Posting Freak
Posts: 11,912
Threads: 42
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: Colorado
IGN: Musiphe
Server: Reboot
Level: 290
Job: Hero
Guild: Delight
Guild Alliance: Cataclysm
Takebacker Wrote:How so
JoeTang's tables. Paladins being able to ignore ALL resistances, thus making them one of the strongest bossing classes in the game, because no other Explorer can do that to my knowledge.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Dark Link Wrote:JoeTang's tables. Paladins being able to ignore ALL resistances, thus making them one of the strongest bossing classes in the game, because no other Explorer can do that to my knowledge.
All mages can do that except bishops and their compensation for that is obvious.
I see DrKs beating heros with the draw back of the bulk of their DPS coming from sacrificing a death count whenever they can, which heroes don't have to do. I see paladins being several thousand %/s lower than both heroes and DrKs while getting nowhere near the damage increase from total damage compared to the other two but having bind+crash to compensate. I'm not seeing the imbalance here.
Point is there doesn't seem to be a single adventurer match-up where one class has every single thing over the other (and if you want that one advantage, you can switch class anyway) like, say, MM vs BM pre-RED.
Posting Freak
Posts: 11,912
Threads: 42
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: Colorado
IGN: Musiphe
Server: Reboot
Level: 290
Job: Hero
Guild: Delight
Guild Alliance: Cataclysm
Takebacker Wrote:All mages can do that except bishops and their compensation for that is obvious.
I see DrKs beating heros with the draw back of the bulk of their DPS coming from sacrificing a death count whenever they can, which heroes don't have to do. I see paladins being several thousand %/s lower than both heroes and DrKs while getting nowhere near the damage increase from total damage compared to the other two but having bind+crash to compensate. I'm not seeing the imbalance here.
Yeah, I completely forgot about Elemental Reset. Regardless, having classes ignore 100% resistances already puts them at an advantage over classes that cannot. That right there is a red flag. Now if Nexon was trying to achieve "Perfect IMbalance", THEN I could totally see them doing that.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Dark Link Wrote:Yeah, I completely forgot about Elemental Reset. Regardless, having classes ignore 100% resistances already puts them at an advantage over classes that cannot. That right there is a red flag. Now if Nexon was trying to achieve "Perfect IMbalance", THEN I could totally see them doing that.
I really can't see why ignoring physical resistance is that much of an imbalance when the other two have the ability to make up the lost ground. If you get your traits maxed, that's +5% damage that paladins don't benefit from. Plus i would say some class will come out at some point with an elemental res ignore link skill, so that's another damage increase that paladins don't benefit from...plus there is the total damage argument to pull DrKs and heroes above paladins in phy res situations. Plus, heroes also have incising to increase party damage which is something no other warrior has.
If your point is that ignoring phy res means paladins have everything over DrKs and heroes, or even every other adventurer, you're not convincing me...but if you wanted to examine another match up i'm down. Seems like you're set in your opinions though.
Posting Freak
Posts: 1,502
Threads: 38
Joined: 2010-12
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Blackraven16
Server: Khaini
Level: 176
Job: Fire/Posion
Guild: Osomga
Takebacker Wrote:I really can't see why ignoring physical resistance is that much of an imbalance when the other two have the ability to make up the lost ground. If you get your traits maxed, that's +5% damage that paladins don't benefit from. Plus i would say some class will come out at some point with an elemental res ignore link skill, so that's another damage increase that paladins don't benefit from...plus there is the total damage argument to pull DrKs and heroes above paladins in phy res situations. Plus, heroes also have incising to increase party damage which is something no other warrior has.
If your point is that ignoring phy res means paladins have everything over DrKs and heroes, or even every other adventurer, you're not convincing me...but if you wanted to examine another match up i'm down. Seems like you're set in your opinions though.
what happened to threaten? doesnt that increase party dmg?
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
RedRaven16 Wrote:what happened to threaten? doesnt that increase party dmg?
Not the same. Cutting PDR and whatnot isn't really as powerful nor as universal as incising. But yes i did overlook it.
Posting Freak
Posts: 1,502
Threads: 38
Joined: 2010-12
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Blackraven16
Server: Khaini
Level: 176
Job: Fire/Posion
Guild: Osomga
Takebacker Wrote:Not the same. Cutting PDR and whatnot isn't really as powerful nor as universal as incising. But yes i did overlook it.
Clearly you must be forgetting alot about palys. They have alot of good skills like giving guard rate to party members co threaten a REVIVE skill that gives BOTH people invinciblity them having ridiculous defense and having the most status resist.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
RedRaven16 Wrote:Clearly you must be forgetting alot about palys. They have alot of good skills like giving guard rate to party members co threaten a REVIVE skill that gives BOTH people invinciblity them having ridiculous defense and having the most status resist.
I didn't forget. None of those things have to do with increasing damage further than what we already know. The argument was that pallys are the strongest bossing warrior (or rather that they have everything over everyone), not that they have good party support and defense. We already knew about those aspects.
Posting Freak
Posts: 1,502
Threads: 38
Joined: 2010-12
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Blackraven16
Server: Khaini
Level: 176
Job: Fire/Posion
Guild: Osomga
Takebacker Wrote:I didn't forget. None of those things have to do with increasing damage further than what we already know. The argument was that pallys are the strongest bossing warrior, not that they have good party support and defense. We already knew about those aspects.
odd party members/your carecter living seems to be a good thing as a dead carecter has 0 dmg output and no you cant always revive in the same map and with all those other advantages there is no reason for palys to be the strongest in any bossing senario
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
RedRaven16 Wrote:odd party members/your carecter living seems to be a good thing as a dead carecter has 0 dmg output and no you cant always revive in the same map and with all those other advantages there is no reason for palys to be the strongest in any bossing senario
Funny you say this because...DrKs. Lol.
The maps you can revive in are greatly increased from what it used to be.
And yes, pallys not being the strongest outside elemental weakness due to their advantages is what i am arguing. And/or that adventurers are balanced.
Senior Member
Posts: 434
Threads: 39
Joined: 2012-01
were also forgetting that WA/TB can also completely ignore physical/elemental resistance, and Dw can at 50%. So if you want another warrior that nearly do the same job, go dw ._.
|