Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ShiKage's Big Bang Paladin Build
y0y0y0y0shi0 Wrote:I'd still like to wear armor. And yes, dex is still needed for accuracy, to an extent.

Warrior gear does not require Dex to wear, save a few exceptions.

Between potential equipment, +x all stats gear (zHelm, HTP, etc), and Mastery, you will never have issues hitting something because of accuracy aside from Pink Bean. My 62 page has 200 accuracy. That is enough to hit Pink Bean over 85% of the time at level 180. As long as he is not drastically out leveled by a mob, he will never have issues hitting it.
Reply
Hazzy Wrote:Warrior gear does not require Dex to wear, save a few exceptions.

Between potential equipment, +x all stats gear (zHelm, HTP, etc), and Mastery, you will never have issues hitting something because of accuracy aside from Pink Bean. My 62 page has 200 accuracy. That is enough to hit Pink Bean over 85% of the time at level 180. As long as he is not drastically out leveled by a mob, he will never have issues hitting it.
My mistake. I was under the impression that warrior equips needed Dex.
Reply
Few people Hazzy actually will keep % based gear that targets a secondary stat because % only raises by the base #, not the total added. Say you have 4 DEX, and have a Chaos Zak Helm that raises DEX by 8%, then another 8%, and then possibly another 8%. You won't end up with any gained DEX. That's 4 + 24%... = 4.24.

Most people use potential gear that targets ATT/M.ATT, and their primary stat, or that adds a skill or effect.

Now that we have potential gear and Big Bang you effectively could build a stat-full character, use all primary stat % boosted potential gear or % to attack and magic, and still get close to maximum stats.

To an extent you will still need secondary stats, if not now more so than ever.

There is a good bit of gear that does require some DEX for warriors to wear that is some of the more stronger types.
Reply
Jamie_Kurosawa Wrote:Few people Hazzy actually will keep % based gear that targets a secondary stat because % only raises by the base #, not the total added. Say you have 4 DEX, and have a Chaos Zak Helm that raises DEX by 8%, then another 8%, and then possibly another 8%. You won't end up with any gained DEX. That's 4 + 24%... = 4.24.

The purpose of the Zakum Helm is the +20 dex/luk +40 acc it gives... And it's not really necessary unless you're seriously lacking in other equips.

My Paladin has more than enough accuracy to hit every non-boss, without any accuracy gear - it's not even wearing a Chaos Zakum helm atm - all my gear adds the most +str or +%str I can afford. Having lower base dex would make me stronger, it wouldn't make me miss.
Reply
Biotype Wrote:Do CO-reliant builds have to watch out for anything other than HP Boost and CB? As far as I can tell, every other 1st-3rd job skill can be left two below the max (as mentioned several times already).
 CO build
... but it seems too efficient to be true.

Are there any other skills that Paladins might want to max "manually"?

The problem with that build as a whole is that it relies on CO for 1st and 2nd job, which you don't get until 3rd. Except for the buffs, the majority of those skills either require maxing or are worthless by the time you get CO, or is foolish to leave lower.

Take for example, Mastery. Why would you deliberately sack 4% min range damage simply because you will use CO in the future? Same thing with Power Guard. Sure, in...uhhh...like 30 levels you'll be using CO to make up those two skill points, but until then you lose 10 seconds on it and like 5% Damage Reflection.

Now take skills like SB, GS, PS, and IF. All of those skills are worthless with CB. You're taking points out of them to prepare for CO...but by the time you HAVE CO....you have absolutely no use for those skills anymore.

The only place I suggest purposely preparring for CO is in 3rd job.
Reply
question, what should i max, rush or heaven's hammer? i know that the rush range is the same to all lvls, and i kinda don't need rush to do higher dmg. :S
Reply
Leave Rush alone, HH max only if you have Divine Shield, Holy Charge, ACB, Blast, Guardian maxed.
Reply
Kevin645 Wrote:Leave Rush alone, HH max only if you have Divine Shield, Holy Charge, ACB, Blast, Guardian maxed.

[COLOR="green"]I'd say Divine Shield and Guardian at level 1 and then maxing HH is a good idea. Combat Orders brings them up to level 3, which gives them a really decent chance to proc for very little points, and HH is a very good training tool, especially when it's maxed.

