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2009-04-20, 12:16 PM
(This post was last modified: 2009-04-20, 10:39 PM by Kawasari Mimoto.)
Using this build based on training-area preferences, and %-damage of each individual skills along with their usefulness.
Quote:Outlaw
70: 1 Burst Fire (1)
71: 3 Burst Fire (4)
72: 3 Burst Fire (7)
73: 3 Burst Fire (10)
74: 3 Burst Fire (13)
75: 1 Burst Fire (14) [160% dmg], 1 Octopus (1) , Gaviota (1)
76: 3 Burst Fire (17)
77: 3 Burst Fire (MAXED) [190% dmg]
78: 1 Ice Splitter (1) , 1 Flamethrower (1) , 1 Homing Beacon (1)
79: 3 Ice Splitter (4)
80: 3 Ice Splitter (7)
81: 3 Ice Splitter (10)
82: 3 Ice Splitter (13) [damage 96%; attack up to “4” monsters]
83: 3 Octopus (4)
84: 3 Octopus (7)
85: 3 Octopus (10)
86: 3 Octopus (13)
87: 3 Octopus (16)
88: 3 Octopus (19)
89: 2 Octopus (21) [Basic attack 164, for 30 seconds] , 1 Gaviota (2)
90: 3 Gaviota (5)
91: 3 Gaviota (8)
92: 3 Gaviota (11)
93: 3 Gaviota (14)
94: 1 Gaviota (15) [Basic attack 330, for 20 seconds] , 2 Octopus (23)
95: 3 Octopus (26)
96: 3 Octopus (29)
97: 1 Octopus (MAXED) , 2 Ice Splitter (15)
98: 3 Ice Splitter (18)
99: 3 Ice Splitter (21)
100: 3 Ice Splitter (24)
101: 3 Ice Splitter (27)
102: 1 Ice Splitter (28) , 2 Flamethrower (3)
103: 3 Flamethrower (6)
104: 3 Flamethrower (9)
105: 3 Flamethrower (12)
106: 3 Flamethrower (15)
107: 3 Flamethrower (18)
108: 3 Flamethrower (21)
109: 3 Flamethrower (24)
110: 3 Flamethrower (27)
111: 1 Flamethrower (28) , 2 Homing Beacon (3)
112: 3 Homing Beacon (6)
113: 3 Homing Beacon (9)
114: 3 Homing Beacon (12)
115: 3 Homing Beacon (15)
116: 3 Homing Beacon (18)
117: 3 Homing Beacon (21)
118: 3 Homing Beacon (24)
119: 3 Homing Beacon (27)
120: 3 Homing Beacon (MAXED)
28/28 Flame and Ice
Damage comparison:
Lv 28 Flame: MP -35; damage 154%, attack up to 6 monsters
Lv 30 Flame: MP -35; damage 160%, attack up to 6 monsters
Difference being 6%
Lv 28 Ice: MP -35; damage 126%; attack up to 6 monsters
Lv 30 Ice: MP -35; damage 130%; attack up to 6 monsters
Difference being 4%
Data taken directly off of Hidden-Street, none of the following information came from me.
At 75, stopped to put 1 point in Octo + Gaviota for testing purposes, that and dmg is capped at 160% at the time being. Afterwards, maxing out Burst Fire is just common sense. At 78, as you can see, I put 1 SP into Splitter, Flame, and Homing Beacon for testing purposes as well. I decided to get Ice Splitter to lv 13 as soon as I can because:
a) Planning to train at areas where there are small mob spawns, but with monsters with a lot of HP. Since Outlaws aren't exactly Hermits (and based on training on my Hermit, at Squids from 79-110, I know how to train at Squids, on a Hermit at least), they need something to back them up, this is where Splitter comes in. Freeze, shoot until duration of Splitter is almost out, freeze again, and so on.
b) Splitter 13 is 96% damage, and at 13, it can freeze and shoot up to 4 monsters. At Squids around lv 82, Squids1 normally won't spawn more than 4-5 Squids, unless it's at the very bottom platform.
I got Octo to 21 after because it's a 30 seconds duration, then decided to get Gaviota to 15 (don't plan maxing it, 4th job = Air Strike), afterwards, max Octo.
