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ok, thanks for that, the second numbers also match up very closely, difference is only 1~2 min~max range
beholder's mastery doesn't display the correct numbers.
non-beholder ranges:
47620~68029
49926~71323
beholder ranges:
54423
57058
ingame range:
61222~68025
64189~71321
--glitches as fk if i add in hex of the beholder:
hex+mastery in calculator:
81634~68029
92143~76786
ingame
65912~73235
69105~76783
using level 10 holder and 20 hex.
stats used:
830 base str
4 base dex
2391 total str
426 total dex
102% str
39% dex
457 attk.
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[MENTION=7678]ShinkuDragon[/MENTION];
Gonna have to help me out more as I can't recreate your bug.
I'm also assuming Beserk doesn't show up on range? Mastery bug seems to be a 5% difference, easy fix.
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Locked Wrote:[MENTION=7678]ShinkuDragon[/MENTION];
Gonna have to help me out more as I can't recreate your bug.
I'm also assuming Beserk doesn't show up on range? Mastery bug seems to be a 5% difference, easy fix.
ok, weird stuff, now it's displaying properly
zerk doesn't display in range, that's correct.
i can't get MW to work though, same stats as before, but with mw set to "30", no other skills
calculator:
54712~78160
game:
52403~74861
edit: added info, in my stat windows ingame, my str goes from 2391 to 2642
edit edit: sec, i forgot blood
edit edit edit: ok, scratch all that, MW works fine. my derping
decent bless works fine too
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[MENTION=7678]ShinkuDragon[/MENTION];
You said you have a calculator on excel. How do you calculate stats and range?
This is how it is in my calculator.
int unbuffedMin = floor(floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.mastery)*maple.skillDmg);
int unbuffedMax = floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.skillDmg);
int buffedMin = floor((floor(Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.mastery)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));
int buffedMax = floor((Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));
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you have to give me a moment, i have to update my stats and find which of the excels it was, sec...
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For my Paladin, the excel calculator goes:
min =(4*C27+D27)/100*E27*G$27*F$27
max =(4*C27+D27)/100*F$27*(E27)
(note that I'm not rounding in these calculations - both are rounded normally though, not with 'floor')
C27: total str =FLOOR(SUM(B2:B23)*(1+SUM(E2:E23)/100),1)
- B is str from gear & base, E is %str from gear
D27: total dex =FLOOR(SUM(C2:C23)*(1+SUM(F2:F21)/100),1)
- C is dex from gear & base, F is %dex from gear (rather %all, mostly)
E27: total attack =FLOOR(SUM(D2 23)*(SUM(G2:G23)/100+1),1)
- D is atk from gear & passives, G is %atk from gear
F$27: weapon multiplier =1.34
G$27: weapon mastery =0.66 it's less than normal cause my Paladin has level 18 mastery unbuffed (lolCObuild)
MW calculation just changes C27 and D27
C27 =FLOOR((SUM(B2:B22)+FLOOR(B28*B23,1))*(1+SUM(E2:E23)/100),1)
- B2:B22 are gear str, B23 is base str, B28 is MW's percentage, that is, 1.15 or whatever
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attk formula calculation:
=ROUNDDOWN(D52*(1+K52/100),0)
D stands for sum of static attack
K stands for potential, written as a sum (so if you have 100% attack, you write 100)
str calculation:
=ROUNDDOWN((E52-E42)*(1+L52/100),0)
E52 is the sum of static str, E42 is where i have dragon strength located, L52 is potential
dex calculation:
=ROUNDDOWN(F52*(1+M52/100),0)
f52 sum of static dex, m52 sum of potential dex.
MW is simply
=ROWNDDOWN(base*1.15)
my stats are a massive spreadsheet going down listing every equip slot, with labeled:
equip/attk/str/dex/int/luk/ --- /attk%/str%/dex%/int%/luk%
then i add the skills at the bottom.
edit: forgot, damage formula for max range is:
=ROUND(1.49*D65*(D64*4+D63)/100,0)
D65 = above result for attk
D64 = above result for str
D63 = above result for dex
if you want i can upload the excel
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sorry for the doublepost, but it's to call attention.
i checked this with 4 polearms, one of them had 6% attack, i got exact results in 7 out of 8 cases with this formula:
min range= Round(max range*0.7~0.9) depending wether i activated beholder or not
i only got ONE wrong result, which was with the partisan (partisan doesn't have 6% attk), the range i got (before rounding)
61222.5 47617.5
after rounding ingame though, the left range (90% mastery) rounded down, while the 70% range rounded up, in excel they both rounded up.
my other 3 polearms resulted in numbers like xxxx.1 to xxxxx.7, which after being rounded, resulted in exact same range, so i have no idea on this one.
