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D&D Online mocking Maplestory?
#21
IllegallySane Wrote:Psh, Beholder?

[Image: TarrasqueMiniature.jpg]

Tarrasque says hi.

Somebody at a D&D competitive gaming convention defeated the Tarrasque by feeding it Green Slimes. By eating the slimes, the Tarrasque was transformed into green slime itself, and was thus defeated. If Maple had opportunities to be creative like that, it would be an epic game.
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#22
Alex123123 Wrote:Wth did I just read?
Tongue

all of this:
MasPan Wrote:[color="#cc8899"]D&D rolled a...

+17
to humor![/COLOR]

eos367 Wrote:Strangely the Tarrasque is more vulnerable from inside than out... If only you're immune to stomach acid and can get past the vorpal teeth alive. Also makes the multiverse's most secure hiding place.

MasPan Wrote:For kicks, try emptying a bag of holding full of goblin corpses infused with explosive energy inside a Tararsque. Strangely, it survived this happening, but had severe internal damage.

eos367 Wrote:Some DM's are cruel enough to insist the interior is permeated with anti-magic. That makes that ever so much more awkward too.

MasPan Wrote:[color="#cc8899"]Anti-magic would still cancel the effects of a bag of holding, causing its contents to rupture outward. Even without explosive energy, the masses of Goblin parts would force it to expand outward as far as its hide would allow. Somewhat hindered by extremely powerful stomach acid, but still instantaneous.

However, the anti-magic would also cancel any magical defense against the acid. So the best way is to lob the bag into it's mouth. Unfortunate in that it requires you to lose your bag of holding Sad[/COLOR]

eos367 Wrote:Not necessarily - It could be ruled that the anti magic field simply severs the bags connection to the pocket dimension actually holding the materials, turning it into an ordinary bag for the duration of it's proximity to the field, without altering the contents or the bag itself. Except of course the bag would be vaporized by the acid, while the gate was nullified, leaving no way to re-establish access to the pocket-dimension.

The only time a bag ruptures like that is when one bag is placed into another.

The scenario you described would only be applicable to a lesser bag of holding, which rather than using a pocket dimension has merely augmented the natural storage capacity of a standard sack. Those frankly suck because they can't handle nearly the capacity and still retain a vast majority of the weight so you'd never be able to load them quite that well as the pocket-dimension variety, which physically are just an empty sack that serves as the locus for the prime material side of the conduit.

MasPan Wrote:Hmm, guess my DM just favored creative solutions to problems and allowed the above to occur. He had ruled that the dimension was contained within the sack, not that the bag was a conduit to said dimension. When the bag's magical properties were gone, the dimension ceased to exist inside the bag, and the items spilled into the player dimension. Your scenario works too though. Incidentally, playing a Gnome Barbarian is hella fun, wielding a Butcher Knife like a Buster Sword Big Grin

the vast expanse known as nerd. it expands into D&D, as well as maple...

and my god, my mind, its been assaulted by new knowledge... that i DO NOT WANT.
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#23
TobiasBlack Wrote:the vast expanse known as nerd. it expands into D&D, as well as maple...

and my god, my mind, its been assaulted by new knowledge... that i DO NOT WANT.

and yet. im coming from the other side. i fully read that essay on "7 ways to kill a tarrasque" and yet - ive not once played D&D. and yet...i want to now. im worried..
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#24
DragonsWrath Wrote:and yet. im coming from the other side. i fully read that essay on "7 ways to kill a tarrasque" and yet - ive not once played D&D. and yet...i want to now. im worried..

It's a very entertaining game when done correctly, more focused on plot than mindless grind. Granted an MMO version of it can never compare to the chaos of a live group of random people all trying to twist the game into their own personal entertainment while a game master frantically wrestles for control of his reality.
It's not having what you want - It's wanting what you've got.
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#25
they say that mimicry is the best form of flattery, so is that a "we like nexon so we copy them cuz they're so kewl"?
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#26
eos367 Wrote:It's a very entertaining game when done correctly, more focused on plot than mindless grind. Granted an MMO version of it can never compare to the chaos of a live group of random people all trying to twist the game into their own personal entertainment while a game master frantically wrestles for control of his reality.

orly?

when i was, a young boy, i had a dream of trying this out... once, long ago, when i was, a young, young boy...
eh. more, it was a passing phase in 9th grade that never came to fruition due to my incredibly lacking social skills and even fewer people to associate myself with... still like that to this day. hermetic reclusive shut-in, am i.
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#27
TobiasBlack Wrote:still like that to this day. hermetic reclusive shut-in, am i.

You could easily use a site like meetup.com to find a group in your area who'd take you under their wing. I know lots of adults who play. It's actually a fairly common past time on most military bases I've been on, along with various trading card games and similar diversions.

you could even join a group that plays online via email, vent, or similar.
It's not having what you want - It's wanting what you've got.
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#28
eos367 Wrote:you could even join a group that plays online via email, vent, or similar.

Or AIM. I know the command for dice rolling in chatrooms.
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#29
Quantact Wrote:Somebody at a D&D competitive gaming convention defeated the Tarrasque by feeding it Green Slimes. By eating the slimes, the Tarrasque was transformed into green slime itself, and was thus defeated. If Maple had opportunities to be creative like that, it would be an epic game.
They've been trying to do that with videogame versions of D&D for years with mixed results.

Unlike videogames, D&D is more about guidelines for an entertaining experience that you can adapt or improvise upon. The unpredictable nature of how a session unfolds is part of the fun. On the other hand, videogames are a guided experience with only the illusion of freedom. Open worlds in videogames still have boundaries that can never be crossed.

D&D videogames are primarily made to take care of number-crunching and other nitpicky details that get in the way of having fun with D&D.
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#30
Takebacker Wrote:They're taking their business model and mimicing it. How is that mocking? Nexon should be flattered, especially since D&D has no chance of competing.

yeah.......noone else has free to play model! Wink
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#31
Hahaha the ad is on this thread at the top, and the fight text is the same yellow-to-orange shading maple's damage text is.

I'd say its a direct shot at Maple.
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#32
Wow, that 7 ways to kill a tarrasque was an enterntaining read, too bad i don't play D&D, the closest I've been to that was neverwinter nights, and never really understood the game...
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