Octo + Gaviota + Splitter + Burst Fire will do well. Everything behind that, including in Flame + Homing is self-explanatory, as Homing should be maxed last (according from what I've read), and I wanted to keep Splitter/Flame as 28/28. Also, the difference wasn't 'a lot' when I accounted in 28 Flame/Splitter vs maxed Flame/Splitter. Thus, this is my build, rate and comment away.
PS: Around 95, is when I plan on going to Newties. I like to train at Squids, to be honest, less idiots.
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Quote:104: 3 Flamethrower (11)
105: 3 Flamethrower (14)
106: 3 Flamethrower (17)
107: 3 Flamethrower (20)
109: 3 Flamethrower (23)
You skipped a level, you should get 3 extra SP added with the final extra SP and max Flamethrower (or Ice splitter)
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I stopped reading when i saw burst fire as having 190% damage.
Use fiels skill tables, hidden-street sucks ass. Triple fire has 210% damage at max.
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Takebacker Wrote:I stopped reading when i saw burst fire as having 190% damage.
Use fiels skill tables, hidden-street sucks ass. Triple fire has 210% damage at max. 
That wasn't 'my' data, that was the data I took from HS, so... yeeeeah. You can't blame me too much on that part. And I skipped a level? Oopsy. Thank you for telling me, LOL!
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Kasuhitomi Wrote:You can't blame me too much on that part.
I don't, i'm just saying.
By the way, nightshadows are better than newties. Unless you go with a mage constantly that is.
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Interesting to see someone else that thinks 13 Ice is a great level to stop it. I really did not find Gaviota very helpful and got Ice to 25 first, and I didn't put one point in FT or Homing until after I maxed Ice, but other than that, I did the same build.
I dunno about Nightshadows being better than Newts. I got more exp soloing at Newts than soloing at Nightshadows at 117, though the pot burn is definitely less at Nightshadows.
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when are nightshadows good? around 110? when should you stop sniping newts?
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Something I've wondered - if you don't have max double shot, will Burst fire still do the same damage?
Anyways, good build all around, similar to the one I plan on for my slinger when he hits 7x. I plan on doing a lot of Masteria training, mostly at Windraiders, then Typhons, then NS. Corsair I'll prob be torpedo'ing Crimson Guardians, if not cannon'ing, from a sniping spot.
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Holypie Wrote:when are nightshadows good? around 110? when should you stop sniping newts?
No idea when Nightshadows are good. I remember Upper Ascent and a few of the caverns being good exp at 8x but the pure Nightshadow map is probably too difficult for an 8x to kill very efficiently.
You should stop sniping Newts when you can freeze for 3 seconds and when the first one dies fast enough that's it's worth it to stand in its range so that you can hit the second.
MasPan Wrote:Something I've wondered - if you don't have max double shot, will Burst fire still do the same damage?
Anyways, good build all around, similar to the one I plan on for my slinger when he hits 7x. I plan on doing a lot of Masteria training, mostly at Windraiders, then Typhons, then NS. Corsair I'll prob be torpedo'ing Crimson Guardians, if not cannon'ing, from a sniping spot.
Burst Fire's req is max Double Shot. If you don't max Double Shot, you can't use Burst Fire at all.
I dunno how you can Torpedo CGs. Is there a safe spot to do this from? I haven't actually trained there but I don't remember this being possible. You can snipe with Cannon at the bottom, but that's crappy compared to Skeles.
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Dusk Wrote:No idea when Nightshadows are good. I remember Upper Ascent and a few of the caverns being good exp at 8x but the pure Nightshadow map is probably too difficult for an 8x to kill very efficiently.
You should stop sniping Newts when you can freeze for 3 seconds and when the first one dies fast enough that's it's worth it to stand in its range so that you can hit the second.
Burst Fire's req is max Double Shot. If you don't max Double Shot, you can't use Burst Fire at all.
I dunno how you can Torpedo CGs. Is there a safe spot to do this from? I haven't actually trained there but I don't remember this being possible. You can snipe with Cannon at the bottom, but that's crappy compared to Skeles.
I had been told torpedo curves, but I haven't had any experience with the skills, so I'm unsure. If it doesn't, then nix the torpedo+CG idea. From what I understand Air Striking them would be slow, so that's out. I'm just trying to find some alternatives to Leafre for training purposes (I don't really like the area).
