2013-09-08, 07:54 PM
[video=youtube;7dOsXvdskws]http://www.youtube.com/watch?v=7dOsXvdskws[/video]
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For Your Entertainment...
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2013-09-08, 07:54 PM
[video=youtube;7dOsXvdskws]http://www.youtube.com/watch?v=7dOsXvdskws[/video]
2013-09-08, 09:37 PM
Wut.
Arrow Platter's arrows actually have collision variables? And obey physics?!?
2013-09-08, 10:24 PM
i'm more surprised that they gave xenon's shield the ability to bounce arrows off.
2013-09-09, 12:49 AM
I only have one question can that make the arrows hit the same target 2 times?
2013-09-09, 12:52 AM
RedRaven16 Wrote:I only have one question can that make the arrows hit the same target 2 times? arrows don't pierce iirc, so if they touch a monster, there ends the arrow.
2013-09-13, 01:00 PM
If I'm guessing correctly, this effect will apply to any summon that has a ball-type projectile - in this case Arrow Platter's bow is the summon, and the arrow is the ball. In contrast, for example, Frostprey/phoenix/Octopus/Ifrit are summons but have no ball-projectile for attacking, while attacks from you are not from summons therefore are not affected. I believe this is something KMS didn't foresee when coding, because I think they coded Xenon's Hologram to affect a summon's ball-projectile but here it affects all summons' ball-projectiles since it's not character/ID-tagged.
Hadriel
2013-09-13, 01:03 PM
Could 2 Xenons put fields next to each other such that the ball is on top of a boss 100% of the time?
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