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Your favorite ''Creepypasta''?
#21
MariaColette Wrote:sahfgjrhdhtyidjh

oh my god .____.

In case people don't remember/never played it.

 Spoiler

Let me know if the images don't load, I was too lazy to upload them myself.
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#22
This thread needs to be stickied.
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#23
I NEED MORE.
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#24
Shidoshi Wrote:
 Cupcakes

Oh my god no.... get it away from me!

I found the Pokemon creepypastas to be kinda dumb IMO, I guess I prefer something real instead of video game related, the one about the cartridges was quite awesome though.
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#25
MARIO:
(Note: This is a true story, and sums up my thoughts as I was playing this, and I had no idea I was about to be bullshitted the way I was when I played this and I can say it is by far the creepiest hack I've played. If you were on IRC you would have heard me talking about it as well, but anyways it's late at night, and I don't have alot of time, and I need to get to sleep, so this is all I have time for...)
So, it all happened, on tonight of all nights. I was bored, obviously contemplating what I thought I could do to waste time as I chatted with the people in #smwc. We had good times, and shared a few laughs together. Out of boredom, I decided to patrol the "Hacks waiting to be moderated" section. Seems that we had quite a bit, 33 if I recall correctly. The first few hacks I saw when I sorted them by date were a couple really horrible ones with bad screenshots to boot. Naturally showed these hacks to the centralites currently on #smwc. We were laughing at how bad some of them were, but then I got to a hack called "MARIO" just that, nothing more, nothing less. The description seemed quite odd, as if some Japanese hacker was trying to translate the original plot of Super Mario World into English and failing horribly. I showed this to kieran and he started laughing at the description, it reads as follows:

"As you play the role of Super Mario plumber, verify that you are beautiful Purinsesutozutouru again Bowser kidnapped the evil king. It is your job to save her! This hack includes six levels of very long."

I simply dismissed this as someone trying to act Japanese and release a crappy hack with some edits, or so, that's what I thought this was, at first...

Curiosity got the best of me, I decided to download the hack. Not knowing what I was in for, since the single screenshot of the hack was the title screen with nothing but the letters "MARIO" from Super Mario World's title screen. I thought it was a little odd how there were no dates or anything either, as hackers usually place their names and dates on the titles to mark when the project was started.

So, when I opened the hack, I was greeted by 2 files. One called 3007014, a simple .txt file 27 KB in size, and the IPS file, simply named "MARIO." For some odd reason I wanted to see what the author of the hack had to say, but I opened the hack in Notepad but there was nothing but indistinguishable symbols and letters and punctuation, sort of like how when you open a rom in a text editor like Notepad. Seemes like the author just completely copied his ROM to .txt form, though I could be wrong. Taking a closer look, at the top of the .txt file mixed in with the jibberish I find the only thing that looks like English there. Here is a piece of what I found:

"ÿØÿà JFIF H H ÿþ 1find me find me find me find me find me find meÿÛ C"

To be honest I didn't know what to make of this, and I thought it was to simply waste some of my time by making me find some text in the jibberish file. That I'm willing to bet no one will ever be able to make sense of.

I decided that my interest was growing steadily, so I started looking through my horribly disorganized download folder for a copy of a clean ROM I had downloaded a great deal of time before the events of tonight unfolded, and an IPS patcher of course my choice for the job was Lunar Ips (LIPS).

So, I then proceeded to move the ROM and the IPS patcher to the folder with the hack. I patched the ROM, not knowing what to expect next, and I quickly hurried to drag it to ZSNES and play what I thought was to be pomegranate in the form of a ROM image. I noticed on boot up that the author had taken the time to change the header of his hack. Instead of the usual "super marioworld" you normally see when booting up a rom in ZSNES, it just had the letters "MARIO" there again. At this point I gained a little hope, because normally people who do horrible half assed edits to the ROM generally don't know enough to change a header title. I thought I wasn't wasting my time with this, and my mood brightened slightly at the thought of seeing that the author had to offer in his interesting little hack. So, the title screen loaded, exactly like it would with Super Mario World, except it had just "MARIO" on the title like I had mentioned earlier. Something else had grabbed my interest moreso than the unusual absence of layer 3 tiles on the title screen. Mario's normal bright colored and happy palette seemed, how can I put it..."dull." What was once violet-like red was now what seemed like grey with a slight red tint to it, and I'm fairly sure his pants were looking more grey than blue too...I thought this was strange, and I wondered why he had decided to give Mario such a dull palette...regardless as to what his intentions were, I felt that something was....wrong. Not in the sense that the palette was slightly bad, but, that the hack was, empty, like something had happened. Upon pressing start and selecting a new file, like alot of other countless Mario hacks I have played in the past, there was some sort of intro screen that basically described the entirety of the plot in a short paragraph just small enough to fit into a small black box. I began reading, and for the most part, the message stayed the same, but there was one key factor that made this interesting. Apparently the main antagonist of this hack wasnt Bowser at all.....it was....Mario?!

