Hello everyone,
I've been crafting stuff since professions came out and I've always wondered about rates for potential and stuff like that. Then last weekend I decided to finally do a little experiment. Below is the link for 1000 sharp green leather belts. Since statistics is not my best subject I'll leave you guys to do the hardcore stuff.
https://docs.google.com/spreadsheet/ccc?...19DV09TZXc
Edit: I forgot to include details XD. This was done on mules with level 1 crafting. I don't know if that's relevant to chance for potential or not. Also I noticed that every time I got a "Cool" when crafting the belt came out with potential. Whenever I got "Good" it was without potential. "So so" was the one that confused me because I've had it come with and without potential.
I've been crafting stuff since professions came out and I've always wondered about rates for potential and stuff like that. Then last weekend I decided to finally do a little experiment. Below is the link for 1000 sharp green leather belts. Since statistics is not my best subject I'll leave you guys to do the hardcore stuff.
https://docs.google.com/spreadsheet/ccc?...19DV09TZXc
Edit: I forgot to include details XD. This was done on mules with level 1 crafting. I don't know if that's relevant to chance for potential or not. Also I noticed that every time I got a "Cool" when crafting the belt came out with potential. Whenever I got "Good" it was without potential. "So so" was the one that confused me because I've had it come with and without potential.


![[Image: tumblrlyzi8tqppt1qf2qhh.jpg]](http://img28.imageshack.us/img28/3600/tumblrlyzi8tqppt1qf2qhh.jpg)