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Fafnir Prices Are Gonna Sky Rocket
#21
DeanNim Wrote:What makes it lame imo is that people who can solo the bosses, bringing noobs in to loot all the different drops. Instancing the drops was supposed to reward players who kill the bosses in a party so everyone gets their fair share of profit, not noobs coming it to leech off one OP player.

That's exactly why the system is stupid.
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#22
Well im most other games the thought of soloing some hard bosses barely pass the player mind (Unless that game got scalable HP per player or something that make it easier when solo and harder when party with different rewards depending on how you did it), in maple because potential is so disgustingly OP when you spend a fortune on it, you can solo most content.

I myself would either make the bosses harder when more people are in, or track the amount of damage each person did to the bosses, assign X amount of points for damage done, and make a store that sells the item so only people that actually participate in the run get a piece of the cake.
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#23
FenixR Wrote:I myself would either make the bosses harder when more people are in, or track the amount of damage each person did to the bosses, assign X amount of points for damage done, and make a store that sells the item so only people that actually participate in the run get a piece of the cake.

That wouldnt be fair. Phantoms and Bowmasters can easily rake up points while classes that cant hit as many times per second would be left behind. But I agree, the hardness of the boss and the drop rate should scale up proportionate to the number of players entering.
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#24
Zelkova Wrote:No, you're right. Waltzing is confirming that instanced drops are intentional and right now the system is bugged.

Which means it'll probably take them like... 2 or 3 years to fix. LOL

I'm ~still~ waiting for them to fix the missing NPC in Twisted Aqua Road... coming up on the one year anniversary since it first became a bug!

When it comes to Nexon it's usually better to call them "inadvertent game features" rather than "bugs" given their track record for actually fixing them. ಠ_ಠ

==EDIT==
@Arrol - One of the NPCs is missing, Wynn I think she's called. In the map directly to the right of the town. She's supposed to be on the far right hand side but the RED event caused her to get skewed off the map. It happened with a few other NPCs as well, like the storage NPC in Magatia got skewed to the right by several inches. They fixed a few of them, but not the Twisted Aqua Road one... I guess maybe they figure there's not that many players over level 200 so it's not that important.

There's been several new ones cropping up too, mostly with portal malfunctions and missing portal graphics. That's why new players are always asking people how to get out of Leafre. They wind up semi-stuck there because the portal graphic is missing for the way out. So until someone shows them where to press up, or they figure out how to use the quick-nav icon they're basically stuck.

The most common one is with swapped portals, like the portal on the right gets swapped with the portal on the left which can really confuse the heck out of new players.
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#25
Krysti Wrote:Which means it'll probably take them like... 2 or 3 years to fix. LOL

I'm ~still~ waiting for them to fix the missing NPC in Twisted Aqua Road... coming up on the one year anniversary since it first became a bug!

When it comes to Nexon it's usually better to call them "inadvertent game features" rather than "bugs" given their track record for actually fixing them. ಠ_ಠ

What's that bug about?
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#26
Krysti Wrote:Which means it'll probably take them like... 2 or 3 years to fix. LOL

Something like this will probably be a much swifter fix.

Krysti Wrote:I'm ~still~ waiting for them to fix the missing NPC in Twisted Aqua Road... coming up on the one year anniversary since it first became a bug!

Twisted Aqua was a CMS invention. I doubt much traction is behind this bugfix.
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