The message says as follows:

"Welcome! This is Dinosaur Land. In this strange land we find that Princess Toadstool is missing again! Looks like Mario is at it again!"

What the? "This wasn't the original message from Super Mario World," I thought to myself. Normally I wouldn't think anything of this, seeing as how over my nearly 2 years at SMWCentral I have played countless hacks and have seen many different intro messages, but this one really stuck out. At this point, I definitely knew there was something odd about this hack. Upon letting the intro level music play, I pressed the start button on my controller to finally get to the overworld and begin my journey into this unknown hack. Upon entering the overworld, everything seemed normal. Same old level paths, same old music, but the level names were different. Instead of "YOSHI'S HOUSE" like it always has been every time I've ever played Super Mario World, it was now simply just "YOSHI'S." The "HOUSE" part was gone. I thought that this was strange, and I began to lose hope in the hack because it had seemed like barely anything had changed at all from the original. I was hoping to see something new. Well, unluckily for me, I got my wish, as you'll see when you read on. I decided to enter the level out of curiosity. When I entered, the whole house that's normally there was gone. No more smoke, no more fire, no more little birdies, no more tree house. All that was left was the message box. I decided to hit it. Upon opening, the message I expected to be there was replaced with what seemed like binary.

"01101110011011110111010001100101011100000110000101100100
-Yoshi"

Apparently it says, "notepad"

At this point, I was on IRC telling everyone about how the hack was starting to weird me out, which in itself yielded some sarcastic responses, but hey, I expected it. Anyways, after this my interest level in the hack skyrocketed, and along with it my paranoia. Oh boy, was in in for a fun surprise. So, I decided to head left. Upon reaching what was before known as "YOSHI'S ISLAND 1," the level was now labelled "never come back." Now I thought things were going to be all kaizo death trap, because generally that is what people name their levels in kaizo hacks to make sure the player doesn't go there. To my surprise, it wasn't quite that way, though, I wish that it had been. Upon entering level 105 I am greeted by the insanely loud clown car sound that Bowser's flying vehicle makes right before peach falls out. Of course, with my headphones being moderately high, the sound scared the living shits out of me, which wouldnt have happened if I hadn't been so nervous before hand. I decided at this time it would be best if I turned the volume on my headphones down, as to not get anymore unpleasant surprises such as that one.

When I entered the level, other than the music, everything seemed to be the same, except for the fact that the little Koopa that slides on the ledges wasn't there anymore, nor was the Banzai Bill. The Dragon Coin was still there, however for some odd reason I wasnt able to collect it, or rather, any Dragon Coins at all. The author made certain of that. I also noticed that there was a brown used block near the spot where the Banzai Bill normally shows up. I can only assume this was a revisit to the level after I had beaten it like I heard in some half assed creepy stories in other Mario games. Now I was wondering why things were like this, making me wonder about the intro message. Had Mario done something previously to Dinosaur Land? Was this in Bowser's point of view? I quickly dismissed the latter option, because it seemed kind of stupid. So that left me thinking that Mario at one point and time in the author's story did something, but what?

What did Mario do? My mind was nothing but rushing thoughts at this point. However I quickly dismissed them and ventured further into the level, only to find that all blocks had basically been hit, coins had been collected (save Dragon Coins, those were still there and unobtainable), that there were no enemies, and that I could no longer go down pipes. "What kind of bullshit was I playing here?" I kept thinking to myself. At this point, I felt uncomfortable. I decided to keep venturing. Eventually I came across a message box, which I wasn't surprised was still in the level. Being the idiot I am, I went and hit the box. Upon hitting it, I am greeted with the familiar black box once again. The message was edited obvously. As I had figured that this was a given at this point. It reads as follows:

"-POINT OF ADVICE-
I hate you"

