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Mob Avoid/Player Accuracy
#1
Multi-part post/request for Fiel:

1.) Paul, can you update the Big Bang: Mob module with all current GMS mob avoid values? Accuracy values would be great, too, but for those of us thinking we shouldn't be missing at all, and are, it would be nice to see their figures.

2.) Did the accuracy formula change from what is listed in the Big Bang: Formulas module, as was derived from KMS data back in July (sqrt[player accuracy] - sqrt[mob avoid] + 100 = hit rate, -5% reduction/mob level above character level)? My Lv. 200 ArchMage has 36 for the sqrt[player accuracy] which, being larger than any sqrt[mob avoid] figure (Pink Bean having the largest at 25), along with the fact that I'm higher level than any mob in the game, should mean I don't miss at all...yet I'm missing ~5% of the time. What gives?

I've read around that the formula changed again, but haven't seen the quantitative change. Did it change in KMST? KMS/JMS? GMST and thus is now in GMS? Do we know what it is?

Thanks for the help everyone!
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#2
1. Listing avoid/accuracy values for mobs isn't worth showing. It is useful information, don't get me wrong, but it's easily determined by level. I encourage you to check the Big Bang Calculators to see these values. Then you'll understand why I don't bother listing them.

2. On what mobs and what map? Use cases are necessary. The mob may have some avoid increasing ability which usurps your ACC rate or may use a debuff on you to lower your ACC rate. In general, as long as you're putting all of your points in INT and LUK it's mathematically impossible to miss any mob in the game assuming you're at the same level or higher.

Another possible reason is that Nexon screwed up somehow and made your magical attacks actually use physical accuracy. Considering that only LUK gives physical ACC, that might fall in line with your issue.

3. Recent patch notes state that it changed but only when the Restructuring came out which will be the next big patch after Big Bang. Considering that we still have a while before Mechanics, we will also have a while before the new formulas roll around. Also, now that we know how this formula works and KMSers say that it "feels relatively unchanged" (according to Forad), then I'd say the change wasn't too significant. I'll make sure to have a look at it when the Restructuring rolls around.

And goddammit if you say something self-deprecating or humiliating one more time in regards to asking me questions I will kick you in the plantain. Hard.
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#3
Fiel Wrote:And goddammit if you say something self-deprecating or humiliating one more time in regards to asking me questions I will kick you in the plantain. Hard.

Sorry Sad.

The case I'm having is missing Memory Monks at the first Memory Lane in ToT, about ~5% of the time. I threw in my LUK (56) into the calculator along with their stats, just to see if the accuracy would be close to the miss rate I'm estimating (assuming Nexon screwed up and the magic attacks are using physical accuracy), and the figure came out to 94%. I'm wondering if this is what happened?
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