At least, that's what I did with my points.[/COLOR]
Reply
Pre-Big Bang, I've had Heaven's Hammer maxed, with 2 extra SPs, unsure on where to throw them. I've recently reset my skills and have pondered on whether to max heaven's hammer or not.

I was thinking of throw 10 of these skill points into Divine Shield, which would leave me with Lvl 22 Heaven's Hammer. But is it even worth having Heaven's Hammer anymore? It seems to deal up to 1,999,999 damage now, as far as I know. =| So, uh.

1) Divine Shield 10, Heaven's Hammer 22, and level up until it's maxed?
2) Divine Shield 10, throw everything else into Guardian (which is what, 30 SP?)
3) Heaven's Hammer 30, start maxing Divine Shield?

I'm so indecisive. ;_;
Reply
SlayerZach Wrote:Pre-Big Bang, I've had Heaven's Hammer maxed, with 2 extra SPs, unsure on where to throw them. I've recently reset my skills and have pondered on whether to max heaven's hammer or not.

I was thinking of throw 10 of these skill points into Divine Shield, which would leave me with Lvl 22 Heaven's Hammer. But is it even worth having Heaven's Hammer anymore? It seems to deal up to 1,999,999 damage now, as far as I know. =| So, uh.

1) Divine Shield 10, Heaven's Hammer 22, and level up until it's maxed?
2) Divine Shield 10, throw everything else into Guardian (which is what, 30 SP?)
3) Heaven's Hammer 30, start maxing Divine Shield?

I'm so indecisive. ;_;

Well, I wouldn't suggest maxing Guardian and Shield back to back, since they both do the same thing, meaning you'd probably be better off adding to skills that increase damage. If you're going 1h, Guardian seems better for the higher proc chance, but Divine Shield gives attack and negates 5 hits. And of course HH is worth having, it does a crapton of damage on a very low cooldown with Combat Orders at max. Of course, the lower the level of it, the less effective it is. Personally I'm maxing it and then heading to putting points into MW/Guardian/Divine.
Reply
Honestly with only 10 SP in Divine shield it is just like ACB very useful with minimal amount of SP.
When I am Paladin My build goes like this:
1 Rush 1 ACB 1 HH/Divine Shield
Max ACB
Max Divine Shield
Max Holy
Max Blast
1 guardian
then HH

2 Great Training Spots which are great: Hankies give 1557 exp which is faster then Vikerola's due to spawn, Dual Ghost Ships are the other with a TP at the bottom of the map to the top
Reply
[COLOR="green"]Yeah, I'd imagine max Divine Shield and 1 Guardian is pretty boss. I still think Blast or Holy would probably be better to get before it, but then again, mobs have changed around like crazy so I have no idea where you'd train at that level.

And oh boy, going back to Dual Pirates like back in the 8x days. <3[/COLOR]
Reply
My reset skimped on HH to get other stuff done, looks like:

- 10 ACB
- 10 Divine Shield
- 1 MW, Rush
- 30 Blast
- 20 Divine Charge
- 24 HH
- 6 Stance

6 Stance is basically the minimum where I can stand to rebuff it, I'll be maxing HH again when I level up.

I like HH, but Blast/Divine took priority for now, cause I 2hko everything with that combo. When we get LHC, HH might come into use again.

So my future plans are
- 6 HH
- 24 Stance
- MW/Guardian

Rush, I dunno. It gets more expensive with every point but doesn't gain any distance. The damage doesn't seem all that important to me, compared to other skills.
Reply
well i have 25 points sitting on my skill book, 10 for mw30, and the others 15 i can max or rush or HH.

i have everything else maxed already, i think im going for HH.
Reply
Whats is the dual charging formula?
What happens when a mob is lit weak? Use only lit to gain ele advantage or use fire/holy + lit
Reply
Dual Charge formula:
primary % * primary advantage + (lightning % - 1) * 0.5 * lightning advantage
Lightning is never the primary charge if another charge is cast at the same time.

So say for example you have maxed Fire + maxed Lightning Charge, against a lit weak target
1.3 * 1.0 + (1.25 - 1) * 0.5 * 1.5 = 1.4875
148.75%
Or just lightning alone
1.25 * 1.5 = 1.875
187.5%

Casting Lightning alone is better.
Reply
Got it but what does the 50% elemental and 100% elemental mean ?
Reply
Where does it say that?
Reply
Last time I saw it was in the KMS skill books that Fiel had posted. Elemental= primary/secondary advantage in the formula you gave
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)