Now, I thought things were starting to get the vibe that the author was a twisted and warped individual, and that I was right about Mario having done something. At this point I was basically rushing to get to the end of the level, so I just scurried by, and then I came across another message box, however this one was just a blank box with "POINT OF ADVICE" at the top with nothing else in it. I quickly disregarded it and headed off further to the right hoping to free myself of the hell that was once level 105. Upon reaching the end I saw a Fire Flower in the top block where the 4 way block intersection used to be, however it's too high for me to reach by normal means, so I just continued onward, like the blind curious idiot I am would do. So I finally beat the level, and as usual the path to the Yellow Switch Palace is unlocked. I decided to head up the path that normally leads to the Yellow Switch Palace, and I find that when I enter the main overworld, every other landmass and decoration besides the ghosts from the Ghost Houses and Yoshi's island itself are gone. Nothing really changed at the Yellow Switch Palace except for the switch message. All that changed was that -SWITCH PALACE- was changed to -MARIO WORLD-. Boring. Anyways, just when I thought I was done with this abomination that calls itself a hack, I find that Yoshi's Island 2 has also been edited. "Oh joy!" I thought to myself. <sarcasm/>

Upon reaching Yoshi's Island 2 I find that it has been renamed to YOSHI'S HOUSE, the original name of level 104.

I decide to enter and find that the palette of the level has been changed along with the background. They seemed to have been changed to the same palette as Yoshi's Island 3, you know, greenish tan and such. Except the background was pushed down some and was now a rotting brown color, and that the vegetation on the FG was now no longer present. I decide to explore the level a bit and come across the trail of Koopas, that countless players have used a shell to rack free 1up's with. I decide to ignore them and go see if any more of the level is changed. I eventually come across the ? that holds Yoshi and decide to free him. Upon freeing him, I now get this message:

"Hooray! Thank you for rescuing me. My name is Yoshi. On my way to rescue my friends, Mario trapped me in that egg."

This had me wondering what kind of sick and twisted hack I'm playing. I'm now having thoughts of all possible scenarios of Mario attacking Dinosaur Land horribly and causing irreversible damage. The author had me hooked with his sick little game, and like any other idiot, I took the bait and kept coming back for more..

Somewhere not far off from the Yoshi ? Block, I found a message box, in the same place I remember that it always had been, though, if I've learned anything at all from playing this, it's that whatever had to be in that message box message was not going to be even remotely normal in the slightest. This made me hesitant to hit it, but I ended up doing so anyways. I wanted to find out more. The message I was greeted with was as follows.

"but

is there anything I can do to change your mind?"

"What the pineapple?!" I thought to myself. What the hell did this even mean? Change my mind? What would I change my mind about anyways? Was this about Mario and whatever he did, and about how people were trying to convince him otherwise to stop? Was Yoshi talking to me through message boxes? Or, was it about me? About me playing the hack, asking me, as if the hack was trying to talk to me through message boxes. Either way, whether it was for more backstory on what Mario had done, or if it was questioning my decision to keep going, I decided to keep progressing despite the obvious signs that I should have quit playing the hack a while ago. As I progressed further, I found that I was right, all vegetation was now gone, and nothing was left at all, save a few enemies, like Chucks and moles and such, even the pipes were gone. I came across another message box. Like all other times before, I decided to hit it. I was greeted with yet another cryptic message...

"-POINT OF ADVICE-
This is the selfish way out."

The selfish way out? What the hell, was he calling me selfish for continuing to play the hack despite the warnings? Had Mario made some kind of selfish decision that only benefited him? Was Yoshi still trying to talk to me? What the hell was this guy trying to tell me? At this point I was creeped out to the point of where I was shaking slightly, a mix of anticipation, fear, and the fact that my room was terribly cold last night. I closed the message box and once again proceeded further. The area with the moles seemed the same, except for the fact that the block next to the vine block was gone, along with the happy clouds and Dragon Coin the vine allowed access to. This made me feel gloomy, to say the least, not so much frightened as I was depressed...it's a feeling I couldn't really explain well. From this point on, it was basically just a big empty stretch of land to the end of the level. I proceeded quickly, I wanted to get the pineapple out of there, as I felt that I had spent enough time looking around. So, me and Yoshi (I still had him at the time) opened up the next path on the overworld. It too was changed. What was once Yoshi's Island 3 now read as "Yoshi's Island 7." Memories of Super Bobido World flooded my mind, how the levels would take giant leaps in number order which made it seem ridiculous, though at this time I didn't quite find it as humorous, due to common sense and obvious reasons explained earlier. I entered the level. As I entered, I was welcomed by a solid black background, and a blue and grey colored floor. The place seemed frozen...lifeless and barren. There was nothing in the level at all, save the goal point.

