I guess I'll throw my 2 cents in. What's wrong with Post-BB, in my opinion:
-Potential System (Cubes, etc.)
-Inflated and unfair economy
-Lack of comparable maps for training
-Monotonous high level party quests and training grounds
-Bizarre 'end-game' set equips
-Rehashed jobs and content that are mostly useless other than obtaining 'link skills' by grinding to 120 or higher to get better damage
KhainiWest Wrote:If the game stayed static since update v54-60 probably not. The real answer to this question is not a static game, but a game without potential. The game would be much more active and loved without potential, I can almost guarantee that.
Khaini is always dead on - as are many of you. Potential has over complicated a once simple game in too many ways. I personally dislike how complex everything is, just with all the %'s and different items. A variety of means to upgrade equips is cool, but it's difficult when many of them pale in comparison to cubes and other expensive use items. What probably started out as an interesting new way to upgrade items has turned into Nexon's biggest earner.
Nexon has tried to resolve our concerns not by changing the system but by offering freebies in return for logging in at stupid times of the day for bullpomegranate. The system is still broken - it's just people who couldn't participate before can now in a pathetic way. Those who can pay still have a huge advantage. Nexon will never change the system because then their main source of income will be gone; plenty of people still use them anyway and I suppose enjoy the 'damage race.'
This all happened gradually and none of the necessary changes will happen quickly enough. We'll just keep getting the same lame events, classes, and content and people will still get a bit excited and make new characters for their link skills and waste their time. Then, it will die and Nexon will cut their losses - in the North American market, at least - and go back to Korea.
Pre-BB wasn't flawed - it was just bare bones. It had a lot of potential to be great. Sadly, we are all eating the rotten fruit of that missed opportunity.
I think many of us still hold on to what once was with this game. Maybe it's because we see remnants of what made MapleStory promising and enjoyable for many of us. Artistically, it's a beautiful game. I've always admired that. None of this is black and white, obviously, but it's just too late in my opinion. I think the people at Nexon America don't really know what to do and certainly don't have the infrastructure and leadership (or autonomy) to make necessary changes quickly enough. Ultimately, Nexon Korea is a corporation and profits are their primary objective. They don't really care about how we feel. Welcome to the corporate world.
I myself am nearing the end and don't really care much at all what happens. MapleStory was nice for a while but things change and obviously Nexon & GMS aren't going to adapt, so they must crumble and die. Before that, they'll milk it for all it's worth. I guess all anyone who still plays can do is try and enjoy what they can enjoy until it isn't worth the effort of clicking your mouse and entering your password. What a shame to see a once vibrant community die in so many ways.
This sucks.