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Locked Wrote:Update (v1.2)
Bugfix:
-Rounding error with unbuffed range.
-Rounding error with stats
-Viperisation %attack was set at 115% rather than 15%
Added:
-Dice roll for pirates.
-Party skills
-Decent skills
-Weapon/magic attack pots
To be added:
Character Cards..
For Total Damage%, just add it onto Boss Damage because they're additive. A tooltip was added in case you're confused.
Download link
Good job! But uh...
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2012-06-12, 06:49 AM
(This post was last modified: 2012-06-12, 08:54 PM by Taiketo.)
Just curious, how are you calculating Evan ranges? They appear to be correct (minus rounding errors), but I don't know how to calculate amp and dragon fury myself.
Also, for the damage calculations, I assume that's without phantom imprint, right?
EDIT :
Oh, I was dumb. Amp doesn't show in damage range, Fury does. Got it.
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I can't seem to start the program. I keep getting an error message that says MSVCR100.dll was not found.
I have tried redownloading both this program and Microsoft Visual C++ 2010, and the problem still persists. I have also downloaded and installed .NET Framework 4.
Anyone here know how to get it working?
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Arcane Wrote:I can't seem to start the program. I keep getting an error message that says MSVCR100.dll was not found.
I have tried redownloading both this program and Microsoft Visual C++ 2010, and the problem still persists. I have also downloaded and installed .NET Framework 4.
Anyone here know how to get it working?
Yeah, just tried it myself and I'm getting this too. D:
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How odd, I got that error message on Windows 7 until I downloaded the C++ package linked in the OP, after which it worked fine. Did you download the appropriate version for your OS (64bit or 32bit)?
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Onion Knight Wrote:How odd, I got that error message on Windows 7 until I downloaded the C++ package linked in the OP, after which it worked fine. Did you download the appropriate version for your OS (64bit or 32bit)?
Yeah, downloaded the correct version. They both told me to either uninstall or repair, so I repaired, I'll try uninstalling and reinstalling when I can reboot and see if that changes anything. Still getting the MSVCR100.dll missing error.
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Taiketo Wrote:Just curious, how are you calculating Evan ranges? They appear to be correct (minus rounding errors), but I don't know how to calculate amp and dragon fury myself.
Also, for the damage calculations, I assume that's without phantom imprint, right?
EDIT :
Oh, I was dumb. Amp doesn't show in damage range, Fury does. Got it.
Phantom Imprint is included, yes.
Arcane Wrote:I can't seem to start the program. I keep getting an error message that says MSVCR100.dll was not found.
I have tried redownloading both this program and Microsoft Visual C++ 2010, and the problem still persists. I have also downloaded and installed .NET Framework 4.
Anyone here know how to get it working?
Make sure to download the correct one. I haven't heard of the problem persisting really.
Mazz Wrote:Yeah, downloaded the correct version. They both told me to either uninstall or repair, so I repaired, I'll try uninstalling and reinstalling when I can reboot and see if that changes anything. Still getting the MSVCR100.dll missing error.
Same here.
I'm also confused, as Maple seemed to have that same problem long ago (MSVCR100.dll) and the problem used to be solved by installing the components or putting it in the folder. Strange. I was also under the impression that Windows 7 came with .NET 4, and Windows Vista at least came with .NET 3.
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2012-06-15, 04:21 PM
(This post was last modified: 2012-06-15, 05:01 PM by Arcane.)
Locked Wrote:Make sure to download the correct one. I haven't heard of the problem persisting really.
Looks like I had the wrong one installed.  I installed the 32-bit one, and now Sky works. Thanks!
EDIT: I tried using it for my mech, and the numbers come out odd.
Unbuffed range: 7667~10503
Buffed range: 7641~10468
Primary: 124
Secondary: 873
Attack=cleanAttack=193.64 (I should have 3%att)
How is my buffed range lower than my unbuffed range?
My stat screen shows the buffed range. (7642~10468)
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Hi, will there be any updates for mihile's dmg? Thanks alot.
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sw2009 Wrote:Hi, will there be any updates for mihile's dmg? Thanks alot.
Probably not. I wasn't planning on doing any of the CK classes anyway when I started this and as it is now I haven't updated this in quite a while.
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i wish i knew how to code/had time to learn  doing a calculator like this would be pretty nice.
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