Just a clear stretch of land with nothing else at all. I quickly lost interest and finished the level, though this was what seemed like the most empty and creepy level in the game, though as you'll read on, it gets far worse. With the level beaten, a new path opened up. Yoshi's Island 4 was now just "leave now." Now I hesitated as to whether I would stop playing, but my interest kept me going further. At this point #smwc was nothing but me posting findings and messages from the hack, so others could experience what I was experiencing. The channel sadly was unusually inactive, seemed like no one really cared, or wasn't around. I felt alone. I proceeded into the level. For the most part, everything seemed the same, save for the fact that there was now no water at all to keep me from falling in pits without using Yoshi as a sacrifice. The level was also void of all enemies as well.

Whenever I got to an area that seemed too far for me to jump, I found that I could just walk right across on this air, thus getting rid of the need to use Yoshi as a sacrifice. It's apparent that the hack wanted me to keep him, I could tell that much. I was able to get to the pipe that usually leads to the exit level. I went in and found that the room was exactly the same, everything in the right place and nothing edited...or so I thought. The message box once again broke the mood of that brief moment of relief I had gained upon entering the pipe. At this point I was questioning whether I should keep going to see how it ends, or quit now while I still have a bit of common sense left. The message box was sort of indistinguishable, and I couldnt really make sense of it.

"You get if you cut the at the end. If you collect you can."

For a moment I tried to figure out what the box meant but eventually I just gave up and beat the level. I figured that box wasn't worth the time anyways. With the level beaten, the path to the first world castle opened, now renamed from "#1 Iggy's Castle" to "#1 GO BACK". I sure did feel welcome here. <sarcasm/>.

I decided to completely ignore the level name, as I just wanted to get this over with and to be done with it forever. What seemed like a normal castle intro was made especially creepy, given the fact that I had to dismount Yoshi. I felt for the first time that I was actually abandoning him, and that I wish I had taken him with me. The inside room of the castle looked strange. There was this darkish blueish greenish black lava on the ceiling, and there were goal points that looked like pillars. Aside from that, next to each pillar, there was an increasing amount of message boxes next to each pillar the further I got. The room was basically just a big hallway with no enemies or anything of the sort. Every message box I pressed either gave me a blank box with Yoshi's signature at the bottom, or the message that as follows...

"Don't you think you've caused enough trouble?"

Another cryptic message, though at this point I wasn't surprised, not in the slightest. Again, the thoughts in my head started circling. Wondering what exactly Mario had done, why he was here, and why everything seemed to hate everything about him and wanted him gone forever. I was feeling more depressed than scared at this point to be honest, and I had no idea what to expect next. I proceeded down the long hallway, checking message boxes filled with nothing but the same 2 messages over and over. It's like they were telling me to stop playing, or something. Obviously, I ignored them and kept going. I eventually reached the end of the hallway, there was a door, I entered it. I was welcomed by nothing but a small section of land, and at that, the level was auto scrolling, so I figured that this must be the end, that the author wanted me to jump in the pit and commit suicide or something, thus ending my journey. I was wrong, the auto scroll pushed me over the ledge, and I was still walking, unfortunately. The whole level was nothing but a long stretch over invisible land to another small piece of land just big enough for a boss door to fit. The auto scroll came to a stop, and I prepared for the worst. I gathered my composure, swallowed some of the spit in my mouth, and took a deep breath. I entered.

Nothing but a normal Iggy boss, I felt cheated in a way, though. I was happy to THINK it was finally over. I defeated Iggy with 2 jumps effortlessly, which was actually the quickest I'd ever beaten him before. After he fell in the lava, the course clear message popped up as usual. It ended and I was brought to the rescue egg scene, though instead of the usual message, I was shown something disturbing and vastly different, like a profile for the scene of a crime. It was as follows.

"Victim #1: Eyeballs were unable to be found. The victim was found lying on her carpet. Causes of death unknown, handmarks with unidentifiable fingerprints were found all over the corpse."

