2010-12-18, 07:30 PM
Well wild hunter is comming around, I think it's time to get some business done. I see no updated wild hunter guide
So might get that when i experience the class for myself.
But for now, i wanna discuss 4th job skill builds. No, i don't plan on getting to 4th job in less than a week, probally take a couple of weeks since im going to be mostly questing
So for now, just all theoritical stuff. Here goes!
The question? What 3-4 skills are most important in 4th job. I plan to only get to 150, and possibly 160. That gives me a decent amount of skill points to work with.
Discuss which ones should be put in what order
. All the data here is form dusk's resistance thread in the game mechanic section (You rock for organizing everything so cleanly man 
Link :http://www.southperry.net/showthread.php?t=33319
-Wild Vulcan
Fire a wave of arrows with tremendous speed. Arrows will be continously fired while the skill key is held.
level 30: MP 9; 200% damage per arrow
My take: Its hurricane
self explanatory...
-Maple Warrior
Description Temporarily increase the stats of all party members.
level 20: MP 50; 600 seconds, All stats +10%
My take: Eh don't know how useful it will be since other people will max this as well. But soloing? good i guess
-Beast Form
Description The Jaguar's body temporarily grows red wings, and HP, weapon attack, and movement speed are greatly improved. [Cooldown: 4 minutes]
level 30: MP 60; for 120 seconds, +80% maximum HP, +20% attack, +30 speed
My take: Seems like a nice boost, but the 2 minute cooldown makes it sorta hard to keep it up a lot.
-Chemical Shell
Description Fire arrows with gas bombs attached. Targets become tougher and reward greater experience.
level 20:MP 45; target defense, experience +40%
My take: At first, i thought this skill was complete trash. Then i thought thinking, "I wonder how this would work out at Lion Heart Castle...." 40% is a nice boost....
-Crossbow Expertise
Description Improves the mastery, physical damage, and minimum critical damage when wielding a crossbow.
Required skill: Crossbow Mastery Lv. 20
Max Level: 30 Crossbow mastery +70%, +30 weapon attack, +15% minimum critical damage
My take: Seems pretty nice...can't really comment on anything else...
-Wild Instinct
Description Ignore a portion of the target's weapon defense, and increases evasion.
Max Level: 10: Ignore 20% of the target's weapon defense, 20% chance of evasion
My take: Wow this thing looks godly..and its only 10 levels.
-Flash Rain
Description Summon an enormous gear that releases rapid-fire arrows upon multiple enemies.
Max Level: 30: MP 350, attack up to 15 targets for 100% damage 10 times, 850% damage explosion, 30 second cooldown.
My take: This skill in my honest opinion should be maxed as one as your last skills. It doesn't look useful in much situations anyway.
-Sonic Boom
Description The Jaguar lets out a huge roar. The roar creates powerful shockwaves, damaging and stunning enemies.
Max Level 30:MP 70; 700% damage on up to 6 targets, 100% chance to stun for 10 seconds
My take: This thing looks like an overpowered useless shout. Seriously wth?
-Sharp Eyes
Description Temporarily improves the party's ability to find enemy weaknesses, improving critical rate and maximum critical damage.
Max Level 30: MP 45; for 300 seconds, +20% critical chance, +30% maximum critical damage
My take: You know what this is, you don't need my take on this...
So which skills i think that should be maxed early? Well i know its a bit weird, but i was thinking of actually maxing wild instinct first. Its only 10 points, and seems like it benefits almost any situation.
And yea i don't know after that xD I don't know how useful chemical bomb would be in lion heart castle, or how useful sharp eyes is in a party since all archer classes get it.
So...ready...set...post!
But for now, i wanna discuss 4th job skill builds. No, i don't plan on getting to 4th job in less than a week, probally take a couple of weeks since im going to be mostly questing

So for now, just all theoritical stuff. Here goes!
The question? What 3-4 skills are most important in 4th job. I plan to only get to 150, and possibly 160. That gives me a decent amount of skill points to work with.
Discuss which ones should be put in what order
. All the data here is form dusk's resistance thread in the game mechanic section (You rock for organizing everything so cleanly man 
Link :http://www.southperry.net/showthread.php?t=33319
-Wild Vulcan
Fire a wave of arrows with tremendous speed. Arrows will be continously fired while the skill key is held.
level 30: MP 9; 200% damage per arrow
My take: Its hurricane
self explanatory...-Maple Warrior
Description Temporarily increase the stats of all party members.
level 20: MP 50; 600 seconds, All stats +10%
My take: Eh don't know how useful it will be since other people will max this as well. But soloing? good i guess
-Beast Form
Description The Jaguar's body temporarily grows red wings, and HP, weapon attack, and movement speed are greatly improved. [Cooldown: 4 minutes]
level 30: MP 60; for 120 seconds, +80% maximum HP, +20% attack, +30 speed
My take: Seems like a nice boost, but the 2 minute cooldown makes it sorta hard to keep it up a lot.
-Chemical Shell
Description Fire arrows with gas bombs attached. Targets become tougher and reward greater experience.
level 20:MP 45; target defense, experience +40%
My take: At first, i thought this skill was complete trash. Then i thought thinking, "I wonder how this would work out at Lion Heart Castle...." 40% is a nice boost....
-Crossbow Expertise
Description Improves the mastery, physical damage, and minimum critical damage when wielding a crossbow.
Required skill: Crossbow Mastery Lv. 20
Max Level: 30 Crossbow mastery +70%, +30 weapon attack, +15% minimum critical damage
My take: Seems pretty nice...can't really comment on anything else...
-Wild Instinct
Description Ignore a portion of the target's weapon defense, and increases evasion.
Max Level: 10: Ignore 20% of the target's weapon defense, 20% chance of evasion
My take: Wow this thing looks godly..and its only 10 levels.
-Flash Rain
Description Summon an enormous gear that releases rapid-fire arrows upon multiple enemies.
Max Level: 30: MP 350, attack up to 15 targets for 100% damage 10 times, 850% damage explosion, 30 second cooldown.
My take: This skill in my honest opinion should be maxed as one as your last skills. It doesn't look useful in much situations anyway.
-Sonic Boom
Description The Jaguar lets out a huge roar. The roar creates powerful shockwaves, damaging and stunning enemies.
Max Level 30:MP 70; 700% damage on up to 6 targets, 100% chance to stun for 10 seconds
My take: This thing looks like an overpowered useless shout. Seriously wth?
-Sharp Eyes
Description Temporarily improves the party's ability to find enemy weaknesses, improving critical rate and maximum critical damage.
Max Level 30: MP 45; for 300 seconds, +20% critical chance, +30% maximum critical damage
My take: You know what this is, you don't need my take on this...
So which skills i think that should be maxed early? Well i know its a bit weird, but i was thinking of actually maxing wild instinct first. Its only 10 points, and seems like it benefits almost any situation.
And yea i don't know after that xD I don't know how useful chemical bomb would be in lion heart castle, or how useful sharp eyes is in a party since all archer classes get it.
So...ready...set...post!

