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Minecraft Discussions 2
Can you implement mods without them being wiped yet?
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Razmos Wrote:I'm confused by what "Some nights in villages will be worse than others" means. I'm guessing it means there is some sort of rare event that happens (like a blood moon in Terraria, i suppose).

It might be fun to think of inventive ways to protect the villagers

well.. in captain sparkle's video (towards the end) you'll see a nasty surprise from the zombies

 Spoiler
[video=youtube;AFszBz9yoMw]http://www.youtube.com/watch?v=AFszBz9yoMw&feature=g-u-u&context=G2245172FUAAAAAAAAAA[/video]
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eatnabejbsejth

A lot higher than I was expecting!

 From sea level

 From above
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Jon Wrote:
 From sea level

 From above

Gay Tony off that.
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Just found this on youtube:
[video=youtube_share;qGlYOJ-skBM]http://youtu.be/qGlYOJ-skBM[/video]
Thats pretty damn awesome, i love how the moonlight works with the glass around halfway through the video
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just made a new world for 1.2 =D. I can't wait to get my hands on some light blocks
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Bugfix 1.2.4.

mcupdate Wrote:Minecraft 1.2.4
+ Chat history and much better chat editing
+ A few new decoration blocks
+ “Back” and “Quit” buttons to OutOfMemoryScreen
+ Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
+ Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer
* Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the “flickering” of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* “save-all” (server) now works even when you have toggled “save-off”
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying
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Jon Wrote:Bugfix 1.2.4.
+ A few new decoration blocks
* Fixed TNT ghosts in multiplayer
* Fixed entities being uninteractable if they existed at login (Multiplayer)

I'll have to check this these new blocks out later. EDIT: Ah, all wood types have colored planks, and there are two new sandstone blocks.

About bloody time they fixed the TNT. (I made a 200x200 hole to bedrock and a lake, don't assume I've used it elsewhere.)

And that fix with entities was very much needed. A test elevator of mine ended up very badly and had to be fixed with a lot of TNT. With this, that old design might work again since zipper certainly doesn't.


On an odd note, I had a dream about MineCraft last night which involved odd pads that would remove and replace all connected water sources to a single source as activated. It shocked me at first and I thought, "opps, there went the ocean, but why?". Bah, even when sick and unable to actually play games, they permeate my thoughts.
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[video=youtube;RgNeuvu_cdk]http://www.youtube.com/watch?v=RgNeuvu_cdk&list=UUIGoV6ULY8idd4w_0A9G0yQ&index=4&feature=plcp[/video]
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For people playing SSP:

Quote:Make this simbol "§" (made with alt-21 on Windows) on notepad or something then copy and Paste that "§" when making a world name then the next number/type will change the color of the text. Colors i have found:

§1 = Blue
§2 = Dark Green
§3 = Light Blue
§4 = Dark Red
§5 = Dark Purple
§6 = Yellow-orangish
§7 = Grey
§8 = Dark Grey
§9 = Light Purple?
§0 = Black
§e = Yellow
§a = Green
§d = Purple
§k = Random Letters
§c = Light Red
§b = Cyan
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