"What the pineapple is wrong with this guy?" I said in as I read the disturbing message. I mean, it was a hack, but still. Who the hell was this victim? Why were her eyeballs gouged out, and just what could have made those unidentifiable finger prints that were found on her body? Was this Mario's doing? Is this what the author was trying to tell me? And furthermore, was the girl Princess Peach? It took me a while to see if I read the message correctly, then I proceeded outwards, though I was wondering what happened next, since the main map was completely gone and there was no trace of it anywhere. To my surprise, it still showed the path marked for Donut Plains, the event tiles still being there, marking the path to the lone level on the giant map that was once the main world. It was still called Donut Plains 1. I thought we were finally done once more, but when I entered the level I could see that like the previous times, I. was once again wrong. Upon entering I see 2 message boxes. They said as follows:

"There's no way out of here"

"Fly away"

I found it quite strange that both message boxes were contradicting each other. One was telling me that there was no way out of this accursed hell, and the other was telling me to fly away that I could be free, though I saw no feather or enemies to grab one with. Was this telling me that I could either rise up and go to heaven, or stay in hell forever, wallowing in despair? Did I need a cape to proceed? And what happens after this? Is the whole game like this? I began to create more thoughts in my head trying to figure the message boxes out, but to no avail. I proceeded to walk to the right. I made a jump, but I found that i was stuck in the area, there was an invisible wall, and I had thought I hit a dead end. When I landed I tried moving right again to see if there was any way to go on. All of a sudden I hear the pipe sound, and I'm making the pipe animation, except, there is no pipe present, so it looked quite odd. I am then taken to a level with a black background, stone blocks for ground, and a small door. I am immediately given a mushroom to prevent me from entering it, So I proceed further to see if there is anything else in the level. I found that the room was nothing but a long stretch of concrete blocks and doors that were too small for me to enter because of the mushroom I got. It's obvious that the author didn't want me going through any of them, or I wouldnt have gotten the mushroom in the first place. As I proceeded, I found myself at a dead end. Since there was nothing left for me to look at, I tried to go right again. It worked, I went through the brick wall, it acted like a pipe, and I did a pipe animation that looked like I was going into the darkness.

I was then taken to a small room, with what seemed like a pit, and a wall. I jumped down the pit seeing as how there was no other option, though I found that the bottom of the pit was solid. I tried pressing down in a bunch of areas untill I came across a pipe. Mario slowly did the pipe transition downwards off the screen. Expecting another level, I waited, but there was no more. Just a black screen. I was unable to continue. Unable to pause or exit the level, or move. There was nothing, nothing at all. This was the video game representation of death, a crash. Mario had died...

After playing, I think I finally understand what was happening. I believe Mario was atoning for his actions, eventually being plummeted into a hell that looked exactly like Yoshi's Island, where, he was lost to the grip of death, forever...

I was finally done playing and quite relieved at that. The nightmare was over, and activity on the IRC seemed to be back up again, and I quickly shared my tales with the rest of #smwc, and typed this documentation of it.

If you feel daring enough, you too can witness my tale, first hand.

Remember guys, it's only a hack, it cant hurt you.....Or can it?
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#26
^ I saw the video of a playthrough of the hack and it was... creepy and weird at the same time. Mostly weird.
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#27
Solarboy Wrote:I guess I prefer something real

Son, you just went full retard. It is all fiction, none of it is real. You may argue that you mean in a real setting, but what defines a real setting? Things that take place in games can be thought of as a real setting since they're based on real settings. You might retort that you mean creepypastas taking place in video games, but, what if the story of Mike, Alex and John take place in a game? What if all real things take place in a game? A game called Life.

 Spoiler


 Trapped
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#28
I want to start off by saying if you want an answer at the end, prepare to be disappointed. There just isn't one. I was an intern at Nickelodeon Studios for a year in 2005 for my degree in animation. It wasn't paid of course, most internships aren't, but it did have some perks beyond education. To adults it might not seem like a big one, but most kids at the time would pomegranate themselves over it.

Now, since I worked directly with the editors and animators, I got to view the new episodes days before they aired. I'll get right to it without giving too many unnecessary details. They had very recently made the Spongebob movie and the entire staff was somewhat sapped of creativity so it took them longer to start up the season. But the delay lasted longer for more upsetting reasons. There was a problem with the series 4 premier that set everyone and everything back for several months.

