Poll: Do you think multihit skills are becoming too common/silly?
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Yes
51.19%
43 51.19%
No
32.14%
27 32.14%
Other (please specify)
1.19%
1 1.19%
I only vote for the silly options
15.48%
13 15.48%
Total 84 vote(s) 100%
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Multi-hit Skills
#61
ShanghaiDizzy Wrote:Sadly, I don't think it's going away.
In fact, I'm starting to think the "glitch" intentional where a Magic Attack always hits you unless you've just taken damage. :/

Removing that 1 second invincibility between attacks is 1 step on the right direction to change the way survivability and boss mechanics work. If tackling 20 monsters is different than tackling 1 monster, maple would be heading on a different direction.
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#62
While I don't disagree with you (fighting 1 monster is the same as fighting 20 monsters at the same time), the removal of that 1 second grace won't allow for certain classes to survive without an auto-pot (such as NLs, archers, sairs, etc.). Maple's just badly designed.
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#63
ShanghaiDizzy Wrote:While I don't disagree with you (fighting 1 monster is the same as fighting 20 monsters at the same time), the removal of that 1 second grace won't allow for certain classes to survive without an auto-pot (such as NLs, archers, sairs, etc.). Maple's just badly designed.

Not true, removal of that 1 second period has made it harder for sed mules. the miss effect on the mob can allow you to get 1/1'd in the mob much easier. I'm sure you can figure out what follows xD
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#64
In a game where you take a ton of hits to get killed like Ragnarok Online, sure you don't need invincibility frames. But even there if you get mobbed by 5+ monsters it means death for any non-tank class. Given how Maple is designed, where you have to fight big mobs for good training, and high level mobs and bosses spam magic attacks on you... and you have a ton of classes with crappy HP... uh yeah, it's not a very good idea to make it "realistic" receiving the damage from 20 mobs at the same time...
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#65
All they'd have to do is rescale HP and damage values.
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#66
It as bad enough as it is, yesterday was my 1st time "retrying" Griffey after the invulnerable glitch, normally I would just rush it to 1 side and stand on it to attack to avoid the 1/1, dispel and stun, but with this glitch I was 1/1, dispelled and stun constantly. It took way longer to kill than before. I hope Nexon will fix this soon, no way I am going to try to kill BG with this glitch.
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#67
Dusk Wrote:All they'd have to do is rescale HP and damage values.

That's a big "all".

I mean it can be done, but last Nexon did something about HP and defense issues was on Big Bang... who knows, perhaps they'll do it.
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