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Let's Temporarily
#21
Russt Wrote:Thematic-ness. Fire/poison element damage goes with fire/poison resistance. Even if it's useless.

It should make you take more damage if you wear the wrong color in that case.

F/P + blue set = - resistance
F/P + ...whatever set is their color = + resistance

Would make it so AMs don't capitalize on getting resistance to ice or lightining and vice versa.
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#22
Takebacker Wrote:It should make you take more damage if you wear the wrong color in that case.

F/P + blue set = - resistance
F/P + ...whatever set is their color = + resistance

Would make it so AMs don't capitalize on getting resistance to ice or lightining and vice versa.
Not enough monsters deal elemental damage for it to really matter.
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#23
Russt Wrote:Not enough monsters deal elemental damage for it to really matter.

True, but that somewhat defeats the point of giving + elemental resistance in the first place anyway.
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#24
The two elemental pairs would be mainly for damage dealing. If you really wanted defense, you'd get the holy/resist set.

On top of that I'd rebalance the damage formula so that 1 magic attack is worth more than 1 INT.
(1 INT = 0.9 magic, 1 MATK = 1.5?)
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#25
Russt Wrote:The two elemental pairs would be mainly for damage dealing. If you really wanted defense, you'd get the holy/resist set.

On top of that I'd rebalance the damage formula so that 1 magic attack is worth more than 1 INT.
(1 INT = 0.9 magic, 1 MATK = 1.5?)

I say .7 or .8ish. It doesn't really sound like .1 reduction per point would make much difference, but a bigger reduction would make more space between m.att gain and int gain.

Anyway, my own suggestion, instead of overhauling the entire system (which would pineapple over mages around all versions) just make a weapon set (or just a weapon) that makes the lost int worth it in equal m.att gain. Level 130 staff with 120 req and a base m.att of 260 i guess? Equality, as far as i see. Might need to make the req higher, since it's really pretty easy to go low luck and the extra int would give more benefits still.
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#26
1 INT was worth 0.8 Magic back in early Beta. That was changed to 1.0. There used to be a significant advantage to using higher level weapons. There still can be, they just need to make Magic Attack worth more than 1 Magic.
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#27
Takebacker Wrote:Anyway, my own suggestion, instead of overhauling the entire system (which would pineapple over mages around all versions) just make a weapon set (or just a weapon) that makes the lost int worth it in equal m.att gain. Level 130 staff with 120 req and a base m.att of 260 i guess? Equality, as far as i see. Might need to make the req higher, since it's really pretty easy to go low luck and the extra int would give more benefits still.
Which would screw over anyone and everyone who spent money on any godly existing weapon, because this 260 matk staff leaves all of them in the dust.

Then again that's a lot like the elemental weapons too...
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#28
Russt Wrote:Which would screw over anyone and everyone who spent money on any godly existing weapon, because this 260 matk staff leaves all of them in the dust.

Then again that's a lot like pretty much every major economic shift this game has ever brought us...

Fixed. Chin
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#29
Takebacker Wrote:Level 130 staff with 120 req and a base m.att of 260 i guess? Equality, as far as i see. Might need to make the req higher, since it's really pretty easy to go low luck and the extra int would give more benefits still.


....and make it come from gachapon


though i do think it is a good idea --- no way would everyone have access to it though -- have it be a present from your grendel once you reach lvl130 -- untradeable -- no way nexon would allow that though

lets just make it real simple and add 1mattk for every luk required for every staff/wand -- completely offsets the advantages of going lukless
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#30
If bishop can't use elemental wand, what I think will happen, is those people who want to have the best magic attack score and are don't care about the cost, those people will go back to lukmage, while the other bishop that will be satisfy with their 1-2hit ko at skele, will just stick with a maple shine wand, as it will be much cheaper and the 40 matk lost won't really hurt them in training.

Basicly you will just see more very strong bishop low luk, then you see at the moment.

Also take in account, that a certain amount of bishop reset alot of ap from luk, just to get the most out of their elemental wand, so spending back those ap. Let say you use 40 ap reset to be lukless, so 120$ approx, I'm pretty sure you would hesitate before making that 120$ goes to waste by adding back those 40 luk.

On other side, the new mage that went regular luk, will tend less to go lukless once they understand what is lowluk/lukless, because they have a chance a doomsday and back before e-wand, doomsday staff was a big motivation for many bishop.

It sound like thing would go back as what they were, for the new people getting in 4th job, but for the other, most will prob stick lukless just because converting again won't seem to wroth it anymore.
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