Me and two other interns were in the editing room along with the lead animators and sound editors for the final cut. We received the copy that was supposed to be "Fear of a Krabby Patty" and gathered around the screen to watch. Now, given that it isn't final yet animators often put up a mock title card, sort of an inside joke for us, with phony, often times lewd titles, such as "How sex doesn't work" instead of "Rock-a-by-Bivalve" when spongebob and patrick adopt a sea scallop. Nothing particularly funny but work related chuckles. So when we saw the title card "Squidward's Suicide" we didn't think it more than a morbid joke.


One of the interns did a small throat laugh at it. The happy-go-lucky music plays as is normal. The story began with Squidard practicing his clarinet, hitting a few sour notes like normal. We hear Spongebob laughing outside and Squidard stops, yelling at him to keep it down as he has a concert that night and needs to practice. Spongebob says okay and goes to see Sandy with with Patrick. The bubbles splash screen comes up and we see the ending of Squidward's concert. This is when things began to seem off.

While playing, a few frames repeat themselves, but the sound doesn't (at this point sound is synced up with animation so yes that's not common) but when he stops playing, the sound finishes as if the skip never happened. There is slight murmuring in the crowd before they begin to boo him. Not normal cartoon booing that is common in the show, but you could very clearly hear malice in it. Squidward's in full frame and looks visibly afraid. The shot goes to the crowd, with Spongebob in center frame, and he too is booing, very much unlike him. That isn't the oddest thing, though. What is odd is everyone had hyper realistic eyes. Very detailed. Clearly not shots of real people's eyes, but something a bit more real than CGI. The pupils were red. Some of us looked at eachother, obviously confused, but since we weren't the writers we didn't question its appeal to children, yet.





The shot goes to Squidward sitting on the edge of his bed, looking very forlorn. The view out of his porthole window is of a night sky so it isn't very long after the concert. The unsettling part is at this point there is no sound. Literally no sound. Not even the feedback from the speakers in the room. It's as if the speakers were turned off, though their status showed them working perfectly. He just sat there, blinking, in this silence for about 30 seconds, then he started to sob softly. He put his hands (tentacles) over his eyes and cried quietly for a full minute more, all the while a sound in the background very slowly growing from nothing to barely audible. It sounded like a slight breeze through a forest.

The screen slowly begins to zoom in on his face. By slow I mean it's only noticeable if you look at shots 10 seconds apart side by side. His sobbing gets louder, more full of hurt and anger. The screen then twitches a bit, as if it twists in on itself, for a split second then back to normal. The wind-through-the-trees sound gets slowly louder and more severe, as if a storm is brewing somewhere. The eerie part is this sound, and Squidward's sobbing, sounded real, as if the sound wasn't coming from the speakers but as if the speakers were holes the sound was coming through from the other side. As good as sound as the studio likes to have, they don't purchase the equipment to be that good to produce sound of that quality.

Below the sound of the wind and sobbing, very faint, something sounded like laughing. It came at odd intervals and never lasted more than a second so you had a hard time pinning it (we watched this show twice, so pardon me if things sound too specific but I've had time to think about them). After 30 seconds of this, the screen blurred and twitched violently and something flashed over the screen, as if a single frame was replaced.

The lead animation editor paused and rewound frame by frame. What we saw was horrible. It was a still photo of a dead child. He couldn't have been more than 6. The face was mangled and bloodied, one eye dangling over his upturned face, popped. He was naked down to his underwear, his stomach crudely cut open and his entrails laying beside him. He was laying on some pavement that was probably a road.

The most upsetting part was that there was a shadow of the photographer. There was no crime tape, no evidence tags or markers, and the angle was completely off for a shot designed to be evidence. It would seem the photographer was the person responsible for the child's death. We were of course mortified, but pressed on, hoping that it was just a sick joke.

The screen flipped back to Squidward, still sobbing, louder than before, and half body in frame. There was now what appeard to be blood running down his face from his eyes. The blood was also done in a hyper realistic style, looking as if you touched it you'd get blood on your fingers. The wind sounded now as if it were that of a gale blowing through the forest; there were even snapping sounds of branches. The laughing, a deep baritone, lasting at longer intervals and coming more frequently. After about 20 seconds, the screen again twisted and showed a single frame photo.

The editor was reluctant to go back, we all were, but he knew he had to. This time the photo was that of what appeared to be a little girl, no older than the first child. She was laying on her stomach, her barrettes in a pool of blood next to her. Her left eye was too popped out and popped, naked except for underpants. Her entrails were piled on top of her above another crude cut along her back. Again the body was on the street and the photographer's shadow was visible, very similar in size and shape to the first. I had to choke back vomit and one intern, the only female in the room, ran out. The show resumed.

