Member
Posts: 58
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Joined: 2011-04
I'm not even sure there's any point arguing about class differences when it's completely unplayable for anyone who doesn't live in California. Without fixing that, pvp will never be any good.
The battle attack catch-22 doesn't help either.
Posting Freak
Posts: 1,691
Threads: 72
Joined: 2008-07
pvp is a cesspool, while the game might not be quite better off without it just because its something to do, it is certainly past bothering to try balancing.
(i was a terror mech in pvp in windia a while back)
(also, i never really had issues w/ siege mode, it does hella damage even if its slow to fire)
Posting Freak
Posts: 2,529
Threads: 174
Joined: 2008-10
They need to take out those "balancing" changes they made to where you die in only a couple of hits.
Posting Freak
Posts: 834
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Joined: 2009-07
Gender: Male
Sexual Orientation: Straight
Country Flag: New_York
IGN: Doubletap
Server: Aurora
Level: 26X
Job: Marksman
Guild: Reverie
Guild Alliance: xoxo
1. Fix it so it isn't Buff > Fall > AoE skill > Die > repeat
2. I don't mind if dex classes have to fire in a straight line but at least increase the stun rate and seal rate on AR and AE so we (bowmen) can catch people. Mercedes has a pomegranate ton of skills so they don't need the help. If Air Strike turned into an AoE skill and they gave Mechs the ability to explode their summons by hitting the key again (which would add a fair amount of strategy to the entire game) then that'd be fine. Sairs are getting revamped and Thieves suck all kinds of plantain and are also getting revamped, but seems like Shade Split is a decent AoE skill.
3. Should be able to corner someone so you can use your strongest attacks, but they should be able to break free. In Street Fighter if you're trapped in a combo like that you need to mash jump, in Skullgirls you can break free of this by hitting any attack, idk about KoF because I've never been stuck in something like that and I've never played Tekken or anything x Tekken. UMvC3 is a button mashing contest so I don't want maple to take cues from that.
4. Add ranking modes for most wins, most kills in a single match, etc
5. 1 Battle Mode attack shouldn't be 1% damage, that adds up too quickly. Plus Rising Sun and the level 130 set are god outside of PvP too. This might be a change for the whole game and not just PvP, but I favor a game where you can specialize equips in Bossing if you desire, or PvP, or Training, etc. (which would require a reworking of the potential system which is long overdue anyway). For those Maplers who wouldn't want to scroll brand new equips for each occasion, The Potential system could force you to pick a single bonus, or something, idk, too tired to write atm
Senior Member
Posts: 558
Threads: 3
Joined: 2011-04
I really have no faith in Nexon here. As long as they it possible to farm PvP for monetary rewards, I'm pleased.
Posting Freak
Posts: 1,391
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Gender: Female
Country Flag: usa
IGN: xWayu
Server: Broa
Level: +2
Job: Combat Orders
Guild: Aeris
BATT should just be gone. Not just have small bonuses but completely gone. A good change for this is to make the lvl130 sets viable for PvE (better than VL but not as good as Empress).
There should be an "Avatar-Off" zone (Gunbound lingo) where everyone has preset stats and skill levels.
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I have a small feeling that PvP is staying after Justice... don't ask me why.