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I've quit for a really long time. Can someone tell me how to add stats to a warrior after big bang and stuff? Is it still 4 dex is the best? I have little funding - a 11 atk wg, 20 dex robe, and about 20m. Thanks.
Sorry if wrong section, I just need a quick reply.
Also, if there any skill builds. Any warrior guides after big bang would be much appreciated.
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Pretty much, since Accuracy will be next to useless after BB. After Chaos though, it will still have some significance, so switch to lowDEX then.
What job are you going for?
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Hanabira.Kage Wrote:Pretty much, since Accuracy will be next to useless after BB. After Chaos though, it will still have some significance, so switch to lowDEX then.
What job are you going for?
He should be dexless, since in Chaos, the miss rate goes from 5% per level to 2%.
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I'm going for a Dark Knight. Is that a good choice? I've always liked crusher. Also, should I raise max HP last? Since I heard it doesn't matter if you max it early on.
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accuracy is majority level based and equips should offer enough accuracy to fill the gap. you will miss some mobs pretty much no matter what, because " sqrt(mob avoid) - floor(sqrt(player accuracy)) = miss rate " means you need as much accuracy as the mob has avoid to not miss.
adding AP to dex is only useful to meet equip requirements, the 130 gear coming with chaos is fairly obtainable and has a 160 dex req.
the lower you can keep your base dex, the better.
sinisterboy9 Wrote:I'm going for a Dark Knight. Is that a good choice? I've always liked crusher. Also, should I raise max HP last? Since I heard it doesn't matter if you max it early on.
yeah its % based instead of per level. get damage skills first until youre happy.
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Disclaimer: I have NEVER played a Dragon Knight before, so wait for input on this build from those who have before using this (if they say it's good).
Swordsman
+1 Power Strike
+20 Slash Blast
+19 Power Strike
+10 HP Increase
+11 Iron Body
Spearman
+20 Weapon Mastery
+6 Weapon Booster
+20 Ground Smash
+10 Improved Fundamentals
+3 Iron Will
+20 Hyper Body
+20 Final Attack
+14 Weapon Booster
+8 Iron Will
Alternatives:
- Get Final Attack before Lv3 Iron Will (DPS build).
- Delay Ground Smash till after getting Hyper Body (Party build?).
Dragon Knight
+1 Dragon Fury
+20 Dragon Crusher
+10 Dragon Wisdom
+20 Dragon Blood
+19 Dragon Fury
+3 Sacrifice
+30 Dragon Roar
+11 Element Resistance
+17 Sacrifice
+20 Magic Crash
Notes:
- Lv1 Dragon Fury always outdamages Crusher on mobs of 4 or more, but the extra hits of Crusher are very useful when coupled with Wisdom's drain.
- Early Crusher for clustered mob destruction, followed by Dragon Wisdom for its drain effect.
-> After maxing Dragon Wisdom, spamming Crusher will make you almost unstoppable (3 extra hits = a higher chance you'll drain HP. Also a higher chance to crit).
Alternatives:
- Get Lv1 Sacrifice early on for bossing.
- Delay Dragon Roar till right before Magic Crash.
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[SIZE="1"]You won't need DEX for post BB (unless you're trying to wear an equip that requires DEX?). Accuracy is needed still for a full 100% hit rate but only acts as a "filler". Once you max Hex of the Beholder, it'll give you +120 accuracy (+300 post-Chaos), and mobs only require 250 or so max with the exception of a few bosses and Singapore mobs.
If it were me, I'd do this (for non-UE):
Swordsman
+1 Power Strike
+20 Slash Blast
+20 Iron Body (I do say add this to 20 because buffs stack in Chaos)
+10 HP Boost
+10 Power strike
You can switch +10 HP Boost and Power Strike order if you like.
Spearman
+1 Ground Smash
+5 Weapon Mastery
+6 Weapon Booster
+15 Weapon Mastery
+20 Final Attack
+3 Iron Will (required for HB)
+20 Hyper Body
+14 Weapon Booster
+17 Iron Will (Again, this stacks after Chaos)
+10 Enhanced Basics (This adds +30 STR & DEX passive in Jump! [which is still months away though])
+10 Ground Smash
You can switch Hyper Body, Weapon Booster, and Iron Will order if you like. HB is nice if you go PQing though. Same with Ground Smash and Enhanced Basics.
Dragon Knight
+1 Dragon Fury
+1 Dragon Crusher (optional at this point in time)
+1 Sacrifice (optional at this point in time. It's really only somewhat useful at PQ bosses as it does cost 30% HP at level 1.)
+10 Dragon Wisdom
+19 Dragon Fury
+20 Dragon Blood
+3 Sacrifice (+2 if you added one earlier) (required for DRoar)
+30 Dragon Roar
+20 Dragon Crusher (+19 if you added one earlier)
+17 Sacrifice
+20 Magic Crash
+11 Elemental Resistance
You can switch Dragon Crusher and Sacrifice order if you like.