About 5 seconds after this second photo played, Squidward went silent, as did all sound, like it was when this scene started. He put his tentacles down and his eyes were now done in hyper realism like the others were in the beginning of this episode. They were bleeding, bloodshot, and pulsating. He just stared at the screen, as if watching the viewer. After about 10 seconds, he started sobbing, this time not covering his eyes. The sound was piercing and loud, and most fear inducing of all is his sobbing was mixed with screams. Tears and blood were dripping down his face at a heavy rate. The wind sound came back, and so did the deep voiced laughing, and this time the still photo lasted for a good 5 frames.

The animator was able to stop it on the 4th and backed up. This time the photo was of a boy, about the same age, but this time the scene was different. The entrails were just being pulled out from a stomach wound by a large hand, the right eye popped and dangling, blood trickling down it. The animator proceeded. It was hard to believe, but the next one was different but we couldn't tell what. He went on to the next, same thing. He want back to the first and played them quicker and I lost it. I vomited on the floor, the animating and sound editors gasping at the screen. The 5 frames were not as if they were 5 different photos, they were played out as if they were frames from a video. We saw the hand slowly lift out the guts, we saw the kid's eyes focus on it, we even saw two frames of the kid beginning to blink.

The lead sound editor told us to stop, he had to call in the creator to see this. Mr. Hillenburg arrived within about 15 minutes. He was confused as to why he was called down there, so the editor just continued the episode. Once the few frames were shown, all screaming, all sound again stopped. Squidward was just staring at the viewer, full frame of the face, for about 3 seconds. The shot quickly panned out and that deep voice said "DO IT" and we see in Squidward's hands a shotgun. He immediately puts the gun in his mouth and pulls the trigger. Realistic blood and brain matter splatters the wall behind him, and his bed, and he flies back with the force. The last 5 seconds of this episode show his body on the bed, on his side, one eye dangling on what's left of his head above the floor, staring blankly at it. Then the episode ends.

Mr Hillenburg is obviously angry at this. He demanded to know wht the hell was going on. Most people left the room at this point, so it was just a handful of us to watch it again. Viewing the episode twice only served to imprint the entirety of it in my mind and cause me horrible nightmares. I'm sorry I stayed.



The only theory we could think of was the file was edited by someone in the chain from the drawing studio to here. The CTO was called in to analyze when it happened. The analysis of the file did show it was edited over by new material. However, the timestamp of it was a mere 24 seconds before we began viewing it. All equipment involved was examined for foreign software and hardware as well as glitches, as if the time stamp may have glitched and showed the wrong time, but everything checked out fine. We don't know what happened and to this day nobody does.

There was an investigation due to the nature of the photos, but nothing came of it. No child seen was identified and no clues were gathered from the data involved nor physical clues in the photos. I never believed in unexplainable phenomena before, but now that I have something happen and can't prove anything about it beyond anecdotal evidence, I think twice about things.

[video=youtube;tx4rpK05v_w]http://www.youtube.com/watch?v=tx4rpK05v_w[/video]
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#29
^ I think Red Mist is a little better. Also, when posting a long one put it into spoilers, kind of annoying to scroll past all that.

 Dead Fred
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#30
I'll post one too.

 The Keyhole
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#31
Hey. Keep posting.
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#32
MetaSeraphim Wrote:^ I think Red Mist is a little better. Also, when posting a long one put it into spoilers, kind of annoying to scroll past all that.

 Dead Fred

not spoiling it cause people HAVE to read it.
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#33
Late reply! Yeah, I meant a real world setting.
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#34
MetaSeraphim Wrote:In case people don't remember/never played it.

[horror]screenshots[/horror]

Let me know if the images don't load, I was too lazy to upload them myself.

Hory shet

Where the hell do you get this stuff, the last time I went to creepypasta I didn't see any pokemon creepypasta.
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#35
 peek a boo

[Image: tumblr_ks1tipwTLq1qzhezoo1_500.gif]

for those creepyfreaks, visit http://pineappleyeahcreepypasta.tumblr.com for some creepy pomegranate.

replace the pineapple with the f word
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#36
[Image: Dt8Jn.jpg]
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#37
 War Of The Dead
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