Posting Freak
Posts: 4,047
Threads: 33
Joined: 2008-07
It's no surprise that there was a new iteration of the 3DS. We've had a new handheld iteration roughly every year since the DSi launched in 2010.
Don't want to upgrade? Fine, that's ok, it's virtually guarenteed that the next proper nintendo handheld upgrade will support at least one gen of backwards compatability (i.e. all 3DS games), so you can play the games then.
Personally, I'm waiting to hear if the improved hardware is enough for them to easily bring GBA/SNES virtual console to the handheld, because if it is, then I'm in.
If not, I can wait to play xenoblade portable for a few years.
Posting Freak
Posts: 3,705
Threads: 35
Joined: 2010-10
That's an especially terrible idea when Emulators run rampant all over the iPhone and Android markets.
Posting Freak
Posts: 1,359
Threads: 12
Joined: 2011-04
it would still take awhile for the mobile cpus to catch up to the console cpus. Note that the resolution of the wii is technically higher than the 3ds with 3d off. and the Wii still has more pixel count than the 3DS with 3d on ( 640*480 = 307200 vs 800*240 = 192000). With a slightly lower load on GPU it probably frees up a bit of CPU room on post processing effects. The problem was that Xenoblade Chronicles was one of the hardest games to run on the Wii. Only its Japan copy ran the game at 30fps. All other regions ran the game natively at 25 fps instead due to performance. Heck the game runs pretty terribly even in emulation unless you brute force it with a strong computer. Its pretty much a mission for Monolith Soft to optimize Xenoblade Chronicles for its mobile debut, and they really needed the extra CPU performance to close the gap between the 3ds' cpu and the Wii's cpu. Ideally if they could hit 30 fps, the 3ds' gameplay will be smoother than most of the worlds gameplay when played on the Wii.