Grendel's Ancient Spellbook
#21
Alloy Wrote:Improbability drive: Alters the odds of an outcome to make them unpredictable. [time, space]
Paragon - Fills the caster with benevolence. Your next cast has a chance to afflict yourself or target ally one of four statuses: Blessed (Increased armor/resistance), Restored (Increased health regeneration), Energized (Increased mana regeneration), Immune (Immune to debuffs for a short period). (Holy)
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#22
chrome Wrote:Paragon - Fills the caster with benevolence. Your next cast has a chance to afflict yourself or target ally one of four statuses: Blessed (Increased armor/resistance), Restored (Increased health regeneration), Energized (Increased mana regeneration), Immune (Immune to debuffs for a short period). (Holy)

Faust's Temptation - The caster offers an opponent their heart's desire. The afflicted is taunted and forced to follow the caster for a period of time. Defense is lowered. (Dark)
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#23
Roar - With the eye of the tiger and the spirit of a champion fighter, you let loose a loud bellow that creates a shockwave, dealing damage and sending enemies far away. [Normal]
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#24
Jedward Wrote:Roar - With the eye of the tiger and the spirit of a champion fighter, you let loose a loud bellow that creates a shockwave, dealing damage and sending enemies far away. [Normal]
Deaf's Caress - Passive. Grants immunity to all sound based skills. [Handicap]
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#25
Amplification - Amplifies vibrations to the point that it can kill a human (neutral).

(well, lack of hearing shouldn't negate the effects of a shockwave anyway)
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#26
iVege Wrote:Amplification - Amplifies vibrations to the point that it can kill a human (neutral).
Arioso - Neutralizing sonic waves pulse from the caster's hands, rousing a charming melody in the first harmonic. Vibration frequencies return to fundamental. (Neutral)
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#27
Void Wall Gale- Creates an area in front of you (without you in it... 20 m wide beginning 0m in front of you and ending 2m in front of you) with no air. Between 2m and 4m in front of you, a strong gust of wind helps push projectiles away from you.
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#28
shouri Wrote:Void Wall Gale- Creates an area in front of you (without you in it... 20 m wide beginning 0m in front of you and ending 2m in front of you) with no air. Between 2m and 4m in front of you, a strong gust of wind helps push projectiles away from you.

Drill bit - Summon a gigantic mining drill to attack. This spell gains additional damage when penetrating enemy shield magic. (Tech)
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#29
Acceleration - Speeds up the velocity of an object until it completely incinerates from air friction. No additional contact between the spell and the target is needed after the spell initiates, and the object will exponentially accelerate on its own until it ceases to exist, or loses the function to produce movement (neutral).
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#30
Time Stop - Stops time for a short period, the user can do as he/she pleases. Deal with it. 180 second cooldown, 200 Mana. [Time]
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#31
Loose Wrote:Time Stop - Stops time for a short period, the user can do as he/she pleases. Deal with it. 180 second cooldown, 200 Mana. [Time]
Hyperdynamic Conversion - All movement within a radius around the caster converts to heat energy at an extreme rate. Afflicted units suffer burn damage--no damage is dealt if afflicted units do not move. (Fire)
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#32
Ultra-Enhanced Patience - Allows the caster to wait for a short period of time without becoming mentally unstable, so that the Drill Bit re-assumes motion and pineappleing kills the two posters above me before breaking down into nothingness (neutral).
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