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Not-Blizz training
#41
Takebacker Wrote:Then why aren't they dooming more often? Too costly what with 5k per cast?

Because they've got no reason to.

CG's are about 1/3rd the xp of newties per hour for a lot more work.
They don't drop anything useful or valuable now that the box event is over, so there's just no reason to waste that level of time and effort dooming them.

If a new area was released that gave better experience but were mdef up or similar, they'd use the mules as long as the benefits were significant enough to be worth it.
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#42
or...
Russt Wrote:Equivalent of Himes, with no BC and a broken exp ratio that makes it worth training even with Dispel. (I seem to be all about broken exp ratios today...)

But how'd this topic get to catering to Pally's again?
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#43
I think its because its the hardest thing to do

everyone wants to give the paladin something --- they just cant figure out how to do it wthout giving the mages something as well

and i went to cgs with a bishop friend -- 2k+ rocks spent on doom -- it was only worth it for the first few days when gold box prices were high -- exp wasnt that great
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#44
dpeterlin Wrote:I think its because its the hardest thing to do

Can you just say it, the ultimates are brokenKiss Paladins are a mobbing class too, but they're not broken so there's no way for them to compare with the current type of mobs.


Paladins advantages are... being able to stun. That's it. Unless monsters cast annoying status (eg. seal on CGs) and have enough HP that they take more than 2 hits to kill (again, CGs) they will be better for Mages.
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#45
Stereo Wrote:Paladins advantages are... being able to stun. That's it. Unless monsters cast annoying status (eg. seal on CGs) and have enough HP that they take more than 2 hits to kill (again, CGs) they will be better for Mages.

IL's can freeze (well, so can Elquines) and both kinds can seal, so stun isn't an advantage over us.
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#46
I don't think Seal is sufficient for ult. training (again, assuming 3+ hits to kill and mobs that'll actually attack), and CGs are also ice-resistant so can't be frozen.
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#47
What would be wrong with lightning-weak monsters for paladins? Chain lightning isn't good enough to be a training skill.
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#48
Harrisonized Wrote:LOL You two are friends? O_o
Acquaintances at best. We bump into each other in game once and a while.
Also, I really should have used a better transition method for that video. <_<

Stereo Wrote:Paladins advantages are... being able to stun. That's it. Unless monsters cast annoying status (eg. seal on CGs) and have enough HP that they take more than 2 hits to kill (again, CGs) they will be better for Mages.
u also get 2 be seduce mule @ horntael!!!1

*Coughs*
In any case, you can train without the use of Bliz/Meto but it will never be as fast. The problem is that Newties have such an amazing HP to EXP ratio and an excellent spawn pattern. If Nexon would come out with a monster that was Lit weak with an HP/EXP ratio as good as Newties, and a good spawn rate then it would be feasible. But until then, Bliz/Meto's the way to go.
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#49
Stereo Wrote:Can you just say it, the ultimates are brokenKiss Paladins are a mobbing class too, but they're not broken so there's no way for them to compare with the current type of mobs.


Theres just no way to compete with having the potential to hit 15 monters at once ---

broken -- in gms....sure


thats what makes finding a way to let paladins train without having it get run over by mages is so difficult --- thats where the challenge lies --

there are many theories on ways to fix many problems on maple but there a very few plausible ideas on how to give paladins a better training option

who doesnt love a challenge
just saying they arent broken and cant compete isnt enough for some people
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#50
dpeterlin Wrote:Theres just no way to compete with having the potential to hit 15 monters at once ---

broken -- in gms....sure


thats what makes finding a way to let paladins train without having it get run over by mages is so difficult --- thats where the challenge lies --

there are many theories on ways to fix many problems on maple but there a very few plausible ideas on how to give paladins a better training option

who doesnt love a challenge
just saying they arent broken and cant compete isnt enough for some people

Make a special place with "smart" monsters who have become resistant to Ultimates, but are still weak to elements.
Regardless of elemental advantage, Genesis would treat it as Holy resistant, ect. Big Grin
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#51
http://www.youtube.com/watch?v=sXmBHP9exJI

sorry if someone already posted the correct link (I didn't read the whole thread), but this might be the one you were talking about.
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#52
Kinda old bump, but I ran across this video while I was just looking up random videos on youtube. Pretty cool videos. Neo Tokyo looked like fun.

[YOUTUBE]VP7trg7_Nec[/YOUTUBE]

[YOUTUBE]4OPiC9jV_H0[/YOUTUBE]
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#53
Wow, that 2nd vid was pro. I didn't know poison breath could be used that way. Biggrin
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#54
i dont really see how making lightning weak monster would benefit I/L, if they were to use ID/Cl/Ifirt Combo.

ID, would remove the lightning weakness -_-.... makes CL neutral dmg...

and ID/CL/Ifirit is fun =].. i tried it at newties, cornians and cgs, a LOT slower in exp, but hey.. if you dont care about exp and just wanna have fun =p... it's not that bad ^^ ~
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#55
Stereo Wrote:Can you just say it, the ultimates are brokenKiss Paladins are a mobbing class too, but they're not broken so there's no way for them to compare with the current type of mobs.


Paladins advantages are... being able to stun. That's it. Unless monsters cast annoying status (eg. seal on CGs) and have enough HP that they take more than 2 hits to kill (again, CGs) they will be better for Mages.

And mage is the only job that get a ridiculous boost off onyx apple. Yes the ultimate make it easier to train, but when it come to boss, any job just take an apple and they ks u really bad. And why keep claiming the skill is borken. Do you took a look at the total exp needed at lvl 18x-19x. If people didn't had bishop/archmage with ultimate to split and get some decent exp, they would just end up loosing more people much sooner. Since apple are broken for mage, we need to train way more lvl(like 40 lvl) just to catch up on non magician job.

I know paladin is at the bottom of attacker, just ahead of mage, but it sound to me paladin is playing maple on hard mode, seriously even in 2nd job, from what I hear it wasn't easy neither. Atleast they made the best training map, weak to the elemental paladin use.

So maybe ultimate make it too easy, but it barely making up for the extra 40 lvl needed to do something decent in the 4th job compare to non magician.

If a mob is lightning weak you just don't need to use ice demon. You better get 150% dmg on your cl that will hit 3 time, by the time your ifrit only hit once. If you really need to freeze mobs, just use ice strike. Want an exemple, at viking, using ice demon just make killing slower for single mobs.

And a solution to exp, if by a chance you could get to split with a bishop at newtie. I mean you could just act like other attacker do with bishop and just kill bottom and still get some decent exp off the bishop.

Only thing I don't enjoye of combo is that it require full focus to get something as decent exp, while with blizzard even if you slack off it's still good.

You should also give a try at skele.
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