Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Module] The Restructuring
Des Wrote:dunno if it fits here or in adventurer skills thread (or even maybe game mechanics) but from what i remember patch notes said something about change in dmg formula for dual blades.
Now from what i've noticed on some vids like this one http://www.youtube.com/watch?v=gZI39qWFw_o the dmg from skills is like a bit more stable than before (like it doesnt split the range for katara / dagger hits)
Is it just me or they changed that formula and it actually takes from the range shown in the stat window now without spliting it onto dagger/katara hits? (is it any way to check that tho?)

Yus. It's simply the range from your window now.

And yuck at that video. DBs seem so bad now. They have less HP than warriors, why should they stand in place and spam an attack risking death instead of abusing invincibility because of how fragile they are?
Reply
Why not do both? Like use chains to avoid a big attack and use frantic slash for DPS. (yes, i know it isn't called frantic slash)
Reply
Takebacker Wrote:Why not do both? Like use chains to avoid a big attack and use frantic slash for DPS. (yes, i know it isn't called frantic slash)

Judging how hard bosses can hit, that seems like pretty much all you can do at high end bosses. I just feel bad for the DBs that Chains of Hell can't let them play the game like a ring-less Sonic anymore; maybe I'm overreacting though. What bosses/enemies hit for over 6k post-BB other than Pink Bean?
Reply


Forum Jump:


Users browsing this thread: