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i dont know what about you,I like all changes besides the EXP curve+new game changes for the mobs
i dont like the way mobs work now and the way its harder and you miss
id prefer a low exp curve but make it remain the same..
what do u think off the new gaeplay?
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You mean you have played KMST, or you're just pulling an opinion from other people's opinions and 2 YouTube videos?
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i mean I hate the new way monsters are, that u can miss on them every time no matter what accuracy you have and how weird they releveled them into "high leveled mobs"
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Why is the only positive option joined with a negative one? "The new exp curve is awesome! but this mob change is annoying" I like all of the changes regarding EXP/mobs.
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I don't play in KMST, but I voted anyway.
Lower EXP TNL is a good thing, but the mob switch-arounds and stat changes are a little annoying because all the information we know about maplestory has been rendered completely useless.
I guess I'll eventually get used to it...but it'll take awhile.
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Biased poll is biased, wheres the "THIS IS AWESOME" option
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Poll doesn't have all opinions. This renders it useless. Sorry!
And as for me, yeah, I'd pick that exact option that doesn't exist in the poll. Feels fresher, and hopefully, people will party more, wich I enjoy.
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You didn't even play it yet.
And the miss doesn't even really matter. It's negligible.
Just get used to the high leveled mobs.
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ClawofBeta Wrote:You didn't even play it yet.
And the miss doesn't even really matter. It's negligible.
Just get used to the high leveled mobs.
Actually, if warriors get buffed a lot, but in exchange, they miss more, it makes sense. And about thieves/archers... What about their accuracy? Just curious. Maybe accuracy can matter now.
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Alloy Wrote:Actually, if warriors get buffed a lot, but in exchange, they miss more, it makes sense. And about thieves/archers... What about their accuracy? Just curious. Maybe accuracy can matter now.
Even if you have all the accuracy in the world, you still have a chance to miss a snail in this new system.
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ClawofBeta Wrote:Even if you have all the accuracy in the world, you still have a chance to miss a snail in this new system.
Proof?
Don't even try posting that screenshot of the Bishop missing with Genesis. First, it's Tespia, it's an experimental formula. Second, we don't even know the formula. Third, we don't know how LUK will start to affect a mage's accuracy.
Don't try with the Wild Hunter missing at Newties either, he was 40 levels under them and shouldn't be able to kill them. In most MMORPGS you can't kill things 40 levels over you. Yes, you could before in Maple, but you can also Tempest leech yourself, lol (btw, anyone knows if Tempest is changed? they seem to be patching all leeching skills including Power Guard, Heaven's Hammer, ultimates, etc).
Contrary to what you make it sound, it's not like if you were a level 200 Bowmaster that misses on snails.
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If the goal is a semi-realistic accuracy formula, it should be dependent on Luk, Dex, Acc gear, and distance from target. If a monster is right infront of me, I'm not going to miss it.... If it's at the end of my field vision, though....
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Field should just plaster this in the banner
[SIZE="7"]UNTIL WE KNOW THE DMG FORMULAS AND HAVE SOME NUMBERS RUNNING WE SHOULDN'T JUMP TO CONCLUSIONS ABOUT pomegranate WE HAVE NO CLUE ABOUT[/SIZE]
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Well, I played a slinger up to 32 so far, meaning I've used a high-dex (and thus high accuracy) character up through that long. In spite of my high accuracy, I was still missing mobs until I got to their level. I'm almost positive that you are now given a flat chance to miss for being under a monster's level.
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i'm excited about the changes, it seems maplestory is getting closer to what i thought it was going to be by now.
the new accuracy formula or whatever, i admit i got a bit preoccupied yesterday when i read about the "always missing" possibility, but i'd be ok with "you'll always miss -unless you're at the same level as the monster you're trying to kill-" but then again, i'm not going to keep worrying too much until the testing is all finalized. one thing i'd really like to see them implement is more equipment, as in more choices of equipment for all the level ranges but i guess that would render the NX clothes cover up useless therefore they won't do it.
in an unrelated note: hey there Alex.
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KaidaTan Wrote:Well, I played a slinger up to 32 so far, meaning I've used a high-dex (and thus high accuracy) character up through that long. In spite of my high accuracy, I was still missing mobs until I got to their level. I'm almost positive that you are now given a flat chance to miss for being under a monster's level.
Good god. I'd still be missing at O4 at level 164. This would pretty much destroy any training advantage you get by having good gear, because you'd have to wait until you're AT the level of whatever you're training at to move on. "You MUST be level 145 to train at Newts." I hope they change this. I think they should just tweak the accuracy formula so that ranged classes don't get so much accuracy from their base stats, and work with a scaled version of the old formula.
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I like how there isn't an option for liking all of it, but not liking some changes made to the game in previous patches.
I refuse to answer.
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