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MasPan Wrote:I had been told torpedo curves, but I haven't had any experience with the skills, so I'm unsure. If it doesn't, then nix the torpedo+CG idea. From what I understand Air Striking them would be slow, so that's out. I'm just trying to find some alternatives to Leafre for training purposes (I don't really like the area).
What I do at CG's is use air strike on the bottom right, move over to the left, and snipe them from the left side. They get stuck in a nice pile at the top of the bottom portal. Then I just snipe the top right when I run out of spawn at the bottom.
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2009-04-20, 09:25 PM
(This post was last modified: 2009-04-20, 09:27 PM by madanthony.)
I started at the nightshadow cavern someone in the mid-late 80s for 25 down to 17%/h. I could get into the keep around maybe lvl95? Same deal as the keep, started around 25%/h, now at ~17%/h at 103. 6 Target Flamethrower is mighty helpful, but you really don't need anything but Burst and Blank to get by.
I just went to Newts for the first time last level, and it's no faster, maybe a bit slower, and way more expensive. Middle, sniping both Jrs. Not gonna bother giving the bottom a try until 105.
Your build sounds fine for squids->Newts.
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2009-04-20, 10:41 PM
(This post was last modified: 2009-04-20, 10:48 PM by Kawasari Mimoto.)
Edited build to fix error regarding 26/26 ice+flame, now is 28/28, my bad. Also gave new dmg comparison between lv 28 ice/flame vs maxed ice/flame. Build should work wonders if I pull it off correctly and know where to train, and I do. Only area I have absolutely very little knowledge about would be some of the monsters in CWK.
PS: Regarding why I stopped at 13 Splitter temporarily, it is because 4 mobs + freeze status is fine, especially at newties / squids. Why? At newties 1, they spawn next to each other at times, but take in example, middle platform, only spawns 2 near the left-middle, etc. Squids spawns ranging from 1-5 from top to very middle-bottom. Very rarely does it spawn more than 5, unless we're talking about the very last platform here (Squids1 + Squids2). So I used my own experience from playing a Hermit and incorporated it into my Outlaw build, made sense to me, even if both are entirely different classes. Just change some things around. Hermit = hits hard, Outlaws = hits fast and use freeze + summons.
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You can't go wrong in CWK. I've been there virtually all of 3rd job. For any of the caves or Lower Ascent, all you need is Burst. In the Keep, a high number of targets for splitter is nice for stormbreakers, but you won't be in the keep much at all from 85-90. I bummed a few doors, and a had a nice time there, but it's nothing extraordinary. Kinda bump-heavy. The Nightshadow map is very nice. Incredibly low pot costs (I use about 2:1 Barbs  orcerors), and again, high flamethrower is nice (The way to keep 4-6 NSs held at bay is to do FT->Burst->FT->Burst, keeps them KBed nicely) but again, not necessary. I use blank as often as flamethrower, even now.
Lower Ascent: mid 6x -> low 8x
Cavern of Pain: Upper 7x -> mid 8x
Cavern of Honor or Stormhall mid: 8x -> low 9x
Nightshadow Keep map: mid 9x -> 105-110ish(?), depending on your mood.
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madanthony Wrote:Nightshadow Keep map: mid 9x -> 105-110ish(?), depending on your mood.
I'd like to suggest a larger range. The map is godly for mid 9x - late 12x. Even with 1 air strike taking bottom and ASing the top every now and again like you can at peak (it's peak right? the one split between skeles and nest golems?) it's awesome for solo training. After 13x it's kinda bland, and i think sniping CGs the way rusty does it looks like one of the best training options for that level range.
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Kasuhitomi Wrote:Hermit = hits hard, Outlaws = hits fast and use freeze + summons.
Just nitpicking here, but Outlaws do more damage than Hermits and attack slower o_o
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Dusk Wrote:Just nitpicking here, but Outlaws do more damage than Hermits and attack slower o_o
I think opposite. o_0 From observations, what you said is true only if you look at it from a 4th job aspect . However, from 3rd job and lower, it seems that Outlaws does less. My Hermit at 8X with a 15 attack Stormcasters, and a 58 attack Scarab was hitting 7k Criticals on average, so let's say:
7k + 7k+ 3.5k + 3.5k = 21k total damage.
