2011-08-22, 08:06 AM
I am wondering, does this only work on regular normal scrolls? What about the scrolls from silent crusade? Tablets? Mastery books? Potential and Enhancement scrolls?
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Scroll Chance Bonus.
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2011-08-22, 08:06 AM
I am wondering, does this only work on regular normal scrolls? What about the scrolls from silent crusade? Tablets? Mastery books? Potential and Enhancement scrolls?
2011-08-22, 08:16 AM
It works on regular scrolls.
Not potential or enhancements. Probably not for Silent Crusade ones. I don't know for tablets.
2011-08-22, 09:44 AM
SaptaZapta Wrote:I'm curious, how do you know? kMS. All I basically said is Yes for regular scrolls (10s,20s,30s,40s,60s,70s), no for potential/enhancement scrolls.
2011-08-22, 09:49 AM
And how do they know?
Someone actually went and used hundreds of normal scrolls, EE's and potentials, and recorded their success rates? I'm interested in seeing the data, if so.
2011-08-22, 09:56 AM
SaptaZapta Wrote:And how do they know? Chaos has been out for.. 9 months. I'm pretty sure a lot of people have level 100 Diligence, especially with the new Profession System. You can even ask Spadow since he has Lv 100 Diligence too.
2011-08-22, 10:01 AM
Having level 100 diligence is not the same as having it and spamming scrolls and recording the results.
"Yeah, I think I'm getting more 30's to pass now" or "I still fail 90% pot scrolls sometimes" is nice, but not scientific. MS's RNG being as quirky as it is, though, I doubt we'll ever know unless the relevant server code is leaked.
2011-08-22, 10:03 AM
SaptaZapta Wrote:Having level 100 diligence is not the same as having it and spamming scrolls and recording the results. What the hell are you talking about? If a 90% scroll fails and the 100 Diligence gives you +10% success rate you obviously know it isn't working.
2011-08-22, 10:08 AM
Unless the 10% isn't supposed to be additive but multiplicative. Or has an unstated cap.
Sorry, I've just seen so many utterly illogical behaviors and incorrect textual descriptions on maple items and skills, that until the code is leaked or we do methodical testing, I consider the answer to the OP to be "we don't know".
2011-08-23, 04:33 AM
SaptaZapta Wrote:Unless the 10% isn't supposed to be additive but multiplicative. Or has an unstated cap. Even if it was multiplicative, that's 99% success rate on a 90% scroll. You're looking too much into this, seriously.
2011-08-23, 04:45 AM
Dark Link Wrote:Even if it was multiplicative, that's 99% success rate on a 90% scroll. 91%*
2011-08-23, 05:37 AM
Regular scrolls? Yes. Potential/Eqp. Enhancement scrolls? I don't think so.
The bonus does not apply to special scrolls. I assume the latter scrolls are categorized as special.
2011-08-23, 02:10 PM
Locked Wrote:..? oh, you guys meant that way for multiplicative. I thought he meant it like most other "multiplicative" terms in gaming. Like if you have 2 20% dodge chance skills, your dodge chance isn't 20%+20% nor 20%*1.2= 24% but 36% instead (1 - .8*.8). ^ Do you guys have some other name for things like that... that way we can get this straightened out and we'll have less confusion :O^
2011-08-23, 02:39 PM
shouri Wrote:oh, you guys meant that way for multiplicative. I thought he meant it like most other "multiplicative" terms in gaming. Like if you have 2 20% dodge chance skills, your dodge chance isn't 20%+20% nor 20%*1.2= 24% but 36% instead (1 - .8*.8). It's the same thing as the example you gave just worded differently. If I say "scroll with 10% chance to fail" and then the bonus "-10% chance to fail", the calculation would be 1 - .9*1.1 = 1% chance to fail. Similarly, I can word your example differently. If I had two skills each giving me 80% chance to get hit. I have 80% * 80% = 64% chance to get hit or in other words 36% chance dodge rate.
2011-08-24, 02:06 PM
happylight Wrote:It's the same thing as the example you gave just worded differently. If I say "scroll with 10% chance to fail" and then the bonus "-10% chance to fail", the calculation would be 1 - .9*1.1 = 1% chance to fail. ^ doesn't get it. I'm asking what the difference in naming would be between these two "Mulitiplicative" stacking methods: 1) 90*1.1=99% success rate ((This method just straight out multiplies)) 2) 1 -(.9*.1) =91% success rate ((This method is like the evade example I gave with a 90% success rate then a 10% success rate.))
2011-08-24, 02:34 PM
I don't think there's a special name or anything. They're just two different cases.
1) 10% bonus is a modifier to a single event. 2) Result of two independent events, i.e. the chances of at least one passing, 10% and 90%.
2011-08-24, 04:21 PM
shouri Wrote:oh, you guys meant that way for multiplicative. I thought he meant it like most other "multiplicative" terms in gaming. Like if you have 2 20% dodge chance skills, your dodge chance isn't 20%+20% nor 20%*1.2= 24% but 36% instead (1 - .8*.8).That's not "multiplicative"; that's a sequence of events. The 'dodge' scenario describes the odds of not getting hit by an attack after two attempts to dodge. If the first dodge fails, there's a 20% chance of dodging on the second attempt, but since there's only a 80% chance of this attempt happening this outcome only has a 16% chance of occurring (.8 * .2 = .16). Since there's a 20% chance of dodging on the first attempt and an 16% chance of dodging on the second attempt, the chance of dodging at all is 36%. Trying to use this formula when it comes to scrolling in Maplestory means that you're treating the the Diligence bonus as another roll. Of course, this makes no sense since nothing in any version's text would lend to that conclusion. And that is why it's important to understand the formulas you use: so you can use them appropriately. |
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