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Beginner Skill Revamp
#21
Sorien Wrote:Star Pouch: The player's Shield slot becomes a Star Pouch. Star Pouches contain 8 inventory spaces that can only hold Stars.

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So you want my Shadower to hold 8 sets of stars while he loses the ability to equip his dkhanjar?

nothanks.jpg
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#22
Zangash Wrote:...

So you want my Shadower to hold 8 sets of stars while he loses the ability to equip his dkhanjar?

nothanks.jpg

I think it's pretty obvious that that skill is intended to only do that when you're wearing a Claw. With a dagger should still be able to use shields/kataras. Either that or Assassins should just get it at their 2nd job advance (it's not like it's really needed in 1st job).

Either way, there's some pretty good ideas in here. Pirates (mainly Buccs/TBs) could use another skill though.
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#23
I dislike the way desperation works, though. The effect isn't good enough to make it worth the hp handicap, and it doesn't gel with general DrK playstyles.

Everything else is fine, overconfidence is actually very good.
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#24
Zangash Wrote:...

So you want my Shadower to hold 8 sets of stars while he loses the ability to equip his dkhanjar?

nothanks.jpg

I meant for the Pouch to work only while a claw was equipped. I've changed the descriptions of the storage skills in order to make this more clear.

Haseo Wrote:I dislike the way desperation works, though. The effect isn't good enough to make it worth the hp handicap, and it doesn't gel with general DrK playstyles.

Everything else is fine, overconfidence is actually very good.

While it's true that Desperation and Overconfidence (plus the Dark Knight playstyle in general) don't really go well together, but I thought it'd be more interesting to make Warriors have to chose between extra targets or extra speed and strength. It's not like Desperation is going to be used while fighting bosses, I only meant for it to be something that'd help Warriors while training in large mobs.


Ok, I added a few skills for Pirates to aid Gunslingers a bit. I have little experience with Pirates though, so let me know if the skills work well with their style of playing or not! Biggrin
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#25
This is really good. I think each Job Advance either a new beginner skill gets added or it increases the effect of beginner skills
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#26
Sorien Wrote:I meant for the Pouch to work only while a claw was equipped. I've changed the descriptions of the storage skills in order to make this more clear.



While it's true that Desperation and Overconfidence (plus the Dark Knight playstyle in general) don't really go well together, but I thought it'd be more interesting to make Warriors have to chose between extra targets or extra speed and strength. It's not like Desperation is going to be used while fighting bosses, I only meant for it to be something that'd help Warriors while training in large mobs.

Endurance also works against desperation's effect. You'd have to work to maintain it, and the effect's not useful enough to be worth the effort. Pallies aren't going to find it of much use at all because of their mammoth defense.

It seems weird that mages and archers should get skills that are useful throughout their career without having to cripple their hp, while warriors would wind up having to limit their hp to take full advantage of desperation. Even if it's just put there as a nifty occassional trigger, it isn't going to help very much with mobbing; with the exception of Heroes, whose mobbing skill hits fewer than five enemies, you probably aren't going to need the extra target on any other warrior. Dark impale/Crusher and Charged blow do the job well enough. Plus the effect is too erratic and provides an unreliable damage boost, unlike critical piercing and magic overflow.

I dunno, maybe some people might like it, I don't.
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#27
Haseo Wrote:Endurance also works against desperation's effect. You'd have to work to maintain it, and the effect's not useful enough to be worth the effort. Pallies aren't going to find it of much use at all because of their mammoth defense.

It seems weird that mages and archers should get skills that are useful throughout their career without having to cripple their hp, while warriors would wind up having to limit their hp to take full advantage of desperation. Even if it's just put there as a nifty occassional trigger, it isn't going to help very much with mobbing; with the exception of Heroes, whose mobbing skill hits fewer than five enemies, you probably aren't going to need the extra target on any other warrior. Dark impale/Crusher and Charged blow do the job well enough. Plus the effect is too erratic and provides an unreliable damage boost, unlike critical piercing and magic overflow.

I dunno, maybe some people might like it, I don't.

Well, after seeing your logic, I have to say that I actually agree with you now. It's actually rather odd, I'm a Paladin myself, and I didn't even consider how hard it'd be to get within range of Desperation without a skill like Sacrifice. I'll see if I can come up with something more useful.
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#28
Ok, I altered the Warrior skills to make them a bit more handy. They aren't anything special, and don't increase dps, but they could be pretty handy I think.
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#29
Sorien Wrote:Thieves
Sprinting: Increases base and maximum running speed by 20%. Also Increases base and maximum jump by 10%.
Hit and Run: Allows the players to attack without interrupting his movement.

Hit and Run + Haste + Sprinting = NERDGASM
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#30
That skills would be insane... Nexon can make an insane quest that needs 500000000000 NX to complete *trollface*
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