My slinger, well, I haven't gotten that far, so I'll find out when I transfer my 15 att SCG and get a gold-status Infinity's Wrath and see how the damage pars. But I honestly think an Outlaw would shoot faster but produce less damage vs a Hermit.
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Kasuhitomi Wrote:I think opposite. o_0 From observations, what you said is true only if you look at it from a 4th job aspect . However, from 3rd job and lower, it seems that Outlaws does less. My Hermit at 8X with a 15 attack Stormcasters, and a 58 attack Scarab was hitting 7k Criticals on average, so let's say:
7k + 7k+ 3.5k + 3.5k = 21k total damage.
My slinger, well, I haven't gotten that far, so I'll find out when I transfer my 15 att SCG and get a gold-status Infinity's Wrath and see how the damage pars. But I honestly think an Outlaw would shoot faster but produce less damage vs a Hermit.
On the flipside, you could as easily hit half of that, while Outlaws don't depend on crits. But regardless, Burst Fire is slower than L7.
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2009-04-21, 05:21 PM
(This post was last modified: 2009-04-21, 05:37 PM by Dusk.)
Kasuhitomi Wrote:I think opposite. o_0 From observations, what you said is true only if you look at it from a 4th job aspect . However, from 3rd job and lower, it seems that Outlaws does less. My Hermit at 8X with a 15 attack Stormcasters, and a 58 attack Scarab was hitting 7k Criticals on average, so let's say:
7k + 7k+ 3.5k + 3.5k = 21k total damage.
My slinger, well, I haven't gotten that far, so I'll find out when I transfer my 15 att SCG and get a gold-status Infinity's Wrath and see how the damage pars. But I honestly think an Outlaw would shoot faster but produce less damage vs a Hermit.
Hermit full crits are 750%. Their average damage is only 600%. Unless you're hitting crits 100% of the time, that's not a fair comparison. Hermits have higher max damage because of critical but their average damage remains lower. Burst Fire is noticeably slower than L7.
I think you mean 7k max damage because I have a hard time believing you can hit 7k average at level 8x. Hermit average damage is about 60% of their max damage, so you'd hit about 12.6k on average. With similar equips you'd be hitting somewhere in the area of 5.5k max per hit with Burst Fire, or 16.5k max. Outlaw average damage is just a bit short of 80% of their max damage, which would be about 13.2k average. So you see that even though Hermits can hit crazy high numbers, they fall short of their potential damage by a lot more than Outlaws when you actually throw probability of crits into effect.
It's a common mistake to forget you don't crit, at least you remembered that the SP stars do half damage. I hate arguing with Hermits/NLs that think they do 6x whatever the max damage they can do with one star.
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Dusk Wrote:Hermit full crits are 750%. Their average damage is only 600%. Unless you're hitting crits 100% of the time, that's not a fair comparison. Hermits have higher max damage because of critical but their average damage remains lower. Burst Fire is noticeably slower than L7.
I think you mean 7k max damage because I have a hard time believing you can hit 7k average at level 8x. Hermit average damage is about 60% of their max damage, so you'd hit about 12.6k on average. With similar equips you'd be hitting somewhere in the area of 5.5k max per hit with Burst Fire, or 16.5k max. Outlaw average damage is just a bit short of 80% of their max damage, which would be about 13.2k average. So you see that even though Hermits can hit crazy high numbers, they fall short of their potential damage by a lot more than Outlaws when you actually throw probability of crits into effect.
It's a common mistake to forget you don't crit, at least you remembered that the SP stars do half damage. I hate arguing with Hermits/NLs that think they do 6x whatever the max damage they can do with one star.
Oh, that's true, I only counted in the crit-factor. If you put it as that, then yes, Outlaws probably can do more damage over time. <_< Also, my mistake, it wasn't 7k average damage, I'm thinking of my lv 110 Hermit video. @_@ I was doing 7k average hitting a Death Teddy with Criticals. At 8X, uhh... probably 4.5-5k on average. 7k would be the max, yeah, you're right on that.
Well, on the factor of Burst Fire is slower, you have more experience playing one, so I'll take your word. As for damage, I'll find out for myself when I switch my NL's gear and apply it to this Outlaw. Hard to believe they do more though... But at 4th job, it's already proven that Corsairs>NLs. =X
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