[/SIZE]
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here's my take:
go dexless, if you EVER need dex, ask again if you should
if you are making a dark knight for crusher... well, enjoy it while you can, impale will render it completely useless later on.
on the ap thinguie, i agree with peepee, and god forbid me from SP rage, but here is a basilmarket guide
http://www.basilmarket.com/MapleStory-Gu...l-364.html
rather than telling you "do this" it tells you so that it helps you make your own opinion
buster SUCKS, PERIOD, and it will keep on sucking until 4th job, now and after chaos.
also, peepee, i don't agree with everything, i'd say he'd be better dealing with chaos/jump when they come you know... and i'd leave wisdom after fury, a 10~50% increase in damage at a 12% rate doesn't beat 10 levels of fury.
guess i'll start paying attention to this thread.
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ShinkuDragon Wrote:here's my take:
go dexless, if you EVER need dex, ask again if you should
if you are making a dark knight for crusher... well, enjoy it while you can, impale will render it completely useless later on.
on the ap thinguie, i agree with peepee, and god forbid me from SP rage, but here is a basilmarket guide
http://www.basilmarket.com/MapleStory-Gu...l-364.html
rather than telling you "do this" it tells you so that it helps you make your own opinion
buster SUCKS, PERIOD, and it will keep on sucking until 4th job, now and after chaos.
also, peepee, i don't agree with everything, i'd say he'd be better dealing with chaos/jump when they come you know... and i'd leave wisdom after fury, a 10~50% increase in damage at a 12% rate doesn't beat 10 levels of fury.
guess i'll start paying attention to this thread.
Well, I guess it does suck compared to Fury in terms of damage...but it really does depend on the spawn rate. :x
Then again, everything sucks compared to Dark Impale. =.=
I'd say it depends on what you're killing, rather than Buster sucking outright. I'd prefer to have both though, so that I'd have something for every occasion.
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Hanabira.Kage Wrote:Well, I guess it does suck compared to Fury in terms of damage...but it really does depend on the spawn rate. :x
Then again, everything sucks compared to Dark Impale. =.=
I'd say it depends on what you're killing, rather than Buster sucking outright. I'd prefer to have both though, so that I'd have something for every occasion.
the problem is that buster, although having great range, still has a smaller range and is forced to hit only three monsters, whereas fury hits six, and for a great amount of damage (i even put a comment doing the quick math under that thread, this before buster glitch)
honestly, the only thing going for buster in third job is buster glitch giving it a massive speed increase, but still, if you can kill something in 2 busters and 2 furies, fury>>
and post-chaos crusher with berzerk is OP, it's stronger than impale actually, except for the "ignore 20% pdr" which makes it better at bosses and such
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ShinkuDragon Wrote:...i'd say he'd be better dealing with chaos/jump when they come you know... [SIZE="1"]
Better off as it may be.. this is Nexon we're talking about... X=
I know people who are still missing SP from Big Bang patch >_<.
... of course, preparing ahead is just my own opinion lol
About Crusher though, I never bothered using it in 3rd job on my 2nd DrK(dun ask why I have a 2nd lol). Only used it just to look at something else other than Dragon Fury[/SIZE]
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PeePeeAyeDeeKay Wrote:[SIZE="1"]
Best off as it may be.. this is Nexon we're talking about... X=
I know people who are still missing SP from Big Bang patch >_<.
... of course, preparing ahead is just my own opinion lol
About Crusher though, I never bothered using it in 3rd job on my 2nd DrK(dun ask why I have a 2nd lol). Only used it just to look at something else other than Dragon Fury[/SIZE]
every time i see your polearm, a part of me dies man... every time ;_; and i know nexon is nexon... so i kinda have to agree with you there.
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ShinkuDragon Wrote:and post-chaos crusher with berzerk is OP, it's stronger than impale actually, except for the "ignore 20% pdr" which makes it better at bosses and such
What.
Crusher: 185% x3 on 3 targets = 1110%
Fury: 410% on 6 targets = 2460%
Dark Impale: 135% x5 on 6 targets = 4050%
By the way, the extra hit to Crusher from Berserk gets removed in Jump.
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Hanabira.Kage Wrote:What.
Crusher: 185% x3 on 3 targets = 1110%
Fury: 410% on 6 targets = 2460%
Dark Impale: 135% x5 on 6 targets = 4050%
By the way, the extra hit to Crusher from Berserk gets removed in Jump.
post chaos (170x4 or was it 175?), not jump, i was saying that the chaos buster will be stronger than a technique we get later on. and i meant in 3- circumstances. well, they basically hit the same 3-, but you get what i meant
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[SIZE="1"]Dragon Crusher(Chaos) - 170% damage x 4 hit x 3 target; 1050 ms cast time
Berserk - 160% damage
Dark Impale(Jump!) - 135% damage x 5 hit x 6 target, 840 ms cast time
Berserk - 160% damage
Single Target (on Normal(6))
Dragon Crusher (Chaos)
170% damage x 4 hit = 680% damage x 160% Berserk = 1088% damage per attack per target
60000 ms (1 min) / 1050 ms (1 Crusher) = 57.14 attacks per min
1088% damage x 57.14 attacks per min = 62171.42% damage per min
62171.42% damage per min / 60 seconds in 1 min = 1036.19% damage per second.
