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Magic the Gathering: Duel of the Planeswalkers 2013/2012
#21
4th code released:

MWTMJP

I'll put those in the first post so newcomers can see them too.
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#22
 Tried to break my DMG-in-one-turn in magic and was rewarded with this
 What the board looked like
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#23
Purplefire44 Wrote:
 Tried to break my DMG-in-one-turn in magic and was rewarded with this
 What the board looked like

Holy crap. How much damage do you estimate that would have done?
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#24
All the remaining promotional codes have been revealed/brute forced/deduced with logic.

I'll update the first post with them too.

1 - FNMDGP
2 - KWPMZW
3 - MWTMJP
4 - WMKFGC
5 - NCTFJN
6 - GDZDJC
7 - HTRNPW
8 - FXGJDW
9 - PCNKGR
10 - GPCRSX


Enjoy playing with 40 cards unlocked on each deck and good luck trimming them down to 60/61 cards, it's looking very hard now.
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#25
Polantaris Wrote:Holy crap. How much damage do you estimate that would have done?

I retried it and was more careful that time
I hit for 32k
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#26
Purplefire44 Wrote:I retried it and was more careful that time
I hit for 32k

That's freaking insane.
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#27
Actual online match against a Liliana player. Managed to destroy all of his 10-11 lands, leave him without any and stuck with cards in hand.

2x Erratic Portals and enough mana to bounce Acidic Slime twice per turn makes me happy.

 Spoiler
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#28
Shidoshi Wrote:Actual online match against a Liliana player. Managed to destroy all of his 10-11 lands, leave him without any and stuck with cards in hand.

2x Erratic Portals and enough mana to bounce Acidic Slime twice per turn makes me happy.

 Spoiler

Im surprised he didnt just leave at 2 lands XD
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#29
ALRIGHT GUYS

I HAVE PURCHASED THIS GAME, I have mostly no clue what I'm doing though. XD
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#30
Rayquaza2233 Wrote:ALRIGHT GUYS

I HAVE PURCHASED THIS GAME, I have mostly no clue what I'm doing though. XD

Go do tutorial. Learn how to mana manage.
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#31
[MENTION=789]Rayquaza2233[/MENTION];

Anytime you feel like playing some games, hit me up.
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#32
Rayquaza2233 Wrote:ALRIGHT GUYS

I HAVE PURCHASED THIS GAME, I have mostly no clue what I'm doing though. XD

Experience is based on actual MtG playing.

1. Have at least 20-24 lands.

2. You'd want efficient monsters. At least 1 mana for 1 attack/life for monsters. If they cost more than that they'd better have an amazing effect. If they are 1:1 AND have an amazing effect, all the better!

3. Stick with a mono color deck until you get the hang of things. If you want to branch off from there I'd suggest duel-color, but tri-color and above would be really hard to balance.

4. Mana generating creatures are VERY VERY good, especially if they are 1 mana weenies.

5. Cards that generate a semblance of control on your deck is pretty good, aka cards that can search your deck.

6. Use as much mana as you possibly can every turn, unless you have cards that can be used during your opponents turn.

7. You will hate fighting really good Blue decks this early in the game while you're still learning. You 'll barely be able to do a single action without them going "lolnope".

8. Speaking of Blue, each color has a general theme:
a. White = Weenies/protection/working together/life gain
b. Red = Burn damage/Haste/First strike
c. Blue = Counters/unblockable creatures/flying creatures/deck control
d. Black = Leeching/crippling/creature destruction/hand destruction
e. Green = Beefy creatures/land ramping/anti-air/trample/buffs to bolster already beefy creatures

All I can think of right now.
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#33
DLC 1 is out, 5 news decks for 5 Ravnica guilds:

UR - Izzet - Burn/Control damage bursts
GW - Selesnya - Token Swarm
BR - Rakdos - Powerful aggro
BG - Golgari - Graveyard and sacrifice interactions, strong removal
UW - Azorius - Auras
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