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Russt Wrote:Why is 'keeping down the 2nd stat' so important anyway?
You have to realize that a level 160 weapon would have about... 20-30 more weapon attack than an equivalent level 100 weapon, depending on the weapon. That's definitely worth dumping 60 AP straight into secondary stat, and more extra secondary stat bonus is just that, extra.
Nexon seems cautious on putting out new HIGHER leveled weapons.
It seems we tend to get lower 2ndary stat requirements or higher speed.
Speaking of which..
We have the Crushed SKull.
Hopefully that axe is 2 handed Fast 4/5 speed with a Dex req.
Rig-axe-bol please.
-Still hoping for the wand to be 10% increase to ALL elements-
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Chompy Wrote:Nexon seems cautious on putting out new HIGHER leveled weapons.
It seems we tend to get lower 2ndary stat requirements or higher speed.
Speaking of which..
We have the Crushed SKull.
Hopefully that axe is 2 handed Fast 4/5 speed with a Dex req.
Rig-axe-bol please.
-Still hoping for the wand to be 10% increase to ALL elements-
I think you mean "Ri b-axe- gol please.
I cant understand why a game that has been out for what, 5-6+ years still hasnt got weapons and equipment for all level ranges up to lv 200.
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rattown Wrote:The good items will probably be from the nx only pq... i doubt they do something so drastic to the economy by giving ele wands to anyone who is level 90+.
Not an NX only pq.
It's most likely the guy fawke's pq.
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Any items related to Crimsonwood/masteria ARE going to come from Crimsonwood Keep PQ.
That Guy Fawks PQ is the ONLY PQ that will need NX. Crimsonwood Keep PQ will not.
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Imagine iTCG items coming from this at a low rate...
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Alloy Wrote:Imagine iTCG items coming from this at a low rate...
-Imagines-
Wait...that's not possible. This is Nexon we are talking about, remember? Especially because iTCG is like dying right now. I highly doubt that they would give iTCG out for free. If anything, I think they would raise the price of iTCG cards, just so they wouldn't lose money from them. -_-
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Alloy Wrote:Imagine iTCG items coming from this at a low rate...
i've been hoping they'd do that since cwk came out.
y0y0y0y0shi0 Wrote:-Imagines-
Wait...that's not possible. This is Nexon we are talking about, remember? Especially because iTCG is like dying right now. I highly doubt that they would give iTCG out for free. If anything, I think they would raise the price of iTCG cards, just so they wouldn't lose money from them. -_-
how can they make money from discontinued sets? lol..
Posting Freak
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OMG elemental infused Axe!!
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ROFL. Yaknow what, maybe they weren't lying when they said they hadn't forgotten about axe/blunt users.
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Phoenix Wrote:ROFL. Yaknow what, maybe they weren't lying when they said they hadn't forgotten about axe/blunt users. Wouldn't make sense to have an elemental axe though. Elemental BWs? Yeah, that's better.
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That isn't a new axe though as far as I know.
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Chameleonic Wrote:OMG elemental infused Axe!! 
![[Image: maplevaultweapons21.gif]](http://img18.imageshack.us/img18/4656/maplevaultweapons21.gif)
B > elemental weapons for all classes, even though it would actually reduce my damage at CGs to have an ele-based polearm (do want Holy-based PA for himes)
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I'd love to see slotless Windreaver/Flamekeeper/Shadowknight/Stormcaster armors. Though the Bosshunter cape is a good start. I wonder if they'll still have 2 versions of it, and if they'll have one for pirates.
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MasPan Wrote:B > elemental weapons for all classes, even though it would actually reduce my damage at CGs to have an ele-based polearm (do want Holy-based PA for himes)
That's a fast ticket to Paladins being the worst class in the game.
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Stereo Wrote:That's a fast ticket to Paladins being the worst class in the game.
Elemental BWs/Swords would help them too O.o
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No elemental swords, just BWs. Thor's Hammer FUCK YEAH
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2009-03-02, 02:07 AM
(This post was last modified: 2009-03-02, 02:09 AM by Avoidant.)
Bribery Wrote:Those wands better be rare...I paid quite a bit for mine x_x
This.
Although, if they only gave out staffs from it, I wouldn't mind much. e-e
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MasPan Wrote:Elemental BWs/Swords would help them too O.o
150%+25% bonus = 17% increase in damage
100%+25% bonus = 25% increase in damage
Improves damage more for heros, and they're already stronger..
Exception being double-weak mobs like Grims, where a Paladin could use 2 elements and get the same 25% boost as every other class.
The only way it would help is if they make it so it only gives an element boost with skills that use the same element (in which case it would be kinda pointless to make a Holy Polearm, because there are no Holy skills for DK)
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Uhm... Elemental stuff... And Blunt weapons giving a better boost... Sounds interesting. Specially if you include weaknesses. I mean, your weapon being worse against strong to that element.
It could be like having a second emergency weapon!
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Stereo Wrote:150%+25% bonus = 17% increase in damage
100%+25% bonus = 25% increase in damage
Improves damage more for heros, and they're already stronger..
Exception being double-weak mobs like Grims, where a Paladin could use 2 elements and get the same 25% boost as every other class.
The only way it would help is if they make it so it only gives an element boost with skills that use the same element (in which case it would be kinda pointless to make a Holy Polearm, because there are no Holy skills for DK)
Maybe make them give twice the boost if the element is already present in a skill (ie, 10 Holy for a Hero, 20% for a Pally using Holy Charge). That would alleviate it somewhatm and 10% for a non-ele class would be a small enough damage increase to keep it fair. Hell, make it 5 and 10 if you wanted to. Keep in mind that ele based weapons would only be useful in some situations, and the damage boost would only be present when weakness is (and a resistance would create lower damage).
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