Random_Overlord Wrote:How much hp per ap do archers get after big bang? It's the same I believe.
2010-10-05, 12:56 AM
Phoenix Wrote:Warriors-20% They actually don't. The value per AP is incHPVal, which is 18, same as always.
2010-10-05, 01:26 AM
Pauru Wrote:They actually don't. The value per AP is incHPVal, which is 18, same as always. But that woul mean washing warriors would only gain 20HP per point. I thought IncHPvalrefered to moving 1 AP to HP, and DecHPval refered to what putting 1 level up AP into HP would return. Cause that's about the values now.
2010-10-05, 02:12 AM
Phoenix Wrote:But that woul mean washing warriors would only gain 20HP per point. Now I'm not too sure myself, actually. However, I think it would be best if someone actually tested this in KMS. I know that at one point Gunslingers were errenously given the same HP gain as Brawlers in KMST, and the formulas Fiel found might have been from during that period in KMST. The fact that there was no distinguishment between the two pirate branches in the code makes this pretty likely, since Brawlers and Warriors' level-up HP boost is now built into their respective jobs. I would see for myself, but KMS accounts aren't exactly readily available for those who aren't Korean citizens. >_>
2010-10-05, 08:54 PM
How do these passive HP boosting skills work?
Say you have 5000 HP and add 1 point into the skill giving you a 1% increase, so then you have 5050 HP...when you add the second point for a 2% increase does that mean it adds 101 HP(2% of 5050) to the 5050 for 5151 (and so on as the skill increases)or does it just make your HP 5100 and 5500 at Max?
2010-10-05, 08:58 PM
Chameleonic Wrote:How do these passive HP boosting skills work? These kinds of skills never worked that way to begin with. The 20% HP skills give 1.2x HP, same for thief darkness skills except it's 1.1x. o.o
2010-10-05, 09:05 PM
What do you mean by "never worked that way to begin with"? I have no idea how they work at all which is why I asked.
So these skills keep track of your HP and then add the approriate % to your HP giving you the HP you see in yout HP bar? So it is more like an invisible buff rather than increasing your base HP.
2010-10-05, 09:08 PM
Chameleonic Wrote:What do you mean by "never worked that way to begin with"? I have no idea how they work at all which is why I asked. More like in a formula. BaseHP*(ImHP+HP% = totalHP.
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