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Nerf the sh*t out of Potential. Buff Fusion.
#1
I saw some maple addition threads and decided that, before changing anything else, Nexon should nerf Potential... a lot.

So, here are my thoughts on how I would do it. Most of these ideas on the changes will depict formulas, and when I say things like "Tier" or "Rarity", I mean a numerical value from 1 to 4 depending on the item. For those who don't know, Tiers go from 1 to 3, basically going off of the job range each item falls into (not counting fourth job), and the levels of Rarity are Rare (1), Epic (2), Unique (3), and Legendary (4).

% Stat: (Tier) + (Rarity - 1).

% All Stat: (Tier) + (Rarity - 2).

% Damage: (Tier) + (Rarity - 2). Only available on weapons.

% Attack: (Tier) + (Rarity - 2). Only available on weapons.

% Boss Damage: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand weapons

% PDR Ignore: (Tier - 1) * (Rarity) + 2. Only available for Tier 2 and Tier 3 weapons. Not available on Off-hand Weapons.

# Stat: (Tier) * (Rarity).

# All Stat: (Tier) * (Rarity - 1).

# Attack: (Tier) * (Rarity - 1) + 1.


Those are really the only potential lines I feel need to be nerfed. Oh, and for those who don't feel like calculating what those formulas would end up with, here's a nice calculation of the max possible stats you can get with each of those formulas:

 Only calculating the max possible Potential stats.


Now, about Fusion. I personally feel that Fusion should be a viable means of replacing Miracle Cubes. My proposal for buffing Fusion is as follows:

Two Non-Pot items: 50% chance of combining into a Potential item.

One Non-Pot item with a Pot-Item: 75% chance of combining into a Potential item.

Two Pot-Items: 100% chance of combining into a Potential Item.


[SPOILER= When the item comes out with Potential, here's how I propose its Rarity should be decided.]
Two Non-Pot: 95% chance of Rare, 4% chance of Epic, 1% chance of Unique.

One Non-Pot and one Rare: 90% chance of Rare, 7% chance of Epic, 3% chance of Unique.

One Non-Pot and one Epic: 60% chance of Rare, 35% chance of Epic, 5% chance of Unique.

One Non-Pot and one Unique: 50% chance of Rare, 40% chance of Epic, 10% chance of Unique.

One Non-Pot and one Legendary: 40% chance of Rare, 30% chance of Epic, 29% chance of Unique, 1% chance of Legendary.

Two Rare: 85% chance of Rare, 10% chance of Epic, 5% chance of Unique.

One Rare and one Epic: 55% chance of Rare, 40% chance of Epic, 5% chance of Unique.

One Rare and one Unique 35% chance of Rare, 35% chance of Epic, 30% chance of Unique.

One Rare and one Legendary: 34% chance of Rare, 35% chance of Epic, 28% chance of Unique, 2% chance of Legendary.

Two Epic: 90% chance of Epic, 10% chance of Unique.

One Epic and One Unique: 55% chance of Epic, 45% chance of Unique.

One Epic and one Legendary: 50% chance of Epic, 45% chance of Unique, and 5% chance of Legendary.

Two Unique: 95% chance of Unique, 5% chance of Legendary.

One Unique and one Legendary: 40% chance of Unique, 60% chance of Legendary.

Two Legendary: 100% chance of Legendary.
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#2
How about remove potential completely? Rolleyes
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#3
Corn Wrote:How about remove potential completely? Rolleyes

That would be an even better option, but then Nexon would have to deal with everyone who spent money on the system. This is the best idea I could come up with, sadly.
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