Dark Impale level 1 (Jump!)
106% damage x 5 hit = 675% damage x 160% Berserk = 848% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
848% damage x 71.42 attacks per min = 60574.42% damage per min
60574.42% damage per min / 60 seconds in 1 min = 1009.52% damage per second.
Dark Impale level 30 (Jump!)
135% damage x 5 hit = 675% damage x 160% Berserk = 1080% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
1080% damage x 71.42 attacks per min = 77142.85% damage per min
77142.85% damage per min / 60 seconds in 1 min = 1285.71% damage per second.
I'm confused? From those calculations above it seems Chaos Crusher is only better than the first few levels of Dark Impale on a single target , unless I'm missing something?
[/SIZE]
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PeePeeAyeDeeKay Wrote:[SIZE="1"]Dragon Crusher(Chaos) - 170% damage x 4 hit x 3 target; 1050 ms cast time
Berserk - 160% damage
Dark Impale(Jump!) - 135% damage x 5 hit x 6 target, 840 ms cast time
Berserk - 160% damage
Single Target (on Normal(6))
Dragon Crusher (Chaos)
170% damage x 4 hit = 680% damage x 160% Berserk = 1088% damage per attack per target
60000 ms (1 min) / 1050 ms (1 Crusher) = 57.14 attacks per min
1088% damage x 57.14 attacks per min = 62171.42% damage per min
62171.42% damage per min / 60 seconds in 1 min = 1036.19% damage per second.
Dark Impale level 1 (Jump!)
106% damage x 5 hit = 675% damage x 160% Berserk = 848% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
848% damage x 71.42 attacks per min = 60574.42% damage per min
60574.42% damage per min / 60 seconds in 1 min = 1009.52% damage per second.
Dark Impale level 30 (Jump!)
135% damage x 5 hit = 675% damage x 160% Berserk = 1080% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
1080% damage x 71.42 attacks per min = 77142.85% damage per min
77142.85% damage per min / 60 seconds in 1 min = 1285.71% damage per second.
I'm confused? From those calculations above it seems Chaos Crusher is only better than the first few levels of Dark Impale on a single target , unless I'm missing something?
[/SIZE]
facepalm* no, you aren't, i always forget the cast time when comparing those two, fail from my part.
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PeePeeAyeDeeKay Wrote:[SIZE="1"]Dragon Crusher(Chaos) - 170% damage x 4 hit x 3 target; 1050 ms cast time
Berserk - 160% damage
Dark Impale(Jump!) - 135% damage x 5 hit x 6 target, 840 ms cast time
Berserk - 160% damage
Single Target (on Normal(6))
Dragon Crusher (Chaos)
170% damage x 4 hit = 680% damage x 160% Berserk = 1088% damage per attack per target
60000 ms (1 min) / 1050 ms (1 Crusher) = 57.14 attacks per min
1088% damage x 57.14 attacks per min = 62171.42% damage per min
62171.42% damage per min / 60 seconds in 1 min = 1036.19% damage per second.
Dark Impale level 1 (Jump!)
106% damage x 5 hit = 675% damage x 160% Berserk = 848% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
848% damage x 71.42 attacks per min = 60574.42% damage per min
60574.42% damage per min / 60 seconds in 1 min = 1009.52% damage per second.
Dark Impale level 30 (Jump!)
135% damage x 5 hit = 675% damage x 160% Berserk = 1080% damage per attack per target
60000 ms (1 min) / 840 ms (1 Dark Impale) = 71.42 attacks per min
1080% damage x 71.42 attacks per min = 77142.85% damage per min
77142.85% damage per min / 60 seconds in 1 min = 1285.71% damage per second.
I'm confused? From those calculations above it seems Chaos Crusher is only better than the first few levels of Dark Impale on a single target , unless I'm missing something?
[/SIZE]
reading your posts strains my eyes
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So, is Sacrifice or Dark Impale better on bosses? With PDR and DEF and all the other changes that just happened, I don't know anymore.
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Haseo Wrote:So, is Sacrifice or Dark Impale better on bosses? With PDR and DEF and all the other changes that just happened, I don't know anymore.
sacrifice is 1vs1 king, however, on 1vs2 or more:
DPS:
1472% sac
1285.7% impale
2 monsters:
1472% = 1285% *5 *(X)
43% PDR on two targets
62% PDR on three targets
72% PDR on four targets
78% PDR on five targets
89% PDR on six targets
that's the PDR a monster has to have for sacrifice to be equal to impale, any more PDR, and sacrifice is better. of course, not accounting for sacrifice hitting the damage cap.
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