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@ Spadow; ok so I just woke up. @ Pythagoras; has done a good translation for you, nothing much to add, except that the names suggested by the CMS side were really crap.
Exam in 5 hour's time. Time to die.......
I know why I dislike that equipment U/I: left side is body, right side is hand + whatever follows you (lol, your hand follows you?). But it's not as intuitive as having the slots positioned over a human silhouette. But I mean like... Do I really need to look at my own name and stuff in my eq U/I?
I also spy 3 new buttons at the bottom of their inventory. Did they get that in Unlimited, that hammer and hand/glove and idk? The curious will want to know that the status page reads your Range, followed by Attack, Boss attack, WDEF, WACC, WAvoid, Movespeed on the left column, and the right column has Crit rate, PDR, MDEF, MACC, MAvoid, Jump. They also have an option to reset their stats (the orange button below the available AP box)?
Edit: WAIT AN EFFING MINUTE. DID I JUST SEE 6 RING SLOTS???
Hadriel
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Thousandwing Wrote:Some HD video of the CMST Spark Update, which is CMS' version of Unlimited and which may be our version of Unlimited as well.
Feel free to comment and share more information.
UI changes
[video=youtube;rUEZWaFlngg]http://www.youtube.com/watch?v=rUEZWaFlngg[/video]
Strange Ocean
[video=youtube;znNEXX95Uvg]http://www.youtube.com/watch?v=znNEXX95Uvg[/video]
I like the addition of total defense ignore rate and boss damage to the stat window.
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Alright, not gonna lie, I really like how the new UI looks. It kind of makes it look more refined than a few other UIs I've seen in games, but that's just my personal opinion. I don't like the spot they put the chat box in, though; It would look much better if it were on the left like normal. I want to see some more pink Aqua Road too.
I hope we get this in GMS. :c
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I think the UI change must be one of the changes during RED update. As usual, Nexon loves to test new things using CMSt lol...
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The new UI looks a bit cluttered / clumped, but I personally like it.
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Personally, I find the KMS UI to be a lot cleaner than this new one, though, as many have said before, it'll just take some time to get used to. The whole 5 mil damage cap with Empress and 10 mil damage cap with Fafnir is a really bad move though; for example, Mages who use Elemental Staves will basically get destroyed with this. I really hope we get the KMS version of the UI changes and damage cap increases.
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I think the new UI's are sort of decent, could use some work. But decent overall.
Hopefully we'll get some KMS/CMST/GMS hybird of Unlimited.
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hadriel Wrote:Edit: WAIT AN EFFING MINUTE. DID I JUST SEE 6 RING SLOTS???
Hadriel
Forgive me if I'm wrong but I believe Taiwan MS has had 6 ring slots for a little while now but I wouldn't be able to tell you if China MS had that also. Maybe they just added it to the test server along with the new ui?
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iAmFear Wrote:I can't adequately explain why, but I find that UI terrible. I dunno, everything's just really... wide. There's lots of... I guess "empty space", especially in the skill window. Like with the new, bigger resolution (1366x768?), I don't like how HP and MP are pushed off to the side. I really hope we're not getting this, but, hey, I can learn to live with it.
I find it better than the UI where they just added 100 shortcut icons to the right side and didn't remotely attempt to adapt to the new resolution at all.
The only part I agree about is the HP/MP bars. They could be a little bigger, but you also have to take into consideration that the increased resolution scaled to non-proportionate pictures makes it seem smaller than it is. I just hope that people in 800x600 aren't screwed and it scales properly.
Overall, the Spark update might get me interested in the game again. A Level 200+ area means there's a reason to actually want to get Level 200, and the new VPQ giving a boatload of EXP means I have a chance of actually getting to Level 200 considering there's no broken Stronghold or LHC in JMS.
I just hope that all of this doesn't mean there's no hypers for Kanna and Hayato after all. That's really the dumbest thing they could do at this point after trying so hard to make the game likable again.
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Polantaris Wrote:I find it better than the UI where they just added 100 shortcut icons to the right side and didn't remotely attempt to adapt to the new resolution at all.
The only part I agree about is the HP/MP bars. They could be a little bigger, but you also have to take into consideration that the increased resolution scaled to non-proportionate pictures makes it seem smaller than it is. I just hope that people in 800x600 aren't screwed and it scales properly.
Hmm, I can't say I find either preferable. I always play 800x600 (except for Magnus because it's easier to see things, and Monster Life because you have to), and I think that bottom bar is the best, HP and MP are right dead center. In the new UI, the focus is more on the hot keys, which I guess is great if you're a class with lots of skills with cooldowns, but, I just think HP and MP, and to a lesser extent, EXP, are the most important part, and should be right in the middle instead of pushed off to the side, and this one is even worse with how short, but wide, the HP and MP bars are.
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iAmFear Wrote:Hmm, I can't say I find either preferable. I always play 800x600 (except for Magnus because it's easier to see things, and Monster Life because you have to), and I think that bottom bar is the best, HP and MP are right dead center. In the new UI, the focus is more on the hot keys, which I guess is great if you're a class with lots of skills with cooldowns, but, I just think HP and MP, and to a lesser extent, EXP, are the most important part, and should be right in the middle instead of pushed off to the side, and this one is even worse with how short, but wide, the HP and MP bars are.
I can definitely agree that the HP/MP Bars don't have the focus they need, but outside of that I find the UI far superior to what I've seen from KMS screenshots/videos with the new resolution. Having the Chat Window in the middle will be weird as well, probably the only other thing I find issue with it.
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UltimaSteele Wrote:The second anyone can hit the damage cap, it's too low. The flaw lies in the way the game calculates stats, and how inflated they become. An arbitrary number capping the amount of damage you can do only further imbalances classes much more so than Nexon can manage normally. Think about it, it won't be hard to cap on a hero with Panic with a 5mil or even 10mil cap, the second you hit that cap, the potential that your class has is being limited. The idea of a damage cap is beyond stupid.
And as many said before, any weapon that isn't Empress or Fafnir simply cannot be endgame.
It also fosters the cycle where if you have a fafnir and still hit cap, you're automatically going to jump to the next set of weapons released in KMS that you KNOW will offer a higher damage cap.
I have a fafnir now, but there's NO WAY i can hit 10m with anything using it. Full fafnir would mean i probably will break 2m per hit with barrage and even less with RA. So...this change doesn't affect me at all but i dislike the idea of it heavily.
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Something I just noticed - Level 3 Link Skill at lvl 210
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I dislike the idea of the damage cap being based on the weapon tier too. Say you cubed, scrolled, perfected your Fafnir weapon and you manage to hit cap. If you want to hit higher than cap, you HAVE to start from scratch with a brand new weapon and even more resources.
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That new UI will sure take some getting used to. I am not a fan of the graphics at the bottom the cheap looking gradients, it looks worse than the Big Bang update. Oh well.
Level 3 Link Skills at 210, nope not for me I'll have to make do with 2.
Yeah hitting damage cap is not something I'll have to worry about but that does seems like a really questionable decision to attach it to the weapon.
It's nice to see them make use of the Visitor event stuff again. Always seemed like a waste just to get rid of it all.
I'm not feeling too great about this impending spark update so far. I wonder why they give KMS one thing and all other versions something else now.
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Wow, they made Ancient Stone Golems party play.
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For anyone who plays JMS: Do you guys have the same ranking system that ems does for Supreme? I.e: is it in game only? I couldn't find it on the site, so I assume this is the case. Could one of you take a picture of the current top ranks? Just curious to see what the levels look like so far.
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PirateIzzy Wrote:Wow, they made Ancient Stone Golems party